fix reformatting typo in monmove.c

Fix the vault guard error in dochug() discovered by Alex K.  The
behavior of a vault guard ignoring Conflict when confronting the
hero in the vault and escorting him through the temporary corridor
isn't affected.  3.4.3 already behaved that way.  (I didn't track
the cause of that down so don't know whether it's intentional.)
This commit is contained in:
PatR
2016-01-03 16:22:22 -08:00
parent 3198c3bf79
commit 44a9f1db17

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 monmove.c $NHDT-Date: 1451664819 2016/01/01 16:13:39 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.79 $ */
/* NetHack 3.6 monmove.c $NHDT-Date: 1451866935 2016/01/04 00:22:15 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.80 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
@@ -571,7 +571,7 @@ toofar:
case 0: /* no movement, but it can still attack you */
case 3: /* absolutely no movement */
/* vault guard might have vanished */
if (mtmp->isgd && (mtmp->mhp < 1 || !mtmp->mx == 0))
if (mtmp->isgd && (mtmp->mhp < 1 || mtmp->mx == 0))
return 1; /* behave as if it died */
/* During hallucination, monster appearance should
* still change - even if it doesn't move.