mktrap() flags
This started out as a fix for a comment typo, then morphed a bit....
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@@ -1522,7 +1522,7 @@ extern void place_branch(branch *, coordxy, coordxy) NO_NNARGS;
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extern boolean occupied(coordxy, coordxy);
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extern int okdoor(coordxy, coordxy);
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extern void dodoor(coordxy, coordxy, struct mkroom *) NONNULLARG3;
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extern void mktrap(int, int, struct mkroom *, coord *) NO_NNARGS;
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extern void mktrap(int, unsigned, struct mkroom *, coord *) NO_NNARGS;
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extern void mkstairs(coordxy, coordxy, char, struct mkroom *, boolean);
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extern void mkinvokearea(void);
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extern void mineralize(int, int, int, int, boolean);
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@@ -1341,11 +1341,11 @@ typedef uint32_t mmflags_nht; /* makemon MM_ flags */
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#define TELEDS_TELEPORT 2
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/* flags for mktrap() */
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#define MKTRAP_NOFLAGS 0x0
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#define MKTRAP_MAZEFLAG 0x1 /* trap placed on coords as if in maze */
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#define MKTRAP_NOSPIDERONWEB 0x2 /* web will not generate a spider */
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#define MKTRAP_SEEN 0x4 /* trap is seen */
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#define MKTRAP_NOVICTIM 0x8 /* no victim corpse or items on it */
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#define MKTRAP_NOFLAGS 0x0U
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#define MKTRAP_SEEN 0x1U /* trap is seen */
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#define MKTRAP_MAZEFLAG 0x2U /* choose random coords instead of room */
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#define MKTRAP_NOSPIDERONWEB 0x4U /* web will not generate a spider */
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#define MKTRAP_NOVICTIM 0x8U /* no victim corpse or items on it */
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#define MON_POLE_DIST 5 /* How far monsters can use pole-weapons */
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#define PET_MISSILE_RANGE2 36 /* Square of distance within which pets shoot */
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@@ -1724,7 +1724,7 @@ mktrap_victim(struct trap *ttmp)
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void
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mktrap(
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int num, /* if non-zero, specific type of trap to make */
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int mktrapflags, /* MKTRAP_NOSPIDERWEB, WKTRAP_MAZEFLAG */
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unsigned mktrapflags, /* MKTRAP_{SEEN,MAZEFLAG,NOSPIDERONWEB,NOVICTIM} */
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struct mkroom *croom, /* room to hold trap */
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coord *tm) /* specific location for trap */
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{
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@@ -1788,7 +1788,7 @@ create_trap(spltrap *t, struct mkroom *croom)
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{
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coordxy x = -1, y = -1;
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coord tm;
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int mktrap_flags = MKTRAP_MAZEFLAG;
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unsigned mktrap_flags = MKTRAP_MAZEFLAG;
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if (t->type == VIBRATING_SQUARE) {
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pick_vibrasquare_location();
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