anatomy bits

Subject: Some problems to report!
Date: Tue, 17 May 2005 07:01:40 -0700 (<email deleted>
<email deleted>

Hi. I'm a sourcediver but not a source compiler.
I use the Mac carbon port under Mac OS X. But enough
about me; I noticed these things:

	Polyself/Anatomy Bugs:

- Mimics are amorphous, so they should have jelly
parts rather than animal parts.
- Piercers, trappers and lurkers above have animal
parts, including "head," but they are M1_NOHEAD.
- All elementals have vortex body parts. This should
only be the case for air elementals.
(Remember: stalkers, unlike the other elementals, have
heads.)
- Krakens ought to have tentacles, like jellyfish. ("A
gush of water hits the kraken's left fin!")
- Worms have snake body parts, but they shouldn't have
scales.
[...]

 This patch:
- adds worm_parts
- gives krakens tentacles
- ensures that stalkers have a head
This commit is contained in:
nethack.allison
2006-02-19 21:57:54 +00:00
parent e6ba74027d
commit 3ea07e2ef0
2 changed files with 12 additions and 2 deletions

View File

@@ -191,6 +191,7 @@ ensure monsters cannot teleport to or be created outside nonpassable bounds
of special levels
candles should not be fireproof
monsters could end up off the left side of the Ranger quest start level
worms don't have scales, krakens have tentacles, stalkers have a head
Platform- and/or Interface-Specific Fixes

View File

@@ -1229,6 +1229,10 @@ int part;
"large scale tip", "rear region", "scale gap", "scale gapped",
"head", "rear region", "light headed", "neck", "length",
"rear scale", "scales", "blood", "lung", "forked tongue", "stomach" },
*worm_parts[] = { "anterior segment", "light sensitive cell", "clitellum", "setae",
"setae", "posterior segment", "segment", "segmented",
"anterior segment", "posterior", "over stretched", "clitellum", "length",
"posterior setae", "setae", "blood", "skin", "prostomium", "stomach" },
*fish_parts[] = { "fin", "eye", "premaxillary", "pelvic axillary",
"pelvic fin", "anal fin", "pectoral fin", "finned", "head", "peduncle",
"played out", "gills", "dorsal fin", "caudal fin",
@@ -1258,8 +1262,9 @@ int part;
return "trunk";
if (mptr == &mons[PM_SHARK] && part == HAIR)
return "skin"; /* sharks don't have scales */
if (mptr == &mons[PM_JELLYFISH] && (part == ARM || part == FINGER ||
part == HAND || part == FOOT || part == TOE))
if ((mptr == &mons[PM_JELLYFISH] || mptr == &mons[PM_KRAKEN]) &&
(part == ARM || part == FINGER ||
part == HAND || part == FOOT || part == TOE))
return "tentacle";
if (mptr == &mons[PM_FLOATING_EYE] && part == EYE)
return "cornea";
@@ -1278,8 +1283,12 @@ int part;
part == FINGERTIP || part == HAND) return "ray";
else return "beam";
}
if (mptr == &mons[PM_STALKER] && part == HEAD)
return "head";
if (mptr->mlet == S_EEL && mptr != &mons[PM_JELLYFISH])
return fish_parts[part];
if (mptr->mlet == S_WORM)
return worm_parts[part];
if (slithy(mptr) || (mptr->mlet == S_DRAGON && part == HAIR))
return snake_parts[part];
if (mptr->mlet == S_EYE)