fix #H6704 - appearance of mimic's replacement

If mimics were genocided before loading a special level which
contained mimics with specific appearances, whatever random monsters
took their place also end up having their intended appearance.
monst->cham uses NON_PM rather than 0 to mean "not a shapechanger".
This commit is contained in:
PatR
2017-12-31 03:38:29 -08:00
parent 9f12aeb8ab
commit 46da4b5e90
2 changed files with 5 additions and 2 deletions

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@@ -494,6 +494,9 @@ hero polymorphed into form which can't wear armor via 'W' (eliciting "don't
even bother") could wear it via 'P'
make multi-shot missiles fired by monsters be less verbose when they miss
can no longer play controlled notes on musical instrument if impaired
if a special level specified the appearance of a mimic and mimics had been
genocided prior to creating the level, whatever random monster took
the mimic's place got its intended appearance
Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository