New level compiler: code changes
This commit is contained in:
@@ -275,7 +275,7 @@ E int FDECL(use_pick_axe2, (struct obj *));
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E boolean FDECL(mdig_tunnel, (struct monst *));
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E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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E void NDECL(zap_dig);
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E struct obj *FDECL(bury_an_obj, (struct obj *));
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E struct obj *FDECL(bury_an_obj, (struct obj *, boolean *));
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E void FDECL(bury_objs, (int,int));
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E void FDECL(unearth_objs, (int,int));
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E void FDECL(rot_organic, (ANY_P *, long));
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@@ -1132,6 +1132,7 @@ E void FDECL(dodoor, (int,int,struct mkroom *));
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E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
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E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
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E void NDECL(mkinvokearea);
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E void FDECL(mineralize, (int, int, int, int, boolean));
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/* ### mkmap.c ### */
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@@ -1141,7 +1142,7 @@ void FDECL(remove_rooms, (int,int,int,int));
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/* ### mkmaze.c ### */
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E void FDECL(wallification, (int,int,int,int));
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E void FDECL(walkfrom, (int,int));
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E void FDECL(walkfrom, (int,int,SCHAR_P));
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E void FDECL(makemaz, (const char *));
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E void FDECL(mazexy, (coord *));
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E void NDECL(bound_digging);
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@@ -13,6 +13,8 @@ struct mkroom {
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schar rtype; /* type of room (zoo, throne, etc...) */
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schar orig_rtype; /* same as rtype, but not zeroed later */
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schar rlit; /* is the room lit ? */
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schar needfill; /* sp_lev: does the room need filling? */
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schar needjoining; /* sp_lev */
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schar doorct; /* door count */
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schar fdoor; /* index for the first door of the room */
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schar nsubrooms; /* number of subrooms */
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14
include/rm.h
14
include/rm.h
@@ -291,6 +291,7 @@ extern struct symsetentry symset[NUM_GRAPHICS]; /* from drawing.c */
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#define D_CLOSED 4
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#define D_LOCKED 8
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#define D_TRAPPED 16
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#define D_SECRET 32 /* only used by sp_lev.c, NOT in rm-struct */
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/*
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* Some altars are considered as shrines, so we need a flag.
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@@ -393,6 +394,19 @@ struct rm {
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Bitfield(candig,1); /* Exception to Can_dig_down; was a trapdoor */
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};
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#define SET_TYPLIT(x,y,ttyp,llit) \
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{ \
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if ((x) >= 0 && (y) >= 0 && (x) < COLNO && (y) < ROWNO) { \
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if ((ttyp) < MAX_TYPE) levl[(x)][(y)].typ = (ttyp); \
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if ((ttyp) == LAVAPOOL) levl[(x)][(y)].lit = 1; \
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else if ((schar)(llit) != -2) { \
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if ((schar)(llit) == -1) levl[(x)][(y)].lit = rn2(2); \
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else levl[(x)][(y)].lit = (llit); \
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} \
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} \
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}
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/*
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* Add wall angle viewing by defining "modes" for each wall type. Each
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* mode describes which parts of a wall are finished (seen as as wall)
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538
include/sp_lev.h
538
include/sp_lev.h
@@ -19,26 +19,315 @@
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#define MAP_Y_LIM 21
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/* Per level flags */
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#define NOTELEPORT 1
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#define HARDFLOOR 2
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#define NOMMAP 4
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#define SHORTSIGHTED 8
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#define ARBOREAL 16
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#define NOTELEPORT 0x00000001L
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#define HARDFLOOR 0x00000002L
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#define NOMMAP 0x00000004L
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#define SHORTSIGHTED 0x00000008L
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#define ARBOREAL 0x00000010L
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#define MAZELEVEL 0x00000020L
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#define PREMAPPED 0x00000040L
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#define SHROUD 0x00000080L
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#define STORMY 0x00000100L
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#define GRAVEYARD 0x00000200L
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/* special level types */
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#define SP_LEV_ROOMS 1
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#define SP_LEV_MAZE 2
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/* different level layout initializers */
