Make Death revive faster

Death will revive faster than the other riders.
Make all the riders revive after 67 turns, instead of 500.
There was practically a zero chance a rider would revive at 500,
so keep it somewhat sensible.
This commit is contained in:
Pasi Kallinen
2020-12-13 12:28:42 +02:00
parent 02ba5e4811
commit 4729062846
4 changed files with 21 additions and 11 deletions

View File

@@ -1146,6 +1146,23 @@ int id;
}
}
/* Return the number of turns after which a Rider corpse revives */
long
rider_revival_time(body, retry)
struct obj *body;
boolean retry;
{
long when;
long minturn = retry ? 3L : (body->corpsenm == PM_DEATH) ? 6L : 12L;
/* Riders have a 1/3 chance per turn of reviving after 12, 6, or 3 turns.
Always revive by 67. */
for (when = minturn; when < 67L; when++)
if (!rn2(3))
break;
return when;
}
/*
* Start a corpse decay or revive timer.
* This takes the age of the corpse into consideration as of 3.4.0.
@@ -1178,15 +1195,8 @@ struct obj *body;
when += (long) (rnz(rot_adjust) - rot_adjust);
if (is_rider(&mons[body->corpsenm])) {
/*
* Riders always revive. They have a 1/3 chance per turn
* of reviving after 12 turns. Always revive by 500.
*/
action = REVIVE_MON;
for (when = 12L; when < 500L; when++)
if (!rn2(3))
break;
when = rider_revival_time(body, FALSE);
} else if (mons[body->corpsenm].mlet == S_TROLL && !no_revival) {
long age;