change GOLD_CLASS to COIN_CLASS
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@@ -826,7 +826,7 @@ int whodidit; /* 1==hero, 0=other, -1==just check whether it'll pass thru */
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/* breakage makes its own noises */
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else if (obj_type == BOULDER || obj_type == HEAVY_IRON_BALL)
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pline("Whang!");
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else if (otmp->oclass == GOLD_CLASS ||
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else if (otmp->oclass == COIN_CLASS ||
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objects[obj_type].oc_material == GOLD ||
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objects[obj_type].oc_material == SILVER)
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pline("Clink!");
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