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#define LVLINIT_NONE 0
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#define LVLINIT_SOLIDFILL 1
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#define LVLINIT_MAZEGRID 2
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#define LVLINIT_MINES 3
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#define LVLINIT_ROGUE 4
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/* max. layers of object containment */
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#define MAX_CONTAINMENT 10
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/* max. # of random registers */
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#define MAX_REGISTERS 10
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/* max. nested depth of subrooms */
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#define MAX_NESTED_ROOMS 5
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/* max. # of opcodes per special level */
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#define SPCODER_MAX_RUNTIME 65536
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/* Opcodes for creating the level
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* If you change these, also change opcodestr[] in util/lev_main.c
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*/
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enum opcode_defs {
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SPO_NULL = 0,
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SPO_MESSAGE,
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SPO_MONSTER,
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SPO_OBJECT,
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SPO_ENGRAVING,
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SPO_ROOM,
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SPO_SUBROOM,
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SPO_DOOR,
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SPO_STAIR,
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SPO_LADDER,
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SPO_ALTAR,
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SPO_FOUNTAIN,
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SPO_SINK,
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SPO_POOL,
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SPO_TRAP,
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SPO_GOLD,
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SPO_CORRIDOR,
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SPO_LEVREGION,
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SPO_DRAWBRIDGE,
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SPO_MAZEWALK,
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SPO_NON_DIGGABLE,
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SPO_NON_PASSWALL,
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SPO_WALLIFY,
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SPO_MAP,
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SPO_ROOM_DOOR,
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SPO_REGION,
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SPO_MINERALIZE,
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SPO_CMP,
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SPO_JMP,
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SPO_JL,
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SPO_JLE,
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SPO_JG,
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SPO_JGE,
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SPO_JE,
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SPO_JNE,
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SPO_TERRAIN,
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SPO_REPLACETERRAIN,
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SPO_EXIT,
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SPO_ENDROOM,
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SPO_POP_CONTAINER,
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SPO_PUSH,
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SPO_POP,
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SPO_RN2,
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SPO_DEC,
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SPO_INC,
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SPO_MATH_ADD,
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SPO_MATH_SUB,
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SPO_MATH_MUL,
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SPO_MATH_DIV,
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SPO_MATH_MOD,
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SPO_MATH_SIGN,
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SPO_COPY,
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SPO_END_MONINVENT,
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SPO_GRAVE,
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SPO_FRAME_PUSH,
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SPO_FRAME_POP,
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SPO_CALL,
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SPO_RETURN,
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SPO_INITLEVEL,
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SPO_LEVEL_FLAGS,
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SPO_VAR_INIT, /* variable_name data */
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SPO_SHUFFLE_ARRAY,
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SPO_DICE,
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SPO_SEL_ADD,
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SPO_SEL_POINT,
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SPO_SEL_RECT,
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SPO_SEL_FILLRECT,
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SPO_SEL_LINE,
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SPO_SEL_RNDLINE,
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SPO_SEL_GROW,
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SPO_SEL_FLOOD,
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SPO_SEL_RNDCOORD,
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SPO_SEL_ELLIPSE,
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SPO_SEL_FILTER,
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SPO_SEL_GRADIENT,
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SPO_SEL_COMPLEMENT,
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MAX_SP_OPCODES
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};
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/* MONSTER and OBJECT can take a variable number of parameters,
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* they also pop different # of values from the stack. So,
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* first we pop a value that tells what the _next_ value will
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* mean.
