fix "spellbook of novel" on discoveries list
Avoid "spellbook of novel" after novel becomes discovered. Now it will just be "novel". Prior to discovery, it might be on the list as "book called whatever" if the player assigns a type name. Also, make novel become discovered after reading one instead of only via object identification. It already shows up as "novel" in inventory, but changing its definition to designate it as not-interesting-to-discover feels disrespectful to the tribute.
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@@ -45,6 +45,8 @@ make MAXPLAYERS option in sysconf accept 0 value
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avoid hearing yelps when you are deaf
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make corpse visible if stethoscope told you about it being there
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sceptre of might database entry word change
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avoid "spellbook of novel" on discoveries list after object ID of novel
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add novel to discoveries list after reading one
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 objnam.c $NHDT-Date: 1450306207 2015/12/16 22:50:07 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.158 $ */
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/* NetHack 3.6 objnam.c $NHDT-Date: 1450584419 2015/12/20 04:06:59 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.159 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -120,7 +120,12 @@ register int otyp;
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Strcpy(buf, "wand");
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break;
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case SPBOOK_CLASS:
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Strcpy(buf, "spellbook");
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if (otyp != SPE_NOVEL) {
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Strcpy(buf, "spellbook");
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} else {
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Strcpy(buf, !nn ? "book" : "novel");
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nn = 0;
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}
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break;
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case RING_CLASS:
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Strcpy(buf, "ring");
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 spell.c $NHDT-Date: 1450306224 2015/12/16 22:50:24 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.74 $ */
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/* NetHack 3.6 spell.c $NHDT-Date: 1450584420 2015/12/20 04:07:00 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.75 $ */
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/* Copyright (c) M. Stephenson 1988 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -474,6 +474,7 @@ register struct obj *spellbook;
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spellbook->o_id)) {
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u.uconduct.literate++;
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check_unpaid(spellbook);
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makeknown(booktype);
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if (!u.uevent.read_tribute) {
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/* give bonus of 20 xp and 4*20+0 pts */
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more_experienced(20, 0);
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