fix #H6704 - appearance of mimic's replacement
If mimics were genocided before loading a special level which contained mimics with specific appearances, whatever random monsters took their place also end up having their intended appearance. monst->cham uses NON_PM rather than 0 to mean "not a shapechanger".
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@@ -494,6 +494,9 @@ hero polymorphed into form which can't wear armor via 'W' (eliciting "don't
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even bother") could wear it via 'P'
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make multi-shot missiles fired by monsters be less verbose when they miss
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can no longer play controlled notes on musical instrument if impaired
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if a special level specified the appearance of a mimic and mimics had been
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genocided prior to creating the level, whatever random monster took
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the mimic's place got its intended appearance
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 sp_lev.c $NHDT-Date: 1513879435 2017/12/21 18:03:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.93 $ */
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/* NetHack 3.6 sp_lev.c $NHDT-Date: 1514720301 2017/12/31 11:38:21 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.94 $ */
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/* Copyright (c) 1989 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1593,7 +1593,7 @@ struct mkroom *croom;
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* eventually be expanded.
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*/
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if (m->appear_as.str
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&& ((mtmp->data->mlet == S_MIMIC) || mtmp->cham)
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&& ((mtmp->data->mlet == S_MIMIC) || mtmp->cham >= LOW_PM)
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&& !Protection_from_shape_changers) {
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int i;
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