gb sync
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@@ -3049,67 +3049,67 @@ Where to align or place the message window (top, bottom, left, or right)
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.lp align_status
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Where to align or place the status window (top, bottom, left, or right).
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.lp ascii_map
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NetHack should display an ascii character map if it can.
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If NetHack can, it should display an ascii character map if it can.
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.lp color
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NetHack should display color if it can for different monsters,
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If NetHack can, it should display color if it can for different monsters,
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objects, and dungeon features
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.lp eight_bit_tty
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NetHack should pass eight-bit character values (for example, specified with the
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If NetHack can, it should pass eight-bit character values (for example, specified with the
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.op traps
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option) straight through to your terminal (default off).
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.lp font_map
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NetHack should use a font by the chosen name for the map window.
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if NetHack can, it should use a font by the chosen name for the map window.
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.lp font_menu
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NetHack should use a font by the chosen name for menu windows.
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If NetHack can, it should use a font by the chosen name for menu windows.
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.lp font_message
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NetHack should use a font by the chosen name for the message window.
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If NetHack can, it should use a font by the chosen name for the message window.
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.lp font_status
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NetHack should use a font by the chosen name for the status window.
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If NetHack can, it should use a font by the chosen name for the status window.
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.lp font_text
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NetHack should use a font by the chosen name for text windows.
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If NetHack can, it should use a font by the chosen name for text windows.
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.lp font_size_map
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NetHack should use this size font for the map window.
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If NetHack can, it should use this size font for the map window.
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.lp font_size_menu
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NetHack should use this size font for menu windows.
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If NetHack can, it should use this size font for menu windows.
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.lp font_size_message
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NetHack should use this size font for the message window.
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If NetHack can, it should use this size font for the message window.
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.lp font_size_status
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NetHack should use this size font for the status window.
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If NetHack can, it should use this size font for the status window.
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.lp font_size_text
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NetHack should use this size font for text windows.
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If NetHack can, it should use this size font for text windows.
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.lp fullscreen
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NetHack should try and display on the entire screen rather than in a window.
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If NetHack can, it should try and display on the entire screen rather than in a window.
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.lp large_font
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NetHack should use a large font.
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If NetHack can, it should use a large font.
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.lp map_mode
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NetHack should display the map in the manner specified.
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If NetHack can, it should display the map in the manner specified.
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.lp mouse_support
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Allow use of the mouse for input and travel.
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.lp player_selection
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NetHack should pop up dialog boxes, or use prompts for character selection.
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If NetHack can, it should pop up dialog boxes, or use prompts for character selection.
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.lp popup_dialog
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NetHack should pop up dialog boxes for input.
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If NetHack can, it should pop up dialog boxes for input.
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.lp preload_tiles
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NetHack should preload tiles into memory.
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If NetHack can, it should preload tiles into memory.
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For example, in the protected mode MSDOS version, control whether tiles
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get pre-loaded into RAM at the start of the game. Doing so
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enhances performance of the tile graphics, but uses more memory. (default on).
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Cannot be set with the `O' command.
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.lp scroll_amount
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NetHack should scroll the display by this number of cells
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If NetHack can, it should scroll the display by this number of cells
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when the hero reaches the scroll_margin.
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.lp scroll_margin
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NetHack should scroll the display when the hero or cursor
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If NetHack can, it should scroll the display when the hero or cursor
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is this number of cells away from the edge of the window.
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.lp selectsaved
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NetHack should display a menu of existing saved games for the player to
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If NetHack can, it should display a menu of existing saved games for the player to
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choose from at game startup, if it can. Not all ports support this option.
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.lp softkeyboard
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Display an onscreen keyboard. Handhelds are most likely to support this option.
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.lp splash_screen
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NetHack should display an opening splash screen when it starts up (default yes).
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If NetHack can, it should display an opening splash screen when it starts up (default yes).
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.lp tiled_map
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NetHack should display a tiled map if it can.
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If NetHack can, it should display a tiled map if it can.
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.lp tile_file
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Specify the name of an alternative tile file to override the default.
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.lp tile_height
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@@ -3119,15 +3119,15 @@ Specify the preferred width of each tile in a tile capable port
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.lp use_darkgray
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Use bold black instead of blue for black glyphs (TTY only).
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.lp use_inverse
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NetHack should display inverse when the game specifies it.
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If NetHack can, it should display inverse when the game specifies it.
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.lp vary_msgcount
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NetHack should display this number of messages at a time in
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If NetHack can, it should display this number of messages at a time in
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the message window.
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.lp windowcolors
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NetHack should display windows with the specified foreground/background
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If NetHack can, it should display windows with the specified foreground/background
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colors if it can.
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.lp wraptext
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NetHack port should wrap long lines of text if they don't fit in
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If NetHack can, it should wrap long lines of text if they don't fit in
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the visible area of the window.
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.hn 2
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Platform-specific Customization options
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