Fix dark room glyphs when searching
Searching while blind showed room glyphs as lit even when dark_room option was on.
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@@ -564,15 +564,17 @@ feel_location(x, y)
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if (lev->typ != ROOM && lev->seenv) {
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map_background(x, y, 1);
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} else {
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lev->glyph = lev->waslit ? cmap_to_glyph(S_room) :
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cmap_to_glyph(S_stone);
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lev->glyph = flags.dark_room ? cmap_to_glyph(S_darkroom) :
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(lev->waslit ? cmap_to_glyph(S_room) :
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cmap_to_glyph(S_stone));
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show_glyph(x,y,lev->glyph);
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}
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} else if ((lev->glyph >= cmap_to_glyph(S_stone) &&
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lev->glyph < cmap_to_glyph(S_room)) ||
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lev->glyph < cmap_to_glyph(S_darkroom)) ||
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glyph_is_invisible(levl[x][y].glyph)) {
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lev->glyph = lev->waslit ? cmap_to_glyph(S_room) :
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cmap_to_glyph(S_stone);
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lev->glyph = flags.dark_room ? cmap_to_glyph(S_darkroom) :
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(lev->waslit ? cmap_to_glyph(S_room) :
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cmap_to_glyph(S_stone));
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show_glyph(x,y,lev->glyph);
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}
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} else {
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@@ -583,6 +585,9 @@ feel_location(x, y)
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if (lev->typ == CORR &&
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lev->glyph == cmap_to_glyph(S_litcorr) && !lev->waslit)
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_corr));
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else if (lev->typ == ROOM && flags.dark_room &&
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lev->glyph == cmap_to_glyph(S_room))
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_darkroom));
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}
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} else {
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_map_location(x, y, 1);
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@@ -610,9 +615,9 @@ feel_location(x, y)
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}
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/* Floor spaces are dark if unlit. Corridors are dark if unlit. */
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if (lev->typ == ROOM &&
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lev->glyph == cmap_to_glyph(S_room) && !lev->waslit)
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show_glyph(x,y, lev->glyph = cmap_to_glyph(S_stone));
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if (lev->typ == ROOM && lev->glyph == cmap_to_glyph(S_room) &&
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(!lev->waslit || flags.dark_room))
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show_glyph(x,y, lev->glyph = cmap_to_glyph(flags.dark_room ? S_darkroom : S_stone));
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else if (lev->typ == CORR &&
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lev->glyph == cmap_to_glyph(S_litcorr) && !lev->waslit)
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show_glyph(x,y, lev->glyph = cmap_to_glyph(S_corr));
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