'showscore' vs containers
When SCORE_ON_BOTL is enabled, you could tell how much gold is inside a container with unknown contents by having 'showsore' On and watching how much the score changed on the status line when picking the container up.
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16
src/dokick.c
16
src/dokick.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 dokick.c $NHDT-Date: 1596498160 2020/08/03 23:42:40 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.155 $ */
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/* NetHack 3.7 dokick.c $NHDT-Date: 1606009001 2020/11/22 01:36:41 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.159 $ */
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/* Copyright (c) Izchak Miller, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -341,14 +341,12 @@ register struct obj *gold;
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out of the vault. If he did do that, player
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could try fighting, then weasle out of being
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killed by throwing his/her gold when losing. */
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verbalize(
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umoney
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? "Drop the rest and follow me."
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: hidden_gold()
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? "You still have hidden gold. Drop it now."
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: mtmp->mpeaceful
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? "I'll take care of that; please move along."
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: "I'll take that; now get moving.");
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verbalize(umoney ? "Drop the rest and follow me."
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: hidden_gold(TRUE)
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? "You still have hidden gold. Drop it now."
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: mtmp->mpeaceful
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? "I'll take care of that; please move along."
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: "I'll take that; now get moving.");
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} else if (is_mercenary(mtmp->data)) {
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long goldreqd = 0L;
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