fix #H6704 - appearance of mimic's replacement

If mimics were genocided before loading a special level which
contained mimics with specific appearances, whatever random monsters
took their place also end up having their intended appearance.
monst->cham uses NON_PM rather than 0 to mean "not a shapechanger".
This commit is contained in:
PatR
2017-12-31 03:38:29 -08:00
parent 9f12aeb8ab
commit 46da4b5e90
2 changed files with 5 additions and 2 deletions

View File

@@ -494,6 +494,9 @@ hero polymorphed into form which can't wear armor via 'W' (eliciting "don't
even bother") could wear it via 'P'
make multi-shot missiles fired by monsters be less verbose when they miss
can no longer play controlled notes on musical instrument if impaired
if a special level specified the appearance of a mimic and mimics had been
genocided prior to creating the level, whatever random monster took
the mimic's place got its intended appearance
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 sp_lev.c $NHDT-Date: 1513879435 2017/12/21 18:03:55 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.93 $ */
/* NetHack 3.6 sp_lev.c $NHDT-Date: 1514720301 2017/12/31 11:38:21 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.94 $ */
/* Copyright (c) 1989 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -1593,7 +1593,7 @@ struct mkroom *croom;
* eventually be expanded.
*/
if (m->appear_as.str
&& ((mtmp->data->mlet == S_MIMIC) || mtmp->cham)
&& ((mtmp->data->mlet == S_MIMIC) || mtmp->cham >= LOW_PM)
&& !Protection_from_shape_changers) {
int i;