change GOLD_CLASS to COIN_CLASS
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@@ -1601,7 +1601,7 @@ struct monst *mtmp;
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static NEARDATA char syms[] = {
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MAXOCLASSES, MAXOCLASSES+1, RING_CLASS, WAND_CLASS, WEAPON_CLASS,
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FOOD_CLASS, GOLD_CLASS, SCROLL_CLASS, POTION_CLASS, ARMOR_CLASS,
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FOOD_CLASS, COIN_CLASS, SCROLL_CLASS, POTION_CLASS, ARMOR_CLASS,
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AMULET_CLASS, TOOL_CLASS, ROCK_CLASS, GEM_CLASS, SPBOOK_CLASS,
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S_MIMIC_DEF, S_MIMIC_DEF, S_MIMIC_DEF,
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};
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@@ -1696,7 +1696,7 @@ assign_sym:
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if (s_sym >= MAXOCLASSES) {
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ap_type = M_AP_FURNITURE;
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appear = s_sym == MAXOCLASSES ? S_upstair : S_dnstair;
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} else if (s_sym == GOLD_CLASS) {
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} else if (s_sym == COIN_CLASS) {
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ap_type = M_AP_OBJECT;
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appear = GOLD_PIECE;
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} else {
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