fix #H6704 - appearance of mimic's replacement
If mimics were genocided before loading a special level which contained mimics with specific appearances, whatever random monsters took their place also end up having their intended appearance. monst->cham uses NON_PM rather than 0 to mean "not a shapechanger".
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@@ -494,6 +494,9 @@ hero polymorphed into form which can't wear armor via 'W' (eliciting "don't
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even bother") could wear it via 'P'
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make multi-shot missiles fired by monsters be less verbose when they miss
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can no longer play controlled notes on musical instrument if impaired
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if a special level specified the appearance of a mimic and mimics had been
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genocided prior to creating the level, whatever random monster took
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the mimic's place got its intended appearance
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Fixes to Post-3.6.0 Problems that Were Exposed Via git Repository
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