change GOLD_CLASS to COIN_CLASS
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@@ -46,7 +46,7 @@ const struct icp boxiprobs[] = {
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{18, POTION_CLASS},
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{18, SCROLL_CLASS},
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{12, SPBOOK_CLASS},
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{ 7, GOLD_CLASS},
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{ 7, COIN_CLASS},
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{ 6, WAND_CLASS},
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{ 5, RING_CLASS},
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{ 1, AMULET_CLASS}
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@@ -175,7 +175,7 @@ struct obj *box;
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if (!(otmp = mkobj(iprobs->iclass, TRUE))) continue;
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/* handle a couple of special cases */
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if (otmp->oclass == GOLD_CLASS) {
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if (otmp->oclass == COIN_CLASS) {
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/* 2.5 x level's usual amount; weight adjusted below */
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otmp->quan = (long)(rnd(level_difficulty()+2) * rnd(75));
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otmp->owt = weight(otmp);
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@@ -609,7 +609,7 @@ boolean artif;
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mkobj(SPBOOK_CLASS,FALSE));
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}
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break;
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case GOLD_CLASS:
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case COIN_CLASS:
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break; /* do nothing */
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default:
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impossible("impossible mkobj %d, sym '%c'.", otmp->otyp,
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@@ -830,7 +830,7 @@ register struct obj *obj;
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return wt;
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} else if (obj->oclass == FOOD_CLASS && obj->oeaten) {
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return eaten_stat((int)obj->quan * wt, obj);
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} else if (obj->oclass == GOLD_CLASS)
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} else if (obj->oclass == COIN_CLASS)
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return (int)((obj->quan + 50L) / 100L);
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else if (obj->otyp == HEAVY_IRON_BALL && obj->owt != 0)
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return((int)(obj->owt)); /* kludge for "very" heavy iron ball */
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