autounlock overhaul
This gives the player more control over what autounlock does. It is
now a compound option rather than a boolean, and takes values of
autounlock:none
!autounlock or noautounlock (shortcuts for none)
autounlock:untrap + apply-key + kick + force (spaces are optional
or can be used instead of plus-signs, but can't mix "foo bar+quux")
autounlock (without a value, shortcut for autounlock:apply-key).
Default is autounlock:apply-key.
Untrap isn't implemented (feel free to jump in) so is suppressed from
the 'O' command's new sub-menu for autounlock. It's parsed and
accepted from .nethackrc but won't accomplish anything.
[Just musing: it should be feasible to kick in direction '.' to break
open a container or #force to an adjacent spot to break open a door.
If that was done, autounlock:kick+force (or more likely autounlock:
apply-key+kick+force when lacking a key) would resort to force if hero
couldn't kick due to wounded legs or riding.
This changes struct flags so increments EDITLEVEL again.
This includes pull requests #750 from entrez and #751 from FIQ but was
entered from scratch rather than using use their commits.
Closes #750
Closes #751
This commit is contained in:
@@ -9,8 +9,6 @@ autoopen walking into a door attempts to open it [True]
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autopickup automatically pick up objects you move over [True]
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autoquiver when firing with an empty quiver, select some [False]
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suitable inventory weapon to fill the quiver
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autounlock when opening a locked door or looting a locked [True]
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container while carrying a key, offer to use it
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BIOS allow the use of IBM ROM BIOS calls [False]
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blind your character is permanently blind [False]
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bones allow loading bones files [True]
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@@ -150,6 +148,12 @@ Compound options are written as option_name:option_value.
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Compound options which can be set during the game are:
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autounlock when attempting to open a door or loot a [Apply-Key]
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container that is locked, specifies an action to take:
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can be None, or one or more of Apply-Key + Kick + Force;
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Kick is only useful for doors and Force is only useful for
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containers; either will only be attempted if Apply-Key is
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omitted or you aren't carrying any unlocking tool
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boulder override the default boulder symbol [`]
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disclose the types of information you want [ni na nv ng nc no]
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offered at the end of the game
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@@ -3659,9 +3659,28 @@ If no weapon is found or the option is
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false, the \(oqt\(cq (throw) command is executed instead.
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Persistent.
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.lp autounlock
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Walking into a locked door or looting a locked container while carrying
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an unlocking tool (such as a key) will ask whether to use that tool to
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unlock the door or container (default true).
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Controls what action to take when attempting to walk into a locked door
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or to loot a locked container.
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Takes a plus-sign separated list of values:
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\fIapply-key\fP which will attempt to use a key or other unlocking tool
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if you have one;
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\fIkick\fP which will kick the door (if you lack a key or omit apply-key;
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has no effect on containers);
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\fIforce\fP which will try to force a container's lid with your currently
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wielded weapon (if you lack a key or omit apply-key; has no effect on
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doors); or
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\fInone\fP which can't be combined with the other choices.
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.lp ""
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Omitting the value is treated as if \f(CRautounlock:apply-key\fP.
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Preceding \f(CRautounlock\fP with \(oq!\(cq or \(lqno\(rq is treated as
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\f(CRautounlock:none\fP.
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.lp ""
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Applying a key might set off a trap if the door or container is trapped.
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Successfully kicking a door will break it and wake up nearby monsters.
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Successfully forcing a container open will break its lock and might also
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destroy some of its contents or damage your weapon or both.
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.lp ""
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The default is \fIapply-key\fP.
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Persistent.
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.lp blind
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Start the character permanently blind (default false).
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@@ -3970,9 +3970,31 @@ If no weapon is found or the option is
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false, the `t' (throw) command is executed instead. Persistent.
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%.lp
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\item[\ib{autounlock}]
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Walking into a locked door or looting a locked container while carrying
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an unlocking tool (such as a key) will ask whether to use that tool to
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unlock the door or container (default true).
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Controls what action to take when attempting to walk into a locked door
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or to loot a locked container.
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Takes a plus-sign separated list of values:
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{\it apply-key\/} which will attempt to use a key or other unlocking tool
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if you have one;
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{\it kick\/} which will kick the door (if you lack a key or omit apply-key;
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has no effect on containers);
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{\it force\/} which will try to force a container's lid with your currently
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wielded weapon (if you lack a key or omit apply-key; has no effect on
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doors); or
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{\it none\/} which can't be combined with the other choices.
