New level compiler: code changes
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@@ -275,7 +275,7 @@ E int FDECL(use_pick_axe2, (struct obj *));
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E boolean FDECL(mdig_tunnel, (struct monst *));
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E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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E void NDECL(zap_dig);
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E struct obj *FDECL(bury_an_obj, (struct obj *));
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E struct obj *FDECL(bury_an_obj, (struct obj *, boolean *));
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E void FDECL(bury_objs, (int,int));
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E void FDECL(unearth_objs, (int,int));
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E void FDECL(rot_organic, (ANY_P *, long));
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@@ -1132,6 +1132,7 @@ E void FDECL(dodoor, (int,int,struct mkroom *));
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E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
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E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
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E void NDECL(mkinvokearea);
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E void FDECL(mineralize, (int, int, int, int, boolean));
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/* ### mkmap.c ### */
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@@ -1141,7 +1142,7 @@ void FDECL(remove_rooms, (int,int,int,int));
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/* ### mkmaze.c ### */
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E void FDECL(wallification, (int,int,int,int));
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E void FDECL(walkfrom, (int,int));
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E void FDECL(walkfrom, (int,int,SCHAR_P));
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E void FDECL(makemaz, (const char *));
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E void FDECL(mazexy, (coord *));
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E void NDECL(bound_digging);
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