return correct ALT-key sequences with PDCurses
They weren't working at all because the values of ALT_A through ALT_Z
were out of the normal char range with PDCurses, and caught by the default
case in the switch, where reject got set.
/* use key as-is unless it's out of normal char range */
reject = ((uchar) ret < 1 || ret > 255);
This commit is contained in:
@@ -939,6 +939,35 @@ curses_convert_keys(int key)
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ret = iflags.num_pad ? '5' : 'g';
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break;
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#endif /* KEY_B2 */
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#ifdef PDCURSES
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case ALT_A:
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case ALT_B:
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case ALT_C:
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case ALT_D:
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case ALT_E:
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case ALT_F:
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case ALT_G:
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case ALT_I:
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case ALT_J:
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case ALT_K:
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case ALT_L:
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case ALT_M:
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case ALT_N:
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case ALT_O:
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case ALT_P:
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case ALT_Q:
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case ALT_R:
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case ALT_S:
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case ALT_T:
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case ALT_U:
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case ALT_V:
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case ALT_W:
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case ALT_X:
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case ALT_Y:
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case ALT_Z:
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ret = M((ret - ALT_A) + 'a');
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break;
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#endif
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}
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/* phone layout is inverted, 123 on top and 789 on bottom; if player has
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