runtime enable statushilites if compiled in
Changes to be committed: modified: src/options.c default to runtime enabled of statushilites if compile time option set
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@@ -196,7 +196,11 @@ static struct Bool_Opt {
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{ "sparkle", &flags.sparkle, TRUE, SET_IN_GAME },
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{ "splash_screen", &iflags.wc_splash_screen, TRUE, DISP_IN_GAME }, /*WC*/
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{ "standout", &flags.standout, FALSE, SET_IN_GAME },
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{ "statushilites", &iflags.use_status_hilites, FALSE, SET_IN_GAME },
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#ifdef STATUS_VIA_WINDOWPORT
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#ifdef STATUS_HILITES
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{ "statushilites", &iflags.use_status_hilites, TRUE, SET_IN_GAME },
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#endif
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#endif
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{ "tiled_map", &iflags.wc_tiled_map, PREFER_TILED, DISP_IN_GAME }, /*WC*/
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{ "time", &flags.time, FALSE, SET_IN_GAME },
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#ifdef TIMED_DELAY
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