Get wizmgender working again

The wizard-mode option to highlight female monsters stopped having any
in-game effect after cb0c21e.  Formerly it caused female monsters to be
highlighted with a red background (red color + inverse); this commit
uses inverse video only without overriding their color.  Ensuring the
color override works consistently with the ENHANCED_SYMBOLS 24-bit color
doesn't seem worth it for what is a very niche debugging option, and I
think inverse video should probably suffice.

It also used to be a TTY-only option, but this enables it in curses as
well.
This commit is contained in:
Michael Meyer
2022-06-23 11:19:28 -04:00
committed by PatR
parent d1d4614b26
commit 406faad879
2 changed files with 7 additions and 1 deletions

View File

@@ -806,7 +806,12 @@ curses_print_glyph(winid wid, coordxy x, coordxy y,
/* water and lava look the same except for color; when color is off,
render lava in inverse video so that they look different */
if ((special & (MG_BW_LAVA | MG_BW_ICE)) != 0 && iflags.use_inverse) {
attr = A_REVERSE; /* map_glyphinfo() only sets this if color is off */
/* reset_glyphmap() only sets MG_BW_foo if color is off */
attr = A_REVERSE;
}
/* highlight female monsters (wizard mode option) */
if ((special & MG_FEMALE) && iflags.wizmgender) {
attr = A_REVERSE;
}
}