dipping non-weapon iron in fountain
<email deleted> wrote: > Non-weapon iron items don't appear to rust if #dipped in a fountain. Fixed. If something does get rusted, its a 50/50 chance whether other fountain effects take place on the item afterwards.
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@@ -48,6 +48,8 @@ bill for all discarded, opened tins
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monsters that cannot pick things up cannot throw things either
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eating an amulet of unchanging removes intrinsic polymorph
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Vlad won't waste time trying to use wand of digging in his own tower
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non-weapon iron objects should rust when dipped in fountains since
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iron weapons rust
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Platform- and/or Interface-Specific Fixes
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@@ -391,7 +391,8 @@ register struct obj *obj;
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if(in_town(u.ux, u.uy))
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(void) angry_guards(FALSE);
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return;
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} else (void) get_wet(obj);
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} else if (get_wet(obj) && !rn2(2))
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return;
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/* Acid and water don't mix */
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if (obj->otyp == POT_ACID) {
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38
src/potion.c
38
src/potion.c
@@ -1438,16 +1438,6 @@ register struct obj *obj;
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/* (Rusting shop goods ought to be charged for.) */
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switch (obj->oclass) {
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case WEAPON_CLASS:
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if (!obj->oerodeproof && is_rustprone(obj) &&
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(obj->oeroded < MAX_ERODE) && !rn2(2)) {
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pline("%s some%s.",
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Yobjnam2(obj, "rust"),
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obj->oeroded ? " more" : "what");
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obj->oeroded++;
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update_inventory();
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return TRUE;
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} else break;
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case POTION_CLASS:
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if (obj->otyp == POT_WATER) return FALSE;
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/* KMH -- Water into acid causes an explosion */
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@@ -1518,6 +1508,20 @@ register struct obj *obj;
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}
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return TRUE;
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}
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break;
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case WEAPON_CLASS:
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/* Just "fall through" to generic rustprone check for now. */
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/* fall through */
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default:
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if (!obj->oerodeproof && is_rustprone(obj) &&
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(obj->oeroded < MAX_ERODE) && !rn2(2)) {
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pline("%s %s some%s.",
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Your_buf, aobjnam(obj, "rust"),
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obj->oeroded ? " more" : "what");
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obj->oeroded++;
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update_inventory();
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return TRUE;
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} else break;
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}
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pline("%s wet.", Yobjnam2(obj, "get"));
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return FALSE;
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@@ -1562,6 +1566,20 @@ dodip()
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}
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return 1;
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}
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break;
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case WEAPON_CLASS:
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/* Just "fall through" to generic rustprone check for now. */
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/* fall through */
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default:
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if (!obj->oerodeproof && is_rustprone(obj) &&
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(obj->oeroded < MAX_ERODE) && !rn2(2)) {
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pline("%s %s some%s.",
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Your_buf, aobjnam(obj, "rust"),
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obj->oeroded ? " more" : "what");
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obj->oeroded++;
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update_inventory();
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return TRUE;
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} else break;
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}
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if(!(potion = getobj(beverages, "dip into")))
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