shop bits
Eliminate a couple of minor redundancies; no change in game play. dropy() - only check about selling object if there is a shop on the level. pick_obj() - leave it to addinv() clear object's no_charge bit.
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@@ -1390,8 +1390,6 @@ struct obj *otmp;
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if (!index(u.ushops, *fakeshop))
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remote_burglary(otmp->ox, otmp->oy);
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}
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if (otmp->no_charge) /* only applies to objects outside invent */
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otmp->no_charge = 0;
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newsym(otmp->ox, otmp->oy);
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return addinv(otmp); /* might merge it with other objects */
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}
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