change GOLD_CLASS to COIN_CLASS

This commit is contained in:
nethack.allison
2002-07-08 23:25:53 +00:00
parent 1c6535a655
commit 40940991bb
31 changed files with 115 additions and 115 deletions

View File

@@ -106,7 +106,7 @@ boolean FDECL((*filter),(OBJ_P));
#ifndef GOLDOBJ
if (incl_gold)
ilets[iletct++] = def_oc_syms[GOLD_CLASS];
ilets[iletct++] = def_oc_syms[COIN_CLASS];
#endif
ilets[iletct] = '\0'; /* terminate ilets so that index() will work */
while (otmp) {
@@ -317,16 +317,16 @@ struct obj *obj;
(index(valid_menu_classes, obj->oclass) != (char *)0))
return TRUE;
else if (((index(valid_menu_classes,'U') != (char *)0) &&
(obj->oclass != GOLD_CLASS && obj->bknown && !obj->blessed && !obj->cursed)))
(obj->oclass != COIN_CLASS && obj->bknown && !obj->blessed && !obj->cursed)))
return TRUE;
else if (((index(valid_menu_classes,'B') != (char *)0) &&
(obj->oclass != GOLD_CLASS && obj->bknown && obj->blessed)))
(obj->oclass != COIN_CLASS && obj->bknown && obj->blessed)))
return TRUE;
else if (((index(valid_menu_classes,'C') != (char *)0) &&
(obj->oclass != GOLD_CLASS && obj->bknown && obj->cursed)))
(obj->oclass != COIN_CLASS && obj->bknown && obj->cursed)))
return TRUE;
else if (((index(valid_menu_classes,'X') != (char *)0) &&
(obj->oclass != GOLD_CLASS && !obj->bknown)))
(obj->oclass != COIN_CLASS && !obj->bknown)))
return TRUE;
else
return FALSE;
@@ -914,7 +914,7 @@ boolean telekinesis;
int *wt_before, *wt_after;
{
boolean adjust_wt = container && carried(container),
is_gold = obj->oclass == GOLD_CLASS;
is_gold = obj->oclass == COIN_CLASS;
int wt, iw, ow, oow;
long qq, savequan;
#ifdef GOLDOBJ
@@ -1091,7 +1091,7 @@ boolean telekinesis;
if (*cnt_p < 1L) {
result = -1; /* nothing lifted */
#ifndef GOLDOBJ
} else if (obj->oclass != GOLD_CLASS && inv_cnt() >= 52 &&
} else if (obj->oclass != COIN_CLASS && inv_cnt() >= 52 &&
!merge_choice(invent, obj)) {
#else
} else if (inv_cnt() >= 52 && !merge_choice(invent, obj)) {
@@ -1168,7 +1168,7 @@ boolean telekinesis; /* not picking it up directly by hand */
} else if (obj->oartifact && !touch_artifact(obj,&youmonst)) {
return 0;
#ifndef GOLDOBJ
} else if (obj->oclass == GOLD_CLASS) {
} else if (obj->oclass == COIN_CLASS) {
/* Special consideration for gold pieces... */
long iw = (long)max_capacity() - GOLD_WT(u.ugold);
long gold_capacity = GOLD_CAPACITY(iw, u.ugold);
@@ -1249,7 +1249,7 @@ boolean telekinesis; /* not picking it up directly by hand */
#ifdef GOLDOBJ
/* Whats left of the special case for gold :-) */
if (obj->oclass == GOLD_CLASS) flags.botl = 1;
if (obj->oclass == COIN_CLASS) flags.botl = 1;
#endif
if (obj->quan != count && obj->otyp != LOADSTONE)
obj = splitobj(obj, count);
@@ -1473,7 +1473,7 @@ lootcont:
struct obj *goldob;
/* Find a money object to mess with */
for (goldob = invent; goldob; goldob = goldob->nobj) {
if (goldob->oclass == GOLD_CLASS) break;
if (goldob->oclass == COIN_CLASS) break;
}
if (goldob){
long contribution = rnd((int)min(LARGEST_INT, goldob->quan));
@@ -1823,7 +1823,7 @@ out_container(obj)
register struct obj *obj;
{
register struct obj *otmp;
boolean is_gold = (obj->oclass == GOLD_CLASS);
boolean is_gold = (obj->oclass == COIN_CLASS);
int res, loadlev;
long count;
@@ -2115,7 +2115,7 @@ ask_again2:
}
#ifndef GOLDOBJ
if (u_gold && invent && invent->oclass == GOLD_CLASS) {
if (u_gold && invent && invent->oclass == COIN_CLASS) {
/* didn't stash [all of] it */
u_gold = invent;
invent = u_gold->nobj;