Get wizmgender working again
The wizard-mode option to highlight female monsters stopped having any
in-game effect after cb0c21e. Formerly it caused female monsters to be
highlighted with a red background (red color + inverse); this commit
uses inverse video only without overriding their color. Ensuring the
color override works consistently with the ENHANCED_SYMBOLS 24-bit color
doesn't seem worth it for what is a very niche debugging option, and I
think inverse video should probably suffice.
It also used to be a TTY-only option, but this enables it in curses as
well.
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@@ -806,7 +806,12 @@ curses_print_glyph(winid wid, coordxy x, coordxy y,
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/* water and lava look the same except for color; when color is off,
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render lava in inverse video so that they look different */
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if ((special & (MG_BW_LAVA | MG_BW_ICE)) != 0 && iflags.use_inverse) {
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attr = A_REVERSE; /* map_glyphinfo() only sets this if color is off */
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/* reset_glyphmap() only sets MG_BW_foo if color is off */
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attr = A_REVERSE;
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}
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/* highlight female monsters (wizard mode option) */
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if ((special & MG_FEMALE) && iflags.wizmgender) {
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attr = A_REVERSE;
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}
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}
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@@ -4257,6 +4257,7 @@ tty_print_glyph(
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to see although the Valkyrie quest ends up being hard on the eyes) */
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if (((special & MG_PET) != 0 && iflags.hilite_pet)
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|| ((special & MG_OBJPILE) != 0 && iflags.hilite_pile)
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|| ((special & MG_FEMALE) != 0 && iflags.wizmgender)
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|| ((special & (MG_DETECT | MG_BW_LAVA | MG_BW_ICE)) != 0
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&& iflags.use_inverse)) {
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term_start_attr(ATR_INVERSE);
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