shop bits

Eliminate a couple of minor redundancies; no change in game play.

dropy() - only check about selling object if there is a shop on the level.
pick_obj() - leave it to addinv() clear object's no_charge bit.
This commit is contained in:
nethack.rankin
2006-10-31 05:32:07 +00:00
parent 3911716297
commit 43e22a1389
2 changed files with 1 additions and 3 deletions

View File

@@ -573,7 +573,7 @@ register struct obj *obj;
place_object(obj, u.ux, u.uy);
if (obj == uball)
drop_ball(u.ux,u.uy);
else
else if (level.flags.has_shop)
sellobj(obj, u.ux, u.uy);
stackobj(obj);
if(Blind && Levitation)

View File

@@ -1390,8 +1390,6 @@ struct obj *otmp;
if (!index(u.ushops, *fakeshop))
remote_burglary(otmp->ox, otmp->oy);
}
if (otmp->no_charge) /* only applies to objects outside invent */
otmp->no_charge = 0;
newsym(otmp->ox, otmp->oy);
return addinv(otmp); /* might merge it with other objects */
}