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*/
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/* MONSTER */
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#define SP_M_V_PEACEFUL 0
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#define SP_M_V_ALIGN 1
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#define SP_M_V_ASLEEP 2
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#define SP_M_V_APPEAR 3
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#define SP_M_V_NAME 4
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#define SP_M_V_FEMALE 5
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#define SP_M_V_INVIS 6
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#define SP_M_V_CANCELLED 7
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#define SP_M_V_REVIVED 8
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#define SP_M_V_AVENGE 9
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#define SP_M_V_FLEEING 10
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#define SP_M_V_BLINDED 11
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#define SP_M_V_PARALYZED 12
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#define SP_M_V_STUNNED 13
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#define SP_M_V_CONFUSED 14
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#define SP_M_V_SEENTRAPS 15
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#define SP_M_V_END 16 /* end of variable parameters */
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/* OBJECT */
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#define SP_O_V_SPE 0
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#define SP_O_V_CURSE 1
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#define SP_O_V_CORPSENM 2
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#define SP_O_V_NAME 3
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#define SP_O_V_QUAN 4
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#define SP_O_V_BURIED 5
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#define SP_O_V_LIT 6
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#define SP_O_V_ERODED 7
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#define SP_O_V_LOCKED 8
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#define SP_O_V_TRAPPED 9
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#define SP_O_V_RECHARGED 10
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#define SP_O_V_INVIS 11
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#define SP_O_V_GREASED 12
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#define SP_O_V_BROKEN 13
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#define SP_O_V_COORD 14
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#define SP_O_V_END 15 /* end of variable parameters */
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/* When creating objects, we need to know whether
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* it's a container and/or contents.
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*/
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#define SP_OBJ_CONTENT 0x1
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#define SP_OBJ_CONTAINER 0x2
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/* SPO_FILTER types */
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#define SPOFILTER_PERCENT 0
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#define SPOFILTER_SELECTION 1
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#define SPOFILTER_MAPCHAR 2
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/* gradient filter types */
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#define SEL_GRADIENT_RADIAL 0
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#define SEL_GRADIENT_SQUARE 1
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/* variable types */
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#define SPOVAR_NULL 0x00
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#define SPOVAR_INT 0x01 /* l */
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#define SPOVAR_STRING 0x02 /* str */
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#define SPOVAR_VARIABLE 0x03 /* str (contains the variable name) */
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#define SPOVAR_COORD 0x04 /* coordinate, encoded in l; use SP_COORD_X() and SP_COORD_Y() */
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#define SPOVAR_REGION 0x05 /* region, encoded in l; use SP_REGION_X1() etc */
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#define SPOVAR_MAPCHAR 0x06 /* map char, in l */
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#define SPOVAR_MONST 0x07 /* monster class & specific monster, encoded in l; use SP_MONST_... */
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#define SPOVAR_OBJ 0x08 /* object class & specific object type, encoded in l; use SP_OBJ_... */
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#define SPOVAR_SEL 0x09 /* selection. char[COLNO][ROWNO] in str */
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#define SPOVAR_ARRAY 0x40 /* used in splev_var & lc_vardefs, not in opvar */
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#define SP_COORD_IS_RANDOM 0x01000000
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/* Humidity flags for get_location() and friends, used with SP_COORD_PACK_RANDOM() */
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#define DRY 0x1
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#define WET 0x2
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#define HOT 0x4
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#define SOLID 0x8
