fix #H9164 - crash during restore when swallowed
Subject was "display crash while in curses mode". Restoring with perm_invent set in config file or NETHACKOPTIONS when the save was made while swallowed (regardless of perm_invent at that time) resulted in a crash when invalid u.ustuck was referenced before restoration had done its pointer fixups. init_nhwindows() is called with perm_invent On; restgamestate() temporarily turns it Off (3.6.2 restore hack); if/when update_inventory() gets called, curses notices that the persistent window has been disabled so it tears down all its windows in order to redraw the screen without that one; docrt() sees non-Null u.ustuck and calls swallowed(); swallowed() tries to use the value of that pointer rather than just Null/non-Null but the value is from the previous game session, not valid for the current session; crash. Make yet another attempt to prevent update_inventory() from being called during restore. curses won't try to redraw and the crash won't happen. But the invalid pointer is still lurking (until an eventual fixup later during restore). An earlier fix for update_inventory() during restore actually handled this problem (for the most common trigger, setworn(), but not in general), so the 3.6.2 behavior is a regression.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 winprocs.h $NHDT-Date: 1553204011 2019/03/21 21:33:31 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.47 $ */
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/* NetHack 3.6 winprocs.h $NHDT-Date: 1567213890 2019/08/31 01:11:30 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.50 $ */
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/* Copyright (c) David Cohrs, 1992 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -112,7 +112,7 @@ extern
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#define end_menu (*windowprocs.win_end_menu)
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#define select_menu (*windowprocs.win_select_menu)
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#define message_menu (*windowprocs.win_message_menu)
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#define update_inventory (*windowprocs.win_update_inventory)
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#define mark_synch (*windowprocs.win_mark_synch)
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#define wait_synch (*windowprocs.win_wait_synch)
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#ifdef CLIPPING
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