have #jump cast "jumping"

Requested during beta testing:  if hero can't jump, have #jump command
attempt to cast the jumping spell.  This is similar to how #unturn and
^T cast spells when used while lacking the innate ability.
This commit is contained in:
PatR
2015-12-19 19:39:20 -08:00
parent 7d6d508eef
commit f87fd929e5
2 changed files with 14 additions and 1 deletions

View File

@@ -69,6 +69,8 @@ naming Sting or Orcrist now breaks illiterate conduct
different feedback for reading a scroll of mail created by writing with marker
wizard mode #wizintrinsic
reading non-cursed scroll of enchant weapon uncurses welded tin opener
if hero has no jumping ability but knows the jumping spell, the #jump command
will attempt to cast the spell
Platform- and/or Interface-Specific New Features

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 apply.c $NHDT-Date: 1450573880 2015/12/20 01:11:20 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.216 $ */
/* NetHack 3.6 apply.c $NHDT-Date: 1450582748 2015/12/20 03:39:08 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.217 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -1502,6 +1502,17 @@ int magic; /* 0=Physical, otherwise skill level */
{
coord cc;
/* attempt "jumping" spell if hero has no innate jumping ability */
if (!magic && !Jumping) {
int sp_no;
for (sp_no = 0; sp_no < MAXSPELL; ++sp_no)
if (spl_book[sp_no].sp_id == NO_SPELL)
break;
else if (spl_book[sp_no].sp_id == SPE_JUMPING)
return spelleffects(sp_no, FALSE);
}
if (!magic && (nolimbs(youmonst.data) || slithy(youmonst.data))) {
/* normally (nolimbs || slithy) implies !Jumping,
but that isn't necessarily the case for knights */