pull request #939 - revise #wizsmell command

Pull request from entrez:  add a funny message if player targets hero
with #wizsmell command.

I've modified it to put a "remembered, unseen monster" symbol on the
map if sniffing a non-monster location reports a monster's smell and
to remove that symbol if sniffing it reports "no monster there".

Closes #939
This commit is contained in:
PatR
2022-12-31 12:13:41 -08:00

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@@ -1916,14 +1916,14 @@ DISABLE_WARNING_CONDEXPR_IS_CONSTANT
static int
wiz_smell(void)
{
int ans = 0;
int mndx; /* monster index */
coord cc; /* screen pos of unknown glyph */
int glyph; /* glyph at selected position */
struct monst *mtmp; /* monster being smelled */
struct permonst *mptr;
int ans, glyph;
coord cc; /* screen pos to sniff */
boolean is_you;
cc.x = u.ux;
cc.y = u.uy;
mndx = 0; /* gcc -Wall lint */
if (!olfaction(gy.youmonst.data)) {
You("are incapable of detecting odors in your present form.");
return ECMD_OK;
@@ -1936,18 +1936,36 @@ wiz_smell(void)
if (ans < 0 || cc.x < 0) {
return ECMD_CANCEL; /* done */
}
/* Convert the glyph at the selected position to a mndxbol. */
is_you = FALSE;
if (u_at(cc.x, cc.y)) {
if (u.usteed) {
mptr = u.usteed->data;
} else {
mptr = gy.youmonst.data;
is_you = TRUE;
}
} else if ((mtmp = m_at(cc.x, cc.y)) != (struct monst *) 0) {
mptr = mtmp->data;
} else {
mptr = (struct permonst *) 0;
}
/* Buglet: mapping or unmapping "remembered, unseen monster" should
cause time to elapse; since we're in wizmode, don't bother */
glyph = glyph_at(cc.x, cc.y);
if (glyph_is_monster(glyph))
mndx = glyph_to_mon(glyph);
else
mndx = 0;
/* Is it a monster? */
if (mndx) {
if (!usmellmon(&mons[mndx]))
pline("That monster seems to give off no smell.");
} else
pline("That is not a monster.");
if (mptr) {
if (is_you)
You("surreptitiously sniff under your %s.", body_part(ARM));
if (!usmellmon(mptr))
pline("%s to not give off any smell.",
is_you ? "You seem" : "That monster seems");
if (!glyph_is_monster(glyph))
map_invisible(cc.x, cc.y);
} else {
You("don't smell any monster there.");
if (glyph_is_invisible(glyph))
unmap_invisible(cc.x, cc.y);
}
} while (TRUE);
return ECMD_OK;
}