urealtime.realtime was being incorrectly calculated
Looks like a branch merge gone awry perhaps. fixes #270
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@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
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function calls made from mapglyph based on dungeon level are now called once
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per level
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fix accessing mons[-1] when trying to gate in a non-valid demon
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urealtime.realtime was being incorrectly calculated
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Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
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