Make Death revive faster

Death will revive faster than the other riders.
Make all the riders revive after 67 turns, instead of 500.
There was practically a zero chance a rider would revive at 500,
so keep it somewhat sensible.
This commit is contained in:
Pasi Kallinen
2020-12-13 12:28:42 +02:00
parent 02ba5e4811
commit 4729062846
4 changed files with 21 additions and 11 deletions

View File

@@ -336,6 +336,7 @@ when fire damage dried a wet towel, it would never reduce the wetness to 0
when water damage wet a towel, the new wetness might randomly become less
when the wetness of a towel in inventory changed, persistent inventory wasn't
updated to show that
make Death revive earlier, and all the Riders after 67 turns at latest
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository

View File

@@ -1415,6 +1415,7 @@ E struct obj *FDECL(mk_named_object,
(int, struct permonst *, int, int, const char *));
E struct obj *FDECL(rnd_treefruit_at, (int, int));
E void FDECL(set_corpsenm, (struct obj *, int));
E long FDECL(rider_revival_time, (struct obj *, BOOLEAN_P));
E void FDECL(start_corpse_timeout, (struct obj *));
E void FDECL(bless, (struct obj *));
E void FDECL(unbless, (struct obj *));

View File

@@ -1960,9 +1960,7 @@ long timeout UNUSED;
if (is_rider(mptr) && rn2(99)) { /* Rider usually tries again */
action = REVIVE_MON;
for (when = 3L; when < 67L; when++)
if (!rn2(3))
break;
when = rider_revival_time(body, TRUE);
} else { /* rot this corpse away */
You_feel("%sless hassled.", is_rider(mptr) ? "much " : "");
action = ROT_CORPSE;

View File

@@ -1146,6 +1146,23 @@ int id;
}
}
/* Return the number of turns after which a Rider corpse revives */
long
rider_revival_time(body, retry)
struct obj *body;
boolean retry;
{
long when;
long minturn = retry ? 3L : (body->corpsenm == PM_DEATH) ? 6L : 12L;
/* Riders have a 1/3 chance per turn of reviving after 12, 6, or 3 turns.
Always revive by 67. */
for (when = minturn; when < 67L; when++)
if (!rn2(3))
break;
return when;
}
/*
* Start a corpse decay or revive timer.
* This takes the age of the corpse into consideration as of 3.4.0.
@@ -1178,15 +1195,8 @@ struct obj *body;
when += (long) (rnz(rot_adjust) - rot_adjust);
if (is_rider(&mons[body->corpsenm])) {
/*
* Riders always revive. They have a 1/3 chance per turn
* of reviving after 12 turns. Always revive by 500.
*/
action = REVIVE_MON;
for (when = 12L; when < 500L; when++)
if (!rn2(3))
break;
when = rider_revival_time(body, FALSE);
} else if (mons[body->corpsenm].mlet == S_TROLL && !no_revival) {
long age;