anatomy bits
Subject: Some problems to report!
Date: Tue, 17 May 2005 07:01:40 -0700 (<email deleted>
<email deleted>
Hi. I'm a sourcediver but not a source compiler.
I use the Mac carbon port under Mac OS X. But enough
about me; I noticed these things:
Polyself/Anatomy Bugs:
- Mimics are amorphous, so they should have jelly
parts rather than animal parts.
- Piercers, trappers and lurkers above have animal
parts, including "head," but they are M1_NOHEAD.
- All elementals have vortex body parts. This should
only be the case for air elementals.
(Remember: stalkers, unlike the other elementals, have
heads.)
- Krakens ought to have tentacles, like jellyfish. ("A
gush of water hits the kraken's left fin!")
- Worms have snake body parts, but they shouldn't have
scales.
[...]
This patch:
- adds worm_parts
- gives krakens tentacles
- ensures that stalkers have a head
This commit is contained in:
@@ -191,6 +191,7 @@ ensure monsters cannot teleport to or be created outside nonpassable bounds
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of special levels
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candles should not be fireproof
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monsters could end up off the left side of the Ranger quest start level
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worms don't have scales, krakens have tentacles, stalkers have a head
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Platform- and/or Interface-Specific Fixes
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@@ -1229,6 +1229,10 @@ int part;
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"large scale tip", "rear region", "scale gap", "scale gapped",
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"head", "rear region", "light headed", "neck", "length",
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"rear scale", "scales", "blood", "lung", "forked tongue", "stomach" },
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*worm_parts[] = { "anterior segment", "light sensitive cell", "clitellum", "setae",
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"setae", "posterior segment", "segment", "segmented",
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"anterior segment", "posterior", "over stretched", "clitellum", "length",
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"posterior setae", "setae", "blood", "skin", "prostomium", "stomach" },
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*fish_parts[] = { "fin", "eye", "premaxillary", "pelvic axillary",
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"pelvic fin", "anal fin", "pectoral fin", "finned", "head", "peduncle",
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"played out", "gills", "dorsal fin", "caudal fin",
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@@ -1258,8 +1262,9 @@ int part;
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return "trunk";
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if (mptr == &mons[PM_SHARK] && part == HAIR)
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return "skin"; /* sharks don't have scales */
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if (mptr == &mons[PM_JELLYFISH] && (part == ARM || part == FINGER ||
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part == HAND || part == FOOT || part == TOE))
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if ((mptr == &mons[PM_JELLYFISH] || mptr == &mons[PM_KRAKEN]) &&
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(part == ARM || part == FINGER ||
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part == HAND || part == FOOT || part == TOE))
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return "tentacle";
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if (mptr == &mons[PM_FLOATING_EYE] && part == EYE)
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return "cornea";
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@@ -1278,8 +1283,12 @@ int part;
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part == FINGERTIP || part == HAND) return "ray";
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else return "beam";
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}
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if (mptr == &mons[PM_STALKER] && part == HEAD)
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return "head";
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if (mptr->mlet == S_EEL && mptr != &mons[PM_JELLYFISH])
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return fish_parts[part];
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if (mptr->mlet == S_WORM)
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return worm_parts[part];
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if (slithy(mptr) || (mptr->mlet == S_DRAGON && part == HAIR))
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return snake_parts[part];
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if (mptr->mlet == S_EYE)
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