fix #H4105 - credit cloning
Putting gold into a hero-owned container on a shop's floot gave credit for the amount of the gold but also set the gold object no_charge, so it could be taken out without taking away the credit. Then put back in and taken out as many times as the player liked, doubling the gold each time until the shopkeeper was out of cash. I think the proper fix would be to avoid giving credit instead of not marking the gold no_charge, but that would require multiple additional changes so I took the easy way out. Most of the changes to pickup.c are reformatting that it escaped prior to release. The changes to shk.c are cosmetic and not part of the fix.
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@@ -47,6 +47,7 @@ make corpse visible if stethoscope told you about it being there
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sceptre of might database entry word change
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avoid "spellbook of novel" on discoveries list after object ID of novel
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add novel to discoveries list after reading one
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putting gold into hero-owned container on shop floor gave free credit
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Platform- and/or Interface-Specific Fixes
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