change GOLD_CLASS to COIN_CLASS

This commit is contained in:
nethack.allison
2002-07-08 23:25:53 +00:00
parent 1c6535a655
commit 40940991bb
31 changed files with 115 additions and 115 deletions

View File

@@ -115,7 +115,7 @@ unsigned material;
/* didn't find it; perhaps a monster is carrying it */
#ifndef GOLDOBJ
if ((mtmp = m_at(x,y)) != 0) {
if (oclass == GOLD_CLASS && mtmp->mgold)
if (oclass == COIN_CLASS && mtmp->mgold)
return FALSE;
else for (otmp = mtmp->minvent; otmp; otmp = otmp->nobj)
if (o_in(otmp, oclass)) return FALSE;
@@ -169,7 +169,7 @@ register struct obj *sobj;
struct obj *temp;
boolean stale;
known = stale = clear_stale_map(GOLD_CLASS,
known = stale = clear_stale_map(COIN_CLASS,
(unsigned)(sobj->blessed ? GOLD : 0));
/* look for gold carried by monsters (might be in a container) */
@@ -186,7 +186,7 @@ register struct obj *sobj;
if (sobj->blessed && o_material(obj, GOLD)) {
known = TRUE;
goto outgoldmap;
} else if (o_in(obj, GOLD_CLASS)) {
} else if (o_in(obj, COIN_CLASS)) {
known = TRUE;
goto outgoldmap; /* skip further searching */
}
@@ -197,7 +197,7 @@ register struct obj *sobj;
if (sobj->blessed && o_material(obj, GOLD)) {
known = TRUE;
if (obj->ox != u.ux || obj->oy != u.uy) goto outgoldmap;
} else if (o_in(obj, GOLD_CLASS)) {
} else if (o_in(obj, COIN_CLASS)) {
known = TRUE;
if (obj->ox != u.ux || obj->oy != u.uy) goto outgoldmap;
}
@@ -242,7 +242,7 @@ outgoldmap:
temp->oy = obj->oy;
}
map_object(temp,1);
} else if ((temp = o_in(obj, GOLD_CLASS))) {
} else if ((temp = o_in(obj, COIN_CLASS))) {
if (temp != obj) {
temp->ox = obj->ox;
temp->oy = obj->oy;
@@ -269,7 +269,7 @@ outgoldmap:
temp->oy = mtmp->my;
map_object(temp,1);
break;
} else if ((temp = o_in(obj, GOLD_CLASS))) {
} else if ((temp = o_in(obj, COIN_CLASS))) {
temp->ox = mtmp->mx;
temp->oy = mtmp->my;
map_object(temp,1);
@@ -448,9 +448,9 @@ int class; /* an object class, 0 for all */
if ((is_cursed && mtmp->m_ap_type == M_AP_OBJECT &&
(!class || class == objects[mtmp->mappearance].oc_class)) ||
#ifndef GOLDOBJ
(mtmp->mgold && (!class || class == GOLD_CLASS))) {
(mtmp->mgold && (!class || class == COIN_CLASS))) {
#else
(findgold(mtmp->minvent) && (!class || class == GOLD_CLASS))) {
(findgold(mtmp->minvent) && (!class || class == COIN_CLASS))) {
#endif
ct++;
break;
@@ -530,9 +530,9 @@ int class; /* an object class, 0 for all */
temp.corpsenm = PM_TENGU; /* if mimicing a corpse */
map_object(&temp, 1);
#ifndef GOLDOBJ
} else if (mtmp->mgold && (!class || class == GOLD_CLASS)) {
} else if (mtmp->mgold && (!class || class == COIN_CLASS)) {
#else
} else if (findgold(mtmp->minvent) && (!class || class == GOLD_CLASS)) {
} else if (findgold(mtmp->minvent) && (!class || class == COIN_CLASS)) {
#endif
struct obj gold;