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\\
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%.lp ""
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Omitting the value is treated as if {\tt autounlock:apply-key}.
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Preceding {\tt autounlock} with `{\tt !}' or ``{\tt no}'' is treated as
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{\tt autounlock:none}.
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\\
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%.lp ""
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Applying a key might set off a trap if the door or container is trapped.
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Successfully kicking a door will break it and wake up nearby monsters.
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Successfully forcing a container open will break its lock and might also
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destroy some of its contents or damage your weapon or both.
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\\
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%.lp ""
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The default is {\it apply-key\/}.
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Persistent.
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%.lp
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\item[\ib{blind}]
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@@ -20,7 +20,6 @@ struct flag {
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boolean autodig; /* MRKR: Automatically dig */
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boolean autoquiver; /* Automatically fill quiver */
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boolean autoopen; /* open doors by walking into them */
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boolean autounlock; /* automatically apply unlocking tools */
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boolean beginner; /* True early in each game; affects feedback */
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boolean biff; /* enable checking for mail */
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boolean bones; /* allow saving/loading bones */
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@@ -63,6 +62,11 @@ struct flag {
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boolean tombstone; /* print tombstone */
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boolean verbose; /* max battle info */
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int end_top, end_around; /* describe desired score list */
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unsigned autounlock; /* locked door/chest action */
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#define AUTOUNLOCK_UNTRAP 1
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#define AUTOUNLOCK_APPLY_KEY 2
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#define AUTOUNLOCK_KICK 4
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#define AUTOUNLOCK_FORCE 8
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unsigned moonphase;
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unsigned long suppress_alert;
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#define NEW_MOON 0
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@@ -124,8 +124,11 @@ opt_##a,
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set_in_game, No, Yes, No, NoAlias, "edit autopickup exceptions")
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NHOPTB(autoquiver, 0, opt_in, set_in_game, Off, Yes, No, No, NoAlias,
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&flags.autoquiver)
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NHOPTB(autounlock, 0, opt_out, set_in_game, On, Yes, No, No, NoAlias,
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&flags.autounlock)
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NHOPTC(autounlock,
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(sizeof "none" + sizeof "untrap" + sizeof "apply-key"
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+ sizeof "kick" + sizeof "force" + 20),
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opt_out, set_in_game, Yes, Yes, No, Yes, NoAlias,
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"action to take when encountering locked door or chest")
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#if defined(MICRO) && !defined(AMIGA)
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NHOPTB(BIOS, 0, opt_in, set_in_config, Off, Yes, No, No, NoAlias,
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&iflags.BIOS)
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@@ -17,7 +17,7 @@
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* Incrementing EDITLEVEL can be used to force invalidation of old bones
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* and save files.
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*/
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#define EDITLEVEL 57
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#define EDITLEVEL 58
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/*
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* Development status possibilities.
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44
src/lock.c
44
src/lock.c
@@ -350,18 +350,19 @@ DISABLE_WARNING_FORMAT_NONLITERAL
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/* player is applying a key, lock pick, or credit card */
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int
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pick_lock(struct obj *pick,
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xchar rx, xchar ry, /* coordinates of doors/container,
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for autounlock: does not prompt
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for direction if these are set */
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struct obj *container) /* container, for autounlock */
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pick_lock(
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struct obj *pick,
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xchar rx, xchar ry, /* coordinates of door/container, for autounlock:
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* does not prompt for direction if these are set */
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struct obj *container) /* container, for autounlock */
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{
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int picktyp, c, ch;
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coord cc;
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struct rm *door;
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struct obj *otmp;
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char qbuf[QBUFSZ];
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boolean autounlock = (rx != 0 && ry != 0) || (container != NULL);
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boolean autounlock = (((rx != 0 && ry != 0) || container != NULL)
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&& (flags.autounlock & AUTOUNLOCK_APPLY_KEY) != 0);
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picktyp = pick->otyp;
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@@ -422,7 +423,7 @@ pick_lock(struct obj *pick,
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boolean it;
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int count;
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if (u.dz < 0) {
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if (u.dz < 0 && !autounlock) { /* beware stale u.dz value */
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There("isn't any sort of lock up %s.",
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Levitation ? "here" : "there");
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return PICKLOCK_LEARNED_SOMETHING;
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@@ -436,10 +437,12 @@ pick_lock(struct obj *pick,
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count = 0;
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c = 'n'; /* in case there are no boxes here */
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for (otmp = g.level.objects[cc.x][cc.y]; otmp; otmp = otmp->nexthere)
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/* autounlock on boxes: only the one that just informed you it was
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* locked. Don't include any other boxes which might be here. */
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if ((!autounlock && Is_box(otmp)) || (otmp == container)) {
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for (otmp = g.level.objects[cc.x][cc.y]; otmp; otmp = otmp->nexthere) {
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/* autounlock on boxes: only the one that was just discovered to
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be locked; don't include any other boxes which might be here */
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if (autounlock && otmp != container)
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continue;
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if (Is_box(otmp)) {
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++count;
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if (!can_reach_floor(TRUE)) {
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You_cant("reach %s from up here.", the(xname(otmp)));
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@@ -508,6 +511,7 @@ pick_lock(struct obj *pick,
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g.xlock.door = 0;
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break;
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}
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}
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if (c != 'y') {
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if (!count)
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There("doesn't seem to be any sort of lock here.");
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@@ -626,6 +630,11 @@ doforce(void)
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register int c, picktyp;
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char qbuf[QBUFSZ];
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/*
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* TODO?