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#define ANY_LOC 0x10 /* even outside the level */
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#define NO_LOC_WARN 0x20 /* no complaints and set x & y to -1, if no loc */
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#define SP_COORD_X(l) (l & 0xff)
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#define SP_COORD_Y(l) ((l >> 16) & 0xff)
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#define SP_COORD_PACK(x,y) ((( x ) & 0xff) + ((( y ) & 0xff) << 16))
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#define SP_COORD_PACK_RANDOM(f) (SP_COORD_IS_RANDOM | (f))
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#define SP_REGION_X1(l) (l & 0xff)
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#define SP_REGION_Y1(l) ((l >> 8) & 0xff)
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#define SP_REGION_X2(l) ((l >> 16) & 0xff)
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#define SP_REGION_Y2(l) ((l >> 24) & 0xff)
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#define SP_REGION_PACK(x1,y1,x2,y2) ((( x1 ) & 0xff) + ((( y1 ) & 0xff) << 8) + ((( x2 ) & 0xff) << 16) + ((( y2 ) & 0xff) << 24))
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#define SP_MONST_CLASS(l) (l & 0xff)
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#define SP_MONST_PM(l) ((l >> 8) & 0xffff)
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#define SP_MONST_PACK(m,c) ((( m ) << 8) + ((char)( c )))
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#define SP_OBJ_CLASS(l) (l & 0xff)
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#define SP_OBJ_TYP(l) ((l >> 8) & 0xffff)
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#define SP_OBJ_PACK(o,c) ((( o ) << 8) + ((char)( c )))
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#define SP_MAPCHAR_TYP(l) (l & 0xff)
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#define SP_MAPCHAR_LIT(l) ((l >> 8) & 0xff)
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#define SP_MAPCHAR_PACK(typ,lit) ((( lit ) << 8) + ((char)( typ )))
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struct opvar {
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xchar spovartyp; /* one of SPOVAR_foo */
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union {
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char *str;
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long l;
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} vardata;
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};
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struct splev_var {
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struct splev_var *next;
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char *name;
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xchar svtyp; /* SPOVAR_foo */
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union {
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struct opvar *value;
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struct opvar **arrayvalues;
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} data;
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long array_len;
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};
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struct splevstack {
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long depth;
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long depth_alloc;
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struct opvar **stackdata;
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};
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struct sp_frame {
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struct sp_frame *next;
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struct splevstack *stack;
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struct splev_var *variables;
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long n_opcode;
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};
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struct sp_coder {
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struct splevstack *stack;
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struct sp_frame *frame;
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/*int allow_flips;*/
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int premapped;
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struct mkroom *croom;
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struct mkroom *tmproomlist[MAX_NESTED_ROOMS+1];
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boolean failed_room[MAX_NESTED_ROOMS+1];
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int n_subroom;
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boolean exit_script;
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int lvl_is_joined;
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int opcode; /* current opcode */
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struct opvar *opdat; /* current push data (req. opcode == SPO_PUSH) */
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};
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/* special level coder CPU flags */
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#define SP_CPUFLAG_LT 1
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#define SP_CPUFLAG_GT 2
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#define SP_CPUFLAG_EQ 4
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#define SP_CPUFLAG_ZERO 8
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/*
