Change #wizmondiff to account for soldier ant, killer bee changes
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@@ -479,6 +479,12 @@ mstrength(struct permonst *ptr)
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if (!strcmp(ptr->pmnames[NEUTRAL], "leprechaun"))
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n -= 2;
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/* Soldier ants and killer bees are underestimated by the formula,
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so have an artificial +1 difficulty */
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if (!strcmp(ptr->pmnames[NEUTRAL], "killer bee") ||
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!strcmp(ptr->pmnames[NEUTRAL], "soldier ant"))
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tmp += 1;
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/* finally, adjust the monster level 0 <= n <= 24 (approx.) */
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if (n == 0)
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tmp -= 1;
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