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* allow force with edged weapon to be performed on doors.
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*/
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if (u.uswallow) {
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You_cant("force anything from inside here.");
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return ECMD_OK;
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@@ -780,7 +789,6 @@ doopen_indir(int x, int y)
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if (!(door->doormask & D_CLOSED)) {
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const char *mesg;
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boolean locked = FALSE;
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struct obj* unlocktool;
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switch (door->doormask) {
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case D_BROKEN:
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@@ -798,11 +806,17 @@ doopen_indir(int x, int y)
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break;
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}
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pline("This door%s.", mesg);
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if (locked) {
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if (flags.autounlock && (unlocktool = autokey(TRUE)) != 0) {
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if (locked && flags.autounlock) {
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struct obj *unlocktool;
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u.dz = 0; /* should already be 0 since hero moved toward door */
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if ((flags.autounlock & AUTOUNLOCK_APPLY_KEY) != 0
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&& (unlocktool = autokey(TRUE)) != 0) {
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res = pick_lock(unlocktool, cc.x, cc.y,
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(struct obj *) 0) ? ECMD_TIME : ECMD_OK;
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} else if (!u.usteed && ynq("Kick it?") == 'y') {
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} else if (!u.usteed
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&& (flags.autounlock & AUTOUNLOCK_KICK) != 0
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&& ynq("Kick it?") == 'y') {
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cmdq_add_ec(dokick);
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cmdq_add_dir(sgn(cc.x - u.ux), sgn(cc.y - u.uy), 0);
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res = ECMD_TIME;
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179
src/options.c
179
src/options.c
@@ -190,6 +190,14 @@ static NEARDATA const char *msgwind[][3] = { /* 'msg_window' settings */
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" most recent first]" }
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};
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#endif
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/* autounlock settings */
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static NEARDATA const char *unlocktypes[][2] = {
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{ "none", "" },
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{ "untrap", "(might fail)" },
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{ "apply-key", "" },
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{ "kick", "(doors only)" },
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{ "force", "(chests/boxes only)" },
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};
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static NEARDATA const char *burdentype[] = {
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"unencumbered", "burdened", "stressed",
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"strained", "overtaxed", "overloaded"
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@@ -297,6 +305,7 @@ static int count_apes(void);
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static int count_cond(void);
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static int handler_align_misc(int);
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static int handler_autounlock(int);
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static int handler_disclose(void);
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static int handler_menu_headings(void);
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static int handler_menustyle(void);
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@@ -712,6 +721,107 @@ optfn_altkeyhandling(
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return optn_ok;
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}
