change GOLD_CLASS to COIN_CLASS

This commit is contained in:
nethack.allison
2002-07-08 23:25:53 +00:00
parent 1c6535a655
commit 40940991bb
31 changed files with 115 additions and 115 deletions

View File

@@ -21,10 +21,10 @@ STATIC_DCL boolean FDECL(mhurtle_step, (genericptr_t,int,int));
static NEARDATA const char toss_objs[] =
{ ALLOW_COUNT, GOLD_CLASS, ALL_CLASSES, WEAPON_CLASS, 0 };
{ ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, WEAPON_CLASS, 0 };
/* different default choices when wielding a sling (gold must be included) */
static NEARDATA const char bullets[] =
{ ALLOW_COUNT, GOLD_CLASS, ALL_CLASSES, GEM_CLASS, 0 };
{ ALLOW_COUNT, COIN_CLASS, ALL_CLASSES, GEM_CLASS, 0 };
extern boolean notonhead; /* for long worms */
@@ -44,7 +44,7 @@ int shotlimit;
/* ask "in what direction?" */
#ifndef GOLDOBJ
if (!getdir((char *)0)) {
if (obj->oclass == GOLD_CLASS) {
if (obj->oclass == COIN_CLASS) {
u.ugold += obj->quan;
flags.botl = 1;
dealloc_obj(obj);
@@ -52,7 +52,7 @@ int shotlimit;
return(0);
}
if(obj->oclass == GOLD_CLASS) return(throw_gold(obj));
if(obj->oclass == COIN_CLASS) return(throw_gold(obj));
#else
if (!getdir((char *)0)) {
/* obj might need to be merged back into the singular gold object */
@@ -69,7 +69,7 @@ int shotlimit;
If the money is in quiver, throw one coin at a time,
possibly using a sling.
*/
if(obj->oclass == GOLD_CLASS && obj != uquiver) return(throw_gold(obj));
if(obj->oclass == COIN_CLASS && obj != uquiver) return(throw_gold(obj));
#endif
if(!canletgo(obj,"throw"))