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* Structures manipulated by the special levels loader & compiler
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*/
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#define packed_coord long
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typedef struct {
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xchar is_random;
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long getloc_flags;
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int x, y;
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} unpacked_coord;
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typedef struct {
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int cmp_what;
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int cmp_val;
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} opcmp;
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typedef struct {
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long jmp_target;
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} opjmp;
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typedef union str_or_len {
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char *str;
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int len;
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} Str_or_Len;
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typedef struct {
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xchar init_style; /* one of LVLINIT_foo */
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long flags;
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schar filling;
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boolean init_present, padding;
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char fg, bg;
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boolean smoothed, joined;
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@@ -46,65 +335,62 @@ typedef struct {
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boolean icedpools; /* for ice locations: ICED_POOL vs ICED_MOAT */
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} lev_init;
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typedef struct {
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xchar x, y, mask;
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} door;
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typedef struct {
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xchar wall, pos, secret, mask;
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} room_door;
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typedef struct {
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xchar x, y, chance, type;
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packed_coord coord;
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xchar x, y, type;
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} trap;
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typedef struct {
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Str_or_Len name, appear_as;
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short id;
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aligntyp align;
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xchar x, y, chance, class, appear;
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packed_coord coord;
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xchar x, y, class, appear;
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schar peaceful, asleep;
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short female, invis, cancelled, revived, avenge, fleeing, blinded, paralyzed, stunned, confused;
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long seentraps;
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short has_invent;
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} monster;
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typedef struct {
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Str_or_Len name;
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int corpsenm;
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short id, spe;
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xchar x, y, chance, class, containment;
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packed_coord coord;
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xchar x, y, class, containment;
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schar curse_state;
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int quan;
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short buried;
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short lit;
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short eroded, locked, trapped, recharged, invis, greased, broken;
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} object;
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typedef struct {
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packed_coord coord;
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xchar x, y;
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aligntyp align;
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xchar shrine;
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} altar;
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typedef struct {
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xchar x, y, dir, db_open;
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} drawbridge;
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typedef struct {
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xchar x, y, dir;
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} walk;