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static int
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optfn_autounlock(
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int optidx,
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int req,
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boolean negated,
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char *opts,
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char *op)
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{
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if (req == do_init) {
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flags.autounlock = AUTOUNLOCK_APPLY_KEY;
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return optn_ok;
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}
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if (req == do_set) {
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/* autounlock:none or autounlock:untrap+apply-key+kick+force;
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autounlock without a value is same as autounlock:apply-key and
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!autounlock is same as autounlock:none; multiple values can be
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space separated or plus-sign separated but the same separation
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must be used for each element, not mix&match */
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char sep, *nxt;
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unsigned newflags;
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int i;
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if ((op = string_for_opt(opts, TRUE)) == empty_optstr) {
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flags.autounlock = negated ? 0 : AUTOUNLOCK_APPLY_KEY;
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return optn_ok;
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}
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newflags = 0;
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sep = index(op, '+') ? '+' : ' ';
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while (op) {
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op = trimspaces(op); /* might have leading space */
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if ((nxt = index(op, sep)) != '\0') {
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*nxt++ = '\0';
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op = trimspaces(op); /* might have trailing space after
|
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* plus sign removal */
|
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}
|
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for (i = 0; i < SIZE(unlocktypes); ++i)
|
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if (!strncmpi(op, unlocktypes[i][0], Strlen(op))
|
||||
/* fuzzymatch() doesn't match leading substrings but
|
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this allows "apply_key" and "applykey" to match
|
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"apply-key"; "apply key" too if part of foo+bar */
|
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|| fuzzymatch(op, unlocktypes[i][0], " -_", TRUE)) {
|
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switch (*op) {
|
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case 'n':
|
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negated = TRUE;
|
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break;
|
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case 'u':
|
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newflags |= AUTOUNLOCK_UNTRAP;
|
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break;
|
||||
case 'a':
|
||||
newflags |= AUTOUNLOCK_APPLY_KEY;
|
||||
break;
|
||||
case 'k':
|
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newflags |= AUTOUNLOCK_KICK;
|
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break;
|
||||
case 'f':
|
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newflags |= AUTOUNLOCK_FORCE;
|
||||
break;
|
||||
default:
|
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config_error_add("Invalid value for \"%s\": \"%s\"",
|
||||
allopt[optidx].name, op);
|
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return optn_silenterr;
|
||||
}
|
||||
}
|
||||
op = nxt;
|
||||
}
|
||||
if (negated && newflags != 0) {
|
||||
config_error_add(
|
||||
"Invalid value combination for \"%s\": 'none' with some",
|
||||
allopt[optidx].name);
|
||||
return optn_silenterr;
|
||||
}
|
||||
flags.autounlock = newflags;
|
||||
return optn_ok;
|
||||
}
|
||||
if (req == get_val) {
|
||||
if (!opts)
|
||||
return optn_err;
|
||||
if (!flags.autounlock) {
|
||||
Strcpy(opts, "none");
|
||||
} else {
|
||||
static const char plus[] = " + ";
|
||||
const char *p = "";
|
||||
|
