recent sound addition bit
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@@ -193,6 +193,7 @@
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seffect(squeak_G),
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seffect(squeak_G),
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seffect(squeak_G_sharp),
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seffect(squeak_G_sharp),
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seffect(squeal),
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seffect(squeal),
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seffect(squelch),
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seffect(stone_breaking),
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seffect(stone_breaking),
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seffect(stone_crumbling),
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seffect(stone_crumbling),
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seffect(swoosh),
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seffect(swoosh),
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@@ -286,8 +286,10 @@ dosit(void)
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if (obj->otyp == CORPSE && amorphous(&mons[obj->corpsenm]))
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if (obj->otyp == CORPSE && amorphous(&mons[obj->corpsenm]))
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pline("It's squishy...");
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pline("It's squishy...");
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else if (obj->otyp == CREAM_PIE) {
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else if (obj->otyp == CREAM_PIE) {
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if (!Deaf)
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if (!Deaf) {
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pline("Squelch!");
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Soundeffect(se_squelch, 30);
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pline("Squelch!");
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}
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useupf(obj, obj->quan);
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useupf(obj, obj->quan);
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} else if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH))
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} else if (!(Is_box(obj) || objects[obj->otyp].oc_material == CLOTH))
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pline("It's not very comfortable...");
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pline("It's not very comfortable...");
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