Guidebook.tex Artifacts and Relics
Match recent Guidebook.mn addition of two new subsections for Objects. Untested.
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.611 $ $NHDT-Date: 1769271623 2026/01/24 08:20:23 $
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.\" $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.614 $ $NHDT-Date: 1770881338 2026/02/11 23:28:58 $
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.\"
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.\" This is an excerpt from the 'roff' man page from the 'groff' package.
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.\"+--
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@@ -60,7 +60,7 @@
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.ds f0 \*(vr
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.ds f1 \" empty
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.\"DO NOT REMOVE NH_DATESUB .ds f2 Date(%B %-d, %Y)
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.ds f2 February 10, 2026
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.ds f2 February 11, 2026
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.
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.\" A note on some special characters:
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.\" \(lq = left double quote
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@@ -2608,8 +2608,8 @@ Some confer defensive capabilities when wielded or have other powers that
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aren't listed here.
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.pg
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You might find them simply lying on the floor, including but not limited
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to inside shops, or be granted as a reward for \(lq#offer\(rq on an altar
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to your patron deity.
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to inside shops, or be granted as a reward for \(lq#offer\(rq on an
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altar to your patron deity.
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A few might be dropped by monsters, or might be converted from an ordinary
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object of the same type via assigning the right name.
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.\" should we mention dipping for Excalibur here?
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@@ -2627,9 +2627,9 @@ These are commonly known as quest artifacts.
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All are aligned and most are non-weapons.
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They won't be found randomly.
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.pg
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The \(oq\f(CR\\\fP\(cq and \(oq\f(CR\`a\fP\(cq commands will list
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artifacts that you have fully identified (knowing the name and item type
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isn't sufficient).
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The \(oq\f(CR\\\fP\(cq and \(oq\f(CR\`a\fP\(cq commands will
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list artifacts that you have fully identified (knowing the name and item
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type isn't sufficient).
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.hn 2
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Relics
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.pg
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@@ -1,4 +1,4 @@
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% NetHack 3.7 Guidebook.tex $NHDT-Date: 1745139202 2025/04/20 00:53:22 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.579 $ */
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% NetHack 3.7 Guidebook.tex $NHDT-Date: 1770881338 2026/02/11 23:28:58 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.596 $ */
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\documentclass[titlepage]{article}
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\usepackage[hidelinks]{hyperref}
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\usepackage{longtable}
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@@ -25,7 +25,7 @@
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\author{Original version - Eric S. Raymond\\
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(Edited and expanded for 3.7.0 by Mike Stephenson and others)}
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%DO NOT REMOVE NH_DATESUB \date{Date(%B %-d, %Y)}
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\date{January 3, 2026}
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\date{February 11, 2026}
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\maketitle
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@@ -2790,6 +2790,64 @@ Sometimes the bless or curse state of objects is referred to as their
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or ``\texttt{BUCX}'' for Blessed, Uncursed, Cursed, or unknown.
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(The term \textit{beatitude} is occasionally used as well.)
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%.hn 2
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\subsection*{Artifacts}
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%.pg
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Some objects have been imbued with special powers and are known as
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\textit{Artifacts}.
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They have specific types (such as long sword or orcish dagger) and distinct
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names such as \textit{Giantslayer} or \textit{Grimtooth}.
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Artifact weapons typically do more damage than their ordinary counterparts.
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Some do extra damage against all monsters, others only against specific
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types of monsters so aren't better than regular weapons against other types.
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Some confer defensive capabilities when wielded or have other powers that
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aren't listed here.
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%.pg
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You might find them simply lying on the floor, including but not limited
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to inside shops, or be granted as a reward for ``\texttt{\#offer}'' on an
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altar to your patron deity.
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A few might be dropped by monsters, or might be converted from an ordinary
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object of the same type via assigning the right name.
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% should we mention dipping for Excalibur here?
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Or you might wish for them, if you happen to be granted a wish, but such
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wishes can fail.
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%.pg
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Some artifacts have a specific alignment, others don't.
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You won't obtain aligned ones that have a different alignment from yours
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via offering and might get a shock if you attempt to wish for any of those
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or find one and attempt to use it.
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%pg
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Each role has a distinct artifact that is contained in the \textit{Quest}
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dungeon branch.
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These are commonly known as quest artifacts.
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All are aligned and most are non-weapons.
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They won't be found randomly.
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%.pg
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The `\texttt{\textbackslash}' and `\texttt{\textasciigrave a}' commands will
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list artifacts that you have fully identified (knowing the name and item
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type isn't sufficient).
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%.hn 2
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\subsection*{Relics}
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%.pg
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There are three unique items that are named and have limited special
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powers but aren't classified as artifacts.
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Each is guarded by a particular monster and you'll need to collect all
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three for use late in the game.
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% The relics are listed in the same order as the Oracle's message about
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% them rather than in the order they need to be used for the invocation.
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They are \textit{the Bell of Opening},
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\textit{the Book of the Dead}, and
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\textit{the Candelabrum of Invocation}.
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Their corresponding descriptions when not yet identified are
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silver bell, papyrus spellbook, and candelabrum.
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%.hn 2
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\subsection*{Weapons (`\texttt{)}')}
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