||||
*opts = '\0';
|
||||
if (flags.autounlock & AUTOUNLOCK_UNTRAP)
|
||||
Sprintf(eos(opts), "%s%s", p, unlocktypes[1][0]), p = plus;
|
||||
if (flags.autounlock & AUTOUNLOCK_APPLY_KEY)
|
||||
Sprintf(eos(opts), "%s%s", p, unlocktypes[2][0]), p = plus;
|
||||
if (flags.autounlock & AUTOUNLOCK_KICK)
|
||||
Sprintf(eos(opts), "%s%s", p, unlocktypes[3][0]), p = plus;
|
||||
if (flags.autounlock & AUTOUNLOCK_FORCE)
|
||||
Sprintf(eos(opts), "%s%s", p, unlocktypes[4][0]); /*no more p*/
|
||||
}
|
||||
return optn_ok;
|
||||
}
|
||||
if (req == do_handler) {
|
||||
return handler_autounlock(optidx);
|
||||
}
|
||||
return optn_ok;
|
||||
}
|
||||
|
||||
static int
|
||||
optfn_boulder(int optidx UNUSED, int req, boolean negated UNUSED,
|
||||
char *opts, char *op UNUSED)
|
||||
@@ -4408,6 +4518,75 @@ handler_align_misc(int optidx)
|
||||
return optn_ok;
|
||||
}
|
||||
|
||||
static int
|
||||
handler_autounlock(int optidx)
|
||||
{
|
||||
winid tmpwin;
|
||||
anything any;
|
||||
boolean chngd;
|
||||
unsigned oldflags = flags.autounlock;
|
||||
const char *optname = allopt[optidx].name;
|
||||
char buf[BUFSZ], sep = iflags.menu_tab_sep ? '\t' : ' ';
|
||||
menu_item *window_pick = (menu_item *) 0;
|
||||
int i, n, presel, res = optn_ok;
|
||||
|
||||
tmpwin = create_nhwindow(NHW_MENU);
|
||||
start_menu(tmpwin, MENU_BEHAVE_STANDARD);
|
||||
any = cg.zeroany;
|
||||
for (i = 0; i < SIZE(unlocktypes); ++i) {
|
||||
if (i == 1) /*** suppress 'untrap' from the menu... ***/
|
||||
continue; /*** until it actually gets implemented ***/
|
||||
Sprintf(buf, "%-10.10s%c%.40s",
|
||||
unlocktypes[i][0], sep, unlocktypes[i][1]);
|
||||
presel = !i ? !flags.autounlock : (flags.autounlock & (1 << (i - 1)));
|
||||
any.a_int = i + 1;
|
||||
add_menu(tmpwin, &nul_glyphinfo, &any, *unlocktypes[i][0], 0,
|
||||
ATR_NONE, buf,
|
||||
((presel ? MENU_ITEMFLAGS_SELECTED : MENU_ITEMFLAGS_NONE)
|
||||
| (!i ? MENU_ITEMFLAGS_SKIPINVERT : 0)));
|
||||
}
|
||||
Sprintf(buf, "Select '%.20s' actions:", optname);
|
||||
end_menu(tmpwin, buf);
|
||||
n = select_menu(tmpwin, PICK_ANY, &window_pick);
|
||||
if (n > 0) {
|
||||
int k;
|
||||
boolean wasnone = !flags.autounlock;
|
||||
unsigned newflags = 0, noflags = 0;
|
||||
|
||||
for (i = 0; i < n; ++i) {
|
||||
k = window_pick[i].item.a_int - 1;
|
||||
if (k)
|
||||
newflags |= (1 << (k - 1));
|
||||
else
|
||||
noflags = 1;
|
||||
}
|
||||
/* wasnone: 'none' is preselected;
|
||||
!wasnone: don't force it to be unselected */
|
||||
if (newflags && noflags && !wasnone) {
|
||||
config_error_add(
|
||||
"Invalid value combination for \"%s\": 'none' with some",
|
||||
optname);
|
||||
res = optn_silenterr;
|
||||
} else {
|
||||
flags.autounlock = newflags;
|
||||
}
|
||||
free((genericptr_t) window_pick);
|
||||
} else if (n == 0) { /* nothing was picked but menu wasn't cancelled */
|
||||
/* something that was preselected got unselected, leaving nothing;
|
||||
treat that as picking 'none' (even though 'none' might be what
|
||||
got unselected) */
|
||||
flags.autounlock = 0;
|
||||
}
|
||||
destroy_nhwindow(tmpwin);
|
||||
chngd = (flags.autounlock != oldflags);
|
||||
if (chngd || flags.verbose) {
|
||||
optfn_autounlock(optidx, get_val, FALSE, buf, (char *) NULL);
|
||||
pline("'%s' %s '%s'.", optname,
|
||||
chngd ? "changed to" : "is still", buf);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
static int
|
||||
handler_disclose(void)
|
||||
{
|
||||
|
||||
14
src/pickup.c
14
src/pickup.c
@@ -1872,8 +1872,6 @@ do_loot_cont(struct obj **cobjp,
|
||||
if (!cobj)
|
||||
return ECMD_OK;
|
||||
if (cobj->olocked) {
|
||||
struct obj *unlocktool;
|
||||
|
||||
if (ccount < 2 && (g.level.objects[cobj->ox][cobj->oy] == cobj))
|
||||
pline("%s locked.",
|
||||
cobj->lknown ? "It is" : "Hmmm, it turns out to be");
|
||||
@@ -1884,10 +1882,18 @@ do_loot_cont(struct obj **cobjp,
|
||||
cobj->lknown = 1;
|
||||
|
||||
if (flags.autounlock) {
|
||||
if ((unlocktool = autokey(TRUE)) != 0) {
|
||||
struct obj *unlocktool;
|
||||
|
||||
/* TODO: handle AUTOUNLOCK_UNTRAP and maybe add kicking at
|
||||
self when chest present to handle AUTOUNLOCK_KICK */
|
||||
u.dz = 0; /* might be non-zero from previous command since
|
||||
* #loot isn't a move command; pick_lock() cares */
|
||||
if ((flags.autounlock & AUTOUNLOCK_APPLY_KEY) != 0
|
||||
&& (unlocktool = autokey(TRUE)) != 0) {
|
||||
/* pass ox and oy to avoid direction prompt */
|
||||
return (pick_lock(unlocktool, cobj->ox, cobj->oy, cobj) != 0);
|
||||
} else if (ccount == 1 && u_have_forceable_weapon()) {
|
||||
} else if ((flags.autounlock & AUTOUNLOCK_FORCE) != 0
|
||||
&& ccount == 1 && u_have_forceable_weapon()) {
|
||||
/* single container, and we could #force it open... */
|
||||
cmdq_add_ec(doforce); /* doforce asks for confirmation */
|
||||
g.abort_looting = TRUE;
|
||||
|
||||
Reference in New Issue
Block a user