recent sound addition bit
This commit is contained in:
@@ -193,6 +193,7 @@
|
||||
seffect(squeak_G),
|
||||
seffect(squeak_G_sharp),
|
||||
seffect(squeal),
|
||||
seffect(squelch),
|
||||
seffect(stone_breaking),
|
||||
seffect(stone_crumbling),
|
||||
seffect(swoosh),
|
||||
|
||||
@@ -286,8 +286,10 @@ dosit(void)
|
||||
if (obj->otyp == CORPSE && amorphous(&mons[obj->corpsenm]))
|
||||
pline("It's squishy...");
|
||||
else if (obj->otyp == CREAM_PIE) {
|
||||
if (!Deaf)
|
||||
pline("Squelch!");
|
||||
if (!Deaf) {
|
||||
Soundeffect(se_squelch, 30);
|
||||
pline("Squelch!");
|
||||
}
|
||||
useupf(obj, obj->quan);
|
||||
} else if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH))
|
||||
pline("It's not very comfortable...");
|
||||
|
||||
Reference in New Issue
Block a user