expanded feedback for "in quiver" (trunk only)

Replace quiver with quiver/quiver pouch/at the ready as appropriate.
This commit is contained in:
keni
2009-05-10 16:33:57 +00:00
parent 28a8f7d858
commit 45e7a0cd6a
3 changed files with 60 additions and 16 deletions

View File

@@ -540,7 +540,8 @@ E- - write in the dust with your fingers.
.ei
.ed
.lp f
Fire one of the objects placed in your quiver. You may select
Fire one of the objects placed in your quiver (or quiver sack, or that you
have at the ready). You may select
ammunition with a previous `Q' command, or let the computer pick
something appropriate if
.op autoquiver
@@ -578,7 +579,9 @@ The behavior can be varied via the msg_window option.
.lp q
Quaff (drink) something (potion, water, etc).
.lp Q
Select an object for your quiver. You can then throw this using
Select an object for your quiver, quiver sack, or just generally at
the ready (only one of these is available at a time). You can then throw
this (or one of these) using
the `f' command. (In versions prior to 3.3 this was the command to quit
the game, which has now been moved to `#quit'.)
.lp r
@@ -1179,7 +1182,8 @@ have to specify which item to throw each time you use `f'. There is
also an option,
.op autoquiver,
which has NetHack choose another item to automatically fill your
quiver when the inventory slot used for `Q' runs out.
quiver (or quiver sack, or have at the ready) when the inventory slot used
for `Q' runs out.
.pg
Some characters have the ability to fire a volley of multiple items in a
single turn. Knowing how to load several rounds of ammunition at
@@ -1709,11 +1713,14 @@ See
to refine the behavior.
.lp "autoquiver "
This option controls what happens when you attempt the `f' (fire)
command with an empty quiver. When true, the computer will fill
your quiver with some suitable weapon. Note that it will not take
command with an empty quiver (or quiver sack or have nothing at the ready).
When true, the computer will fill
your quiver or quiver sack or make ready some suitable weapon. Note that it
will not take
into account the blessed/cursed status, enchantment, damage, or
quality of the weapon; you are free to manually fill your quiver with
the `Q' command instead. If no weapon is found or the option is
quality of the weapon; you are free to manually fill your quiver or quiver sack
or make ready
with the `Q' command instead. If no weapon is found or the option is
false, the `t' (throw) command is executed instead. (default false)
.lp boulder
Set the character used to display boulders (default is rock class symbol).

View File

@@ -33,7 +33,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.106 $ $Date: 2007/05/25 02:02:43 $
% $Revision: 1.107 $ $Date: 2007/05/26 02:36:38 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -726,7 +726,8 @@ of the game, so your version might not have it.)\\
%.ed
%.Ip
\item[\tb{f}]
Fire one of the objects placed in your quiver. You may select
Fire one of the objects placed in your quiver (or quiver sack, or that you
have at the ready). You may select
ammunition with a previous `{\tt Q}' command, or let the computer pick
something appropriate if {\it autoquiver\/} is true.
%.lp
@@ -771,7 +772,9 @@ The behavior can be varied via the msg_window option.
Quaff (drink) something (potion, water, etc).
%.lp
\item[\tb{Q}]
Select an object for your quiver. You can then throw this using
Select an object for your quiver, quiver sack, or just generally at
the ready (only one of these is available at a time). You can then throw
this (or one of these) using
the `f' command. (In versions prior to 3.3 this was the command to quit
the game, which has now been moved to `{\tt \#quit}'.)
%.lp
@@ -1529,7 +1532,8 @@ have to specify which item to throw each time you use `{\tt f}'. There is
also an option,
{\it autoquiver},
which has {\it NetHack\/} choose another item to automatically fill your
quiver when the inventory slot used for `{\tt Q}' runs out.
quiver (or quiver sack, or have at the ready) when the inventory slot used
for `{\tt Q}' runs out.
%.pg
Some characters have the ability to fire a volley of multiple items in a
@@ -2153,11 +2157,14 @@ See ``{\it pickup\_types\/}'' to refine the behavior.
%.lp
\item[\ib{autoquiver}]
This option controls what happens when you attempt the `f' (fire)
command with an empty quiver. When true, the computer will fill
your quiver with some suitable weapon. Note that it will not take
command with an empty quiver (or quiver sack or have nothing at the ready).
When true, the computer will fill
your quiver or quiver sack or make ready some suitable weapon. Note that it
will not take
into account the blessed/cursed status, enchantment, damage, or
quality of the weapon; you are free to manually fill your quiver with
the `Q' command instead. If no weapon is found or the option is
quality of the weapon; you are free to manually fill your quiver or quiver sack
or make ready
with the `Q' command instead. If no weapon is found or the option is
false, the `t' (throw) command is executed instead. (default false)
%.lp
\item[\ib{boulder}]

View File

@@ -877,7 +877,37 @@ ring:
else
Strcat(bp, " (alternate weapon; not wielded)");
}
if(obj->owornmask & W_QUIVER) Strcat(bp, " (in quiver)");
if(obj->owornmask & W_QUIVER){
switch(obj->oclass){
case WEAPON_CLASS:
if(is_ammo(obj)){
if(objects[obj->otyp].oc_skill == -P_BOW){
/* Ammo for a bow */
Strcat(bp, " (in quiver)");
break;
} else {
/* Ammo not for a bow */
Strcat(bp, " (in quiver pouch)");
break;
}
} else {
/* Weapons not considered ammo */
Strcat(bp, " (at the ready)");
break;
}
/* Small things and ammo not for a bow */
case RING_CLASS:
case AMULET_CLASS:
case WAND_CLASS:
case COIN_CLASS:
case GEM_CLASS:
Strcat(bp, " (in quiver pouch)");
break;
default: /* odd things */
Strcat(bp, " (at the ready)");
}
}
if (!iflags.suppress_price && is_unpaid(obj)) {
long quotedprice = unpaid_cost(obj, TRUE);