1st of a few sequencing changes
rename display_gamewindows() to init_sound_and_display_gamewindows() (I know that's getting pretty long-named). move activate_chosen_soundlib() into init_sound_and_display_gamewindows() from moveloop_preamble(). Also included was a missing break in a switch related to sounds.
This commit is contained in:
@@ -247,7 +247,7 @@ nhmain(int argc, char *argv[])
|
||||
*/
|
||||
vision_init();
|
||||
|
||||
display_gamewindows();
|
||||
init_sound_and_display_gamewindows();
|
||||
|
||||
/*
|
||||
* First, try to find and restore a save file for specified character.
|
||||
|
||||
+1
-1
@@ -448,7 +448,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
|
||||
*/
|
||||
vision_init();
|
||||
|
||||
display_gamewindows();
|
||||
init_sound_and_display_gamewindows();
|
||||
/*
|
||||
* First, try to find and restore a save file for specified character.
|
||||
* We'll return here if new game player_selection() renames the hero.
|
||||
|
||||
+1
-1
@@ -216,7 +216,7 @@ main(int argc, char *argv[])
|
||||
*/
|
||||
vision_init();
|
||||
|
||||
display_gamewindows();
|
||||
init_sound_and_display_gamewindows();
|
||||
|
||||
/*
|
||||
* First, try to find and restore a save file for specified character.
|
||||
|
||||
+1
-1
@@ -183,7 +183,7 @@ main(int argc, char *argv[])
|
||||
*/
|
||||
vision_init();
|
||||
|
||||
display_gamewindows();
|
||||
init_sound_and_display_gamewindows();
|
||||
|
||||
/*
|
||||
* First, try to find and restore a save file for specified character.
|
||||
|
||||
@@ -678,7 +678,7 @@ _CrtSetReportFile(_CRT_ASSERT, _CRTDBG_FILE_STDERR);*/
|
||||
* new game or before a level restore on a saved game.
|
||||
*/
|
||||
vision_init();
|
||||
display_gamewindows();
|
||||
init_sound_and_display_gamewindows();
|
||||
/*
|
||||
* First, try to find and restore a save file for specified character.
|
||||
* We'll return here if new game player_selection() renames the hero.
|
||||
|
||||
Reference in New Issue
Block a user