urealtime.realtime was being incorrectly calculated

Looks like a branch merge gone awry perhaps.

fixes #270
This commit is contained in:
nhmall
2019-12-22 17:21:02 -05:00
parent 9b9925828a
commit 4079c50cb3
2 changed files with 1 additions and 4 deletions

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@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
function calls made from mapglyph based on dungeon level are now called once
per level
fix accessing mons[-1] when trying to gate in a non-valid demon
urealtime.realtime was being incorrectly calculated
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository