change GOLD_CLASS to COIN_CLASS
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@@ -2088,14 +2088,14 @@ inv_weight()
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of invent for easier manipulation by askchain & co, but it's also
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retained in u.ugold in order to keep the status line accurate; we
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mustn't add its weight in twice under that circumstance */
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wt = (otmp && otmp->oclass == GOLD_CLASS) ? 0 :
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wt = (otmp && otmp->oclass == COIN_CLASS) ? 0 :
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(int)((u.ugold + 50L) / 100L);
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#endif
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while (otmp) {
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#ifndef GOLDOBJ
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if (otmp->otyp != BOULDER || !throws_rocks(youmonst.data))
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#else
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if (otmp->oclass == GOLD_CLASS)
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if (otmp->oclass == COIN_CLASS)
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wt += (int)(((long)otmp->quan + 50L) / 100L);
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else if (otmp->otyp != BOULDER || !throws_rocks(youmonst.data))
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#endif
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@@ -2176,7 +2176,7 @@ struct obj *otmp;
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{
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while(otmp) {
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/* Must change when silver & copper is implemented: */
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if (otmp->oclass == GOLD_CLASS) return otmp->quan;
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if (otmp->oclass == COIN_CLASS) return otmp->quan;
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otmp = otmp->nobj;
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}
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return 0;
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