conduct bit
Document the way to decline a wish or genocide, and allow both actions to accept both "none" and "nothing" so that players don't have to remember which response goes with which prompt.
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@@ -1474,7 +1474,7 @@ found in the dungeon. Swallowing and digesting a monster while polymorphed
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is treated as if you ate the creature's corpse.
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Eating leather, dragon hide, or bone items while
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polymorphed into a creature that can digest it, or eating monster brains
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while polymorphed into a (master) mind flayer, is considered eating
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while polymorphed into a mind flayer, is considered eating
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an animal, although wax is only an animal byproduct.
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.pg
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Regardless of conduct, there will be some items which are indigestible,
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@@ -1520,15 +1520,21 @@ knowledge of spells) in your starting inventory is assumed to be
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learned from your teachers prior to the start of the game and isn't
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counted.
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.pg
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There are several other minor challenges. It is possible to eliminate
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a species of monsters by genocide; playing without this feature is
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considered a challenge. You can change the form of any object into
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another object of the same type (``polypiling'') or the form of your own
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There are several other challenges tracked by the game. It is possible
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to eliminate one or more species of monsters by genocide; playing without
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this feature is considered a challenge. When you game offers you an
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opportunity to genocide monsters, you may respond with the monster type
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``none'' if you want to decline. You can change the form of an item into
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another item of the same type (``polypiling'') or the form of your own
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body into another creature (``polyself'') by wand, spell, or potion of
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polymorph; avoiding these effects are each considered challenges.
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Polymorphing monsters, including pets, does not break either of these
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challenges.
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Finally, you may sometimes receive wishes; a game without an attempt to
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wish for an object is a challenge, as is a game without wishing for
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an artifact (even if the artifact immediately disappears).
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wish for any items is a challenge, as is a game without wishing for
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an artifact (even if the artifact immediately disappears). When the
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game offers you an opportunity to make a wish for an item, you may
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choose ``nothing'' if you want to decline.
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.hn 1
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Options
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@@ -1861,7 +1861,7 @@ found in the dungeon. Swallowing and digesting a monster while polymorphed
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is treated as if you ate the creature's corpse.
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Eating leather, dragon hide, or bone items while
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polymorphed into a creature that can digest it, or eating monster brains
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while polymorphed into a (master) mind flayer, is considered eating
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while polymorphed into a mind flayer, is considered eating
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an animal, although wax is only an animal byproduct.
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%.pg
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@@ -1914,15 +1914,21 @@ learned from your teachers prior to the start of the game and isn't
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counted.
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%.pg
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There are several other minor challenges. It is possible to eliminate
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a species of monsters by genocide; playing without this feature is
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considered a challenge. You can change the form of any object into
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another object of the same type (``polypiling'') or the form of your own
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There are several other challenges tracked by the game. It is possible
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to eliminate one or more species of monsters by genocide; playing without
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this feature is considered a challenge. When you game offers you an
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opportunity to genocide monsters, you may respond with the monster type
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``none'' if you want to decline. You can change the form of an item into
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another item of the same type (``polypiling'') or the form of your own
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body into another creature (``polyself'') by wand, spell, or potion of
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polymorph; avoiding these effects are each considered challenges.
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Polymorphing monsters, including pets, does not break either of these
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challenges.
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Finally, you may sometimes receive wishes; a game without an attempt to
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wish for an object is a challenge, as is a game without wishing for
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an artifact (even if the artifact immediately disappears).
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wish for any items is a challenge, as is a game without wishing for
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an artifact (even if the artifact immediately disappears). When the
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game offers you an opportunity to make a wish for an item, you may
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choose ``nothing'' if you want to decline.
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%.hn 1
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\section{Options}
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@@ -6,6 +6,10 @@ prevent panic() obj_not_free when pushing a boulder over a landmine
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there was no feedback when successfully hitting shock resistant monsters
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with Mjollnir via hand-to-hand attack
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unbought single-bite food eaten in shops was not billed properly
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add wishing for "nothing" and genociding "none" to the conduct section
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of the Guidebook
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allow both wishing and genocide to accept either "none" or "nothing" when
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the player wants to decline
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Platform- and/or Interface-Specific Fixes
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)objnam.c 3.4 2002/02/22 */
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/* SCCS Id: @(#)objnam.c 3.4 2002/03/22 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1659,7 +1659,8 @@ boolean from_user;
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(void)mungspaces(bp);
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/* allow wishing for "nothing" to preserve wishless conduct...
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[now requires "wand of nothing" if that's what was really wanted] */
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if (!strcmpi(bp, "nothing") || !strcmpi(bp, "nil")) return no_wish;
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if (!strcmpi(bp, "nothing") || !strcmpi(bp, "nil") ||
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!strcmpi(bp, "none")) return no_wish;
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/* save the [nearly] unmodified choice string */
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Strcpy(fruitbuf, bp);
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)read.c 3.4 2001/12/03 */
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/* SCCS Id: @(#)read.c 3.4 2002/03/22 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1424,7 +1424,8 @@ do_class_genocide()
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(void)mungspaces(buf);
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} while (buf[0]=='\033' || !buf[0]);
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/* choosing "none" preserves genocideless conduct */
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if (!strcmpi(buf, "none")) return;
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if (!strcmpi(buf, "none") ||
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!strcmpi(buf, "nothing")) return;
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if (strlen(buf) == 1) {
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if (buf[0] == ILLOBJ_SYM)
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@@ -1579,7 +1580,7 @@ int how;
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buf);
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(void)mungspaces(buf);
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/* choosing "none" preserves genocideless conduct */
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if (!strcmpi(buf, "none")) {
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if (!strcmpi(buf, "none") || !strcmpi(buf, "nothing")) {
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/* ... but no free pass if cursed */
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if (!(how & REALLY)) {
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ptr = rndmonst();
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