expanded feedback for "in quiver" (trunk only)
Replace quiver with quiver/quiver pouch/at the ready as appropriate.
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@@ -540,7 +540,8 @@ E- - write in the dust with your fingers.
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.ei
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.ed
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.lp f
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Fire one of the objects placed in your quiver. You may select
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Fire one of the objects placed in your quiver (or quiver sack, or that you
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have at the ready). You may select
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ammunition with a previous `Q' command, or let the computer pick
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something appropriate if
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.op autoquiver
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@@ -578,7 +579,9 @@ The behavior can be varied via the msg_window option.
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.lp q
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Quaff (drink) something (potion, water, etc).
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.lp Q
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Select an object for your quiver. You can then throw this using
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Select an object for your quiver, quiver sack, or just generally at
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the ready (only one of these is available at a time). You can then throw
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this (or one of these) using
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the `f' command. (In versions prior to 3.3 this was the command to quit
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the game, which has now been moved to `#quit'.)
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.lp r
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@@ -1179,7 +1182,8 @@ have to specify which item to throw each time you use `f'. There is
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also an option,
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.op autoquiver,
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which has NetHack choose another item to automatically fill your
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quiver when the inventory slot used for `Q' runs out.
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quiver (or quiver sack, or have at the ready) when the inventory slot used
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for `Q' runs out.
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.pg
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Some characters have the ability to fire a volley of multiple items in a
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single turn. Knowing how to load several rounds of ammunition at
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@@ -1709,11 +1713,14 @@ See
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to refine the behavior.
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.lp "autoquiver "
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This option controls what happens when you attempt the `f' (fire)
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command with an empty quiver. When true, the computer will fill
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your quiver with some suitable weapon. Note that it will not take
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command with an empty quiver (or quiver sack or have nothing at the ready).
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When true, the computer will fill
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your quiver or quiver sack or make ready some suitable weapon. Note that it
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will not take
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into account the blessed/cursed status, enchantment, damage, or
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quality of the weapon; you are free to manually fill your quiver with
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the `Q' command instead. If no weapon is found or the option is
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quality of the weapon; you are free to manually fill your quiver or quiver sack
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or make ready
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with the `Q' command instead. If no weapon is found or the option is
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false, the `t' (throw) command is executed instead. (default false)
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.lp boulder
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Set the character used to display boulders (default is rock class symbol).
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