Guidebook.tex Artifacts and Relics

Match recent Guidebook.mn addition of two new subsections for Objects.

Untested.
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2026-02-11 15:30:40 -08:00
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commit 3e24fbcc4e
2 changed files with 67 additions and 9 deletions

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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.611 $ $NHDT-Date: 1769271623 2026/01/24 08:20:23 $
.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.614 $ $NHDT-Date: 1770881338 2026/02/11 23:28:58 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\"+--
@@ -60,7 +60,7 @@
.ds f0 \*(vr
.ds f1 \" empty
.\"DO NOT REMOVE NH_DATESUB .ds f2 Date(%B %-d, %Y)
.ds f2 February 10, 2026
.ds f2 February 11, 2026
.
.\" A note on some special characters:
.\" \(lq = left double quote
@@ -2608,8 +2608,8 @@ Some confer defensive capabilities when wielded or have other powers that
aren't listed here.
.pg
You might find them simply lying on the floor, including but not limited
to inside shops, or be granted as a reward for \(lq#offer\(rq on an altar
to your patron deity.
to inside shops, or be granted as a reward for \(lq#offer\(rq on an
altar to your patron deity.
A few might be dropped by monsters, or might be converted from an ordinary
object of the same type via assigning the right name.
.\" should we mention dipping for Excalibur here?
@@ -2627,9 +2627,9 @@ These are commonly known as quest artifacts.
All are aligned and most are non-weapons.
They won't be found randomly.
.pg
The \(oq\f(CR\\\fP\(cq and \(oq\f(CR\`a\fP\(cq commands will list
artifacts that you have fully identified (knowing the name and item type
isn't sufficient).
The \(oq\f(CR\\\fP\(cq and \(oq\f(CR\`a\fP\(cq commands will
list artifacts that you have fully identified (knowing the name and item
type isn't sufficient).
.hn 2
Relics
.pg

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% NetHack 3.7 Guidebook.tex $NHDT-Date: 1745139202 2025/04/20 00:53:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.579 $ */
% NetHack 3.7 Guidebook.tex $NHDT-Date: 1770881338 2026/02/11 23:28:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.596 $ */
\documentclass[titlepage]{article}
\usepackage[hidelinks]{hyperref}
\usepackage{longtable}
@@ -25,7 +25,7 @@
\author{Original version - Eric S. Raymond\\
(Edited and expanded for 3.7.0 by Mike Stephenson and others)}
%DO NOT REMOVE NH_DATESUB \date{Date(%B %-d, %Y)}
\date{January 3, 2026}
\date{February 11, 2026}
\maketitle
@@ -2790,6 +2790,64 @@ Sometimes the bless or curse state of objects is referred to as their
or ``\texttt{BUCX}'' for Blessed, Uncursed, Cursed, or unknown.
(The term \textit{beatitude} is occasionally used as well.)
%.hn 2
\subsection*{Artifacts}
%.pg
Some objects have been imbued with special powers and are known as
\textit{Artifacts}.
They have specific types (such as long sword or orcish dagger) and distinct
names such as \textit{Giantslayer} or \textit{Grimtooth}.
Artifact weapons typically do more damage than their ordinary counterparts.
Some do extra damage against all monsters, others only against specific
types of monsters so aren't better than regular weapons against other types.
Some confer defensive capabilities when wielded or have other powers that
aren't listed here.
%.pg
You might find them simply lying on the floor, including but not limited
to inside shops, or be granted as a reward for ``\texttt{\#offer}'' on an
altar to your patron deity.
A few might be dropped by monsters, or might be converted from an ordinary
object of the same type via assigning the right name.
% should we mention dipping for Excalibur here?
Or you might wish for them, if you happen to be granted a wish, but such
wishes can fail.
%.pg
Some artifacts have a specific alignment, others don't.
You won't obtain aligned ones that have a different alignment from yours
via offering and might get a shock if you attempt to wish for any of those
or find one and attempt to use it.
%pg
Each role has a distinct artifact that is contained in the \textit{Quest}
dungeon branch.
These are commonly known as quest artifacts.
All are aligned and most are non-weapons.
They won't be found randomly.
%.pg
The `\texttt{\textbackslash}' and `\texttt{\textasciigrave a}' commands will
list artifacts that you have fully identified (knowing the name and item
type isn't sufficient).
%.hn 2
\subsection*{Relics}
%.pg
There are three unique items that are named and have limited special
powers but aren't classified as artifacts.
Each is guarded by a particular monster and you'll need to collect all
three for use late in the game.
% The relics are listed in the same order as the Oracle's message about
% them rather than in the order they need to be used for the invocation.
They are \textit{the Bell of Opening},
\textit{the Book of the Dead}, and
\textit{the Candelabrum of Invocation}.
Their corresponding descriptions when not yet identified are
silver bell, papyrus spellbook, and candelabrum.
%.hn 2
\subsection*{Weapons (`\texttt{)}')}