fix #H9164 - crash during restore when swallowed

Subject was "display crash while in curses mode".  Restoring with
perm_invent set in config file or NETHACKOPTIONS when the save was
made while swallowed (regardless of perm_invent at that time) resulted
in a crash when invalid u.ustuck was referenced before restoration had
done its pointer fixups.

init_nhwindows() is called with perm_invent On;
restgamestate() temporarily turns it Off (3.6.2 restore hack);
if/when update_inventory() gets called, curses notices that the
persistent window has been disabled so it tears down all its windows
in order to redraw the screen without that one;
docrt() sees non-Null u.ustuck and calls swallowed();
swallowed() tries to use the value of that pointer rather than just
Null/non-Null but the value is from the previous game session, not
valid for the current session;
crash.

Make yet another attempt to prevent update_inventory() from being
called during restore.  curses won't try to redraw and the crash
won't happen.  But the invalid pointer is still lurking (until an
eventual fixup later during restore).

An earlier fix for update_inventory() during restore actually handled
this problem (for the most common trigger, setworn(), but not in
general), so the 3.6.2 behavior is a regression.
This commit is contained in:
PatR
2019-08-30 18:11:43 -07:00
parent b7b8c7a446
commit 3e0d029a45
5 changed files with 37 additions and 9 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.103 $ $NHDT-Date: 1565833748 2019/08/15 01:49:08 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.104 $ $NHDT-Date: 1567213888 2019/08/31 01:11:28 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -125,6 +125,8 @@ when a shape-shifted sandestin was turned to stone, it died and reverted to
sandestins are immune to stoning; net result was monster dying twice,
triggering "dmonsfree: N removed doesn't match N+1 pending" warning;
instead of dying, make it revert to sandestin form with full health
toggling perm_invent (where supported) while swallowed or underwater didn't
necessarily update the persistent inventory window right away
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
@@ -214,6 +216,9 @@ curses+'perm_invent': if too many entries for window height, last one which
curses+'perm_invent': top line was wasted (left blank) when borders Off
curses+'perm_invent': don't highlight inventory letters since nothing is
selectable from the menu comprising the persistent inventory window
curses+'perm_invent': could crash during restore if game was saved while
hero was swallowed (invalid u.ustuck pointer; suppressing attempts to
update persistent inventory window during restore hides the problem)
curses+'popup_dialog': show the text cursor at the end of prompts for single
character input
curses+DUMPLOG: pass along old messages from save file and quest message

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@@ -1,4 +1,4 @@
/* NetHack 3.6 extern.h $NHDT-Date: 1562114349 2019/07/03 00:39:09 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.715 $ */
/* NetHack 3.6 extern.h $NHDT-Date: 1567213888 2019/08/31 01:11:28 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.728 $ */
/* Copyright (c) Steve Creps, 1988. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1013,6 +1013,7 @@ E int FDECL(identify, (struct obj *));
E int FDECL(count_unidentified, (struct obj *));
E void FDECL(identify_pack, (int, BOOLEAN_P));
E void NDECL(learn_unseen_invent);
E void NDECL(update_inventory);
E void FDECL(prinv, (const char *, struct obj *, long));
E char *FDECL(xprname,
(struct obj *, const char *, CHAR_P, BOOLEAN_P, long, long));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 winprocs.h $NHDT-Date: 1553204011 2019/03/21 21:33:31 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.47 $ */
/* NetHack 3.6 winprocs.h $NHDT-Date: 1567213890 2019/08/31 01:11:30 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.50 $ */
/* Copyright (c) David Cohrs, 1992 */
/* NetHack may be freely redistributed. See license for details. */
@@ -112,7 +112,7 @@ extern
#define end_menu (*windowprocs.win_end_menu)
#define select_menu (*windowprocs.win_select_menu)
#define message_menu (*windowprocs.win_message_menu)
#define update_inventory (*windowprocs.win_update_inventory)
#define mark_synch (*windowprocs.win_mark_synch)
#define wait_synch (*windowprocs.win_wait_synch)
#ifdef CLIPPING

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@@ -1,4 +1,4 @@
/* NetHack 3.6 display.c $NHDT-Date: 1560085863 2019/06/09 13:11:03 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.104 $ */
/* NetHack 3.6 display.c $NHDT-Date: 1567213890 2019/08/31 01:11:30 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.106 $ */
/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
/* and Dave Cohrs, 1990. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1368,15 +1368,15 @@ docrt()
if (u.uswallow) {
swallowed(1);
return;
goto post_map;
}
if (Underwater && !Is_waterlevel(&u.uz)) {
under_water(1);
return;
goto post_map;
}
if (u.uburied) {
under_ground(1);
return;
goto post_map;
}
/* shut down vision */
@@ -1403,6 +1403,8 @@ docrt()
/* overlay with monsters */
see_monsters();
post_map:
/* perm_invent */
update_inventory();

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@@ -1,4 +1,4 @@
/* NetHack 3.6 invent.c $NHDT-Date: 1562203850 2019/07/04 01:30:50 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.261 $ */
/* NetHack 3.6 invent.c $NHDT-Date: 1567213892 2019/08/31 01:11:32 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.262 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -2398,6 +2398,26 @@ learn_unseen_invent()
update_inventory();
}
/* persistent inventory window is maintained by interface code;
'update_inventory' used to be a macro for
(*windowprocs.win_update_inventory) but the restore hackery
was getting out of hand; this is now a central call point */
void
update_inventory()
{
if (restoring)
return;
/*
* Ought to check (windowprocs.wincap2 & WC2_PERM_INVENT) here....
*
* We currently don't skip this call when iflags.perm_invent is False
* because curses uses that to disable a previous perm_invent window
* (after toggle via 'O'; perhaps the options code should handle that).
*/
(*windowprocs.win_update_inventory)();
}
/* should of course only be called for things in invent */
STATIC_OVL char
obj_to_let(obj)