urealtime.realtime was being incorrectly calculated

Looks like a branch merge gone awry perhaps.

fixes #270
This commit is contained in:
nhmall
2019-12-22 17:21:02 -05:00
parent 9b9925828a
commit 4079c50cb3
2 changed files with 1 additions and 4 deletions
+1
View File
@@ -13,6 +13,7 @@ improvements to pronoun usage when hallucinating
function calls made from mapglyph based on dungeon level are now called once function calls made from mapglyph based on dungeon level are now called once
per level per level
fix accessing mons[-1] when trying to gate in a non-valid demon fix accessing mons[-1] when trying to gate in a non-valid demon
urealtime.realtime was being incorrectly calculated
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
-4
View File
@@ -284,10 +284,6 @@ NHFILE *nhfp;
bwrite(nhfp->fd, (genericptr_t) &sysflags, sysflags); bwrite(nhfp->fd, (genericptr_t) &sysflags, sysflags);
#endif #endif
} }
urealtime.finish_time = getnow();
urealtime.realtime += (long) (urealtime.finish_time
- urealtime.start_timing);
urealtime.finish_time = getnow(); urealtime.finish_time = getnow();
urealtime.realtime += (long) (urealtime.finish_time urealtime.realtime += (long) (urealtime.finish_time
- urealtime.start_timing); - urealtime.start_timing);