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typedef struct {
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xchar x1, y1, x2, y2;
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} digpos;
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typedef struct {
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xchar x, y, up;
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} lad;
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typedef struct {
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xchar x, y, up;
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} stair;
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typedef struct {
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xchar x1, y1, x2, y2;
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xchar rtype, rlit, rirreg;
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} region;
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typedef struct {
|
||||
xchar ter, tlit;
|
||||
} terrain;
|
||||
|
||||
typedef struct {
|
||||
xchar chance;
|
||||
xchar x1,y1,x2,y2;
|
||||
xchar fromter, toter, tolit;
|
||||
} replaceterrain;
|
||||
|
||||
/* values for rtype are defined in dungeon.h */
|
||||
typedef struct {
|
||||
struct { xchar x1, y1, x2, y2; } inarea;
|
||||
@@ -114,116 +400,6 @@ typedef struct {
|
||||
Str_or_Len rname;
|
||||
} lev_region;
|
||||
|
||||
typedef struct {
|
||||
xchar x, y;
|
||||
int amount;
|
||||
} gold;
|
||||
|
||||
typedef struct {
|
||||
xchar x, y;
|
||||
Str_or_Len engr;
|
||||
xchar etype;
|
||||
} engraving;
|
||||
|
||||
typedef struct {
|
||||
xchar x, y;
|
||||
} fountain;
|
||||
|
||||
typedef struct {
|
||||
xchar x, y;
|
||||
} sink;
|
||||
|
||||
typedef struct {
|
||||
xchar x, y;
|
||||
} pool;
|
||||
|
||||
typedef struct {
|
||||
char halign, valign;
|
||||
char xsize, ysize;
|
||||
char **map;
|
||||
char nrobjects;
|
||||
char *robjects;
|
||||
char nloc;
|
||||
char *rloc_x;
|
||||
char *rloc_y;
|
||||
char nrmonst;
|
||||
char *rmonst;
|
||||
char nreg;
|
||||
region **regions;
|
||||
char nlreg;
|
||||
lev_region **lregions;
|
||||
char ndoor;
|
||||
door **doors;
|
||||
char ntrap;
|
||||
trap **traps;
|
||||
char nmonster;
|
||||
monster **monsters;
|
||||
char nobject;
|
||||
object **objects;
|
||||
char ndrawbridge;
|
||||
drawbridge **drawbridges;
|
||||
char nwalk;
|
||||
walk **walks;
|
||||
char ndig;
|
||||
digpos **digs;
|
||||
char npass;
|
||||
digpos **passs;
|
||||
char nlad;
|
||||
lad **lads;
|
||||
char nstair;
|
||||
stair **stairs;
|
||||
char naltar;
|
||||
altar **altars;
|
||||
char ngold;
|
||||
gold **golds;
|
||||
char nengraving;
|
||||
engraving **engravings;
|
||||
char nfountain;
|
||||
fountain **fountains;
|
||||
} mazepart;
|
||||
|
||||
typedef struct {
|
||||
long flags;
|
||||
lev_init init_lev;
|
||||
schar filling;
|
||||
char numpart;
|
||||
mazepart **parts;
|
||||
} specialmaze;
|
||||
|
||||
typedef struct _room {
|
||||
char *name;
|
||||
char *parent;
|
||||
xchar x, y, w, h;
|
||||
xchar xalign, yalign;
|
||||
xchar rtype, chance, rlit, filled;
|
||||
char ndoor;
|
||||
room_door **doors;
|
||||
char ntrap;
|
||||
trap **traps;
|
||||
char nmonster;
|
||||
monster **monsters;
|
||||
char nobject;
|
||||
object **objects;
|
||||
char naltar;
|
||||
altar **altars;
|
||||
char nstair;
|
||||
stair **stairs;
|
||||
char ngold;
|
||||
gold **golds;
|
||||
char nengraving;
|
||||
engraving **engravings;
|
||||
char nfountain;
|
||||
fountain **fountains;
|
||||
char nsink;
|
||||
sink **sinks;
|
||||
char npool;
|
||||
pool **pools;
|
||||
/* These three fields are only used when loading the level... */
|
||||
int nsubroom;
|
||||
struct _room *subrooms[MAX_SUBROOMS];
|
||||
struct mkroom *mkr;
|
||||
} room;
|
||||
|
||||
typedef struct {
|
||||
struct {
|
||||
xchar room;
|
||||
@@ -232,18 +408,66 @@ typedef struct {
|
||||
} src, dest;
|
||||
} corridor;
|
||||
|
||||
/* used only by lev_comp */
|
||||
typedef struct _room {
|
||||
Str_or_Len name;
|
||||
Str_or_Len parent;
|
||||
xchar x, y, w, h;
|
||||
xchar xalign, yalign;
|
||||
xchar rtype, chance, rlit, filled, joined;
|
||||
} room;
|
||||
|
||||
typedef struct {
|
||||
long flags;
|
||||
lev_init init_lev;
|
||||
char nrobjects;
|
||||
char *robjects;
|
||||
char nrmonst;
|
||||
char *rmonst;
|
||||
xchar nroom;
|
||||
room **rooms;
|
||||
xchar ncorr;
|
||||
corridor **corrs;
|
||||
} splev;
|
||||
schar zaligntyp;
|
||||
schar keep_region;
|
||||
schar halign, valign;
|
||||
char xsize, ysize;
|
||||
char **map;
|
||||
} mazepart;
|
||||
|
||||
typedef struct {
|
||||
int opcode;
|
||||
struct opvar *opdat;
|
||||
} _opcode;
|
||||
|
||||
typedef struct {
|
||||
_opcode *opcodes;
|
||||
long n_opcodes;
|
||||
} sp_lev;
|
||||
|
||||
typedef struct {
|
||||
xchar x, y, direction, count, lit;
|
||||
char typ;
|
||||
} spill;
|
||||
|
||||
|
||||
/* only used by lev_comp */
|
||||
struct lc_funcdefs_parm {
|
||||
char *name;
|
||||
char parmtype;
|
||||
struct lc_funcdefs_parm *next;
|
||||
};
|
||||
|
||||
struct lc_funcdefs {
|
||||
struct lc_funcdefs *next;
|
||||
char *name;
|
||||
long addr;
|
||||
sp_lev code;
|
||||
long n_called;
|
||||
struct lc_funcdefs_parm *params;
|
||||
long n_params;
|
||||
};
|
||||
|
||||
struct lc_vardefs {
|
||||
struct lc_vardefs *next;
|
||||
char *name;
|
||||
long var_type; /* SPOVAR_foo */
|
||||
long n_used;
|
||||
};
|
||||
|
||||
struct lc_breakdef {
|
||||
struct lc_breakdef *next;
|
||||
struct opvar *breakpoint;
|
||||
int break_depth;
|
||||
};
|
||||
|
||||
#endif /* SP_LEV_H */
|
||||
|
||||
Reference in New Issue
Block a user