Merge branch 'NetHack-3.6.2'
This commit is contained in:
4
sys/share/.gitattributes
vendored
4
sys/share/.gitattributes
vendored
@@ -9,9 +9,9 @@ Makefile.lib NH_filestag=(file%s_for_MSDOS_and_OS/2_versions_-_untested_for_3.6.
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#termcap.uu NH_filestag=(file%s_for_MSDOS_and_OS/2_versions_-_untested_for_3.6.2)
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termcap.uu NH_filestag=>Makefile.lib
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pcmain.c NH_filestag=(file_for_MSDOS,_OS/2,_NT,_Amiga,_and_Atari_versions_-_untested_for_3.6.2)
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pcmain.c NH_filestag=(file_for_MSDOS,_OS/2,_Amiga,_and_Atari_versions_-_untested_for_3.6.2)
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pcsys.c NH_filestag=(file%s_for_MSDOS,_OS/2,_NT,_and_Atari_versions_-_untested_for_3.6.2)
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pcsys.c NH_filestag=(file%s_for_MSDOS,_OS/2_and_Atari_versions_-_untested_for_3.6.2)
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pcunix.c NH_filestag=>pcsys.c
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NetHack.cnf NH_filestag=(file_for_MSDOS,_OS/2,_and_Atari_versions_-_untested_for_3.6.2)
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 recover.c $NHDT-Date: 1501461282 2017/07/31 00:34:42 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.16 $ */
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/* NetHack 3.6 recover.c $NHDT-Date: 1545170503 2018/12/18 22:01:43 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.18 $ */
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/* Copyright (c) Janet Walz, 1992. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -58,8 +58,7 @@ char *FDECL(exepath, (char *));
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#if defined(__BORLANDC__) && !defined(_WIN32)
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extern unsigned _stklen = STKSIZ;
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#endif
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char
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savename[SAVESIZE]; /* holds relative path of save file from playground */
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char savename[SAVESIZE]; /* holds relative path of save file from playground */
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int
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main(argc, argv)
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@@ -217,19 +216,19 @@ restore_savefile(basename)
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char *basename;
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{
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int gfd, lfd, sfd;
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int lev, savelev, hpid, pltmpsiz;
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int res = 0, lev, savelev, hpid, pltmpsiz;
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xchar levc;
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struct version_info version_data;
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struct savefile_info sfi;
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char plbuf[PL_NSIZ];
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/* level 0 file contains:
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* pid of creating process (ignored here)
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* level number for current level of save file
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* name of save file nethack would have created
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* savefile info
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* player name
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* and game state
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* pid of creating process (ignored here)
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* level number for current level of save file
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* name of save file nethack would have created
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* savefile info
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* player name
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* and game state
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*/
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(void) strcpy(lock, basename);
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gfd = open_levelfile(0);
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@@ -278,12 +277,12 @@ char *basename;
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}
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/* save file should contain:
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* version info
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* savefile info
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* player name
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* current level (including pets)
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* (non-level-based) game state
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* other levels
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* version info
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* savefile info
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* player name
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* current level (including pets)
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* (non-level-based) game state
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* other levels
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*/
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sfd = create_savefile();
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if (sfd < 0) {
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@@ -348,7 +347,7 @@ char *basename;
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set_levelfile_name(0);
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(void) unlink(lock);
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for (lev = 1; lev < 256; lev++) {
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for (lev = 1; lev < 256 && res == 0; lev++) {
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/* level numbers are kept in xchars in save.c, so the
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* maximum level number (for the endlevel) must be < 256
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*/
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@@ -357,8 +356,11 @@ char *basename;
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if (lfd >= 0) {
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/* any or all of these may not exist */
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levc = (xchar) lev;
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write(sfd, (genericptr_t) &levc, sizeof(levc));
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copy_bytes(lfd, sfd);
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if (write(sfd, (genericptr_t) &levc, sizeof levc)
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!= sizeof levc)
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res = -1;
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else
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copy_bytes(lfd, sfd);
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Close(lfd);
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(void) unlink(lock);
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}
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@@ -369,27 +371,27 @@ char *basename;
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#if 0 /* OBSOLETE, HackWB is no longer in use */
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#ifdef AMIGA
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{
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if (res == 0) {
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/* we need to create an icon for the saved game
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* or HackWB won't notice the file.
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*/
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char iconfile[FILENAME];
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int in, out;
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char iconfile[FILENAME];
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int in, out;
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(void) sprintf(iconfile, "%s.info", savename);
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in = open("NetHack:default.icon", O_RDONLY);
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out = open(iconfile, O_WRONLY | O_TRUNC | O_CREAT);
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if (in > -1 && out > -1) {
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(void) sprintf(iconfile, "%s.info", savename);
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in = open("NetHack:default.icon", O_RDONLY);
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out = open(iconfile, O_WRONLY | O_TRUNC | O_CREAT);
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if (in > -1 && out > -1) {
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copy_bytes(in, out);
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}
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if (in > -1)
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}
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if (in > -1)
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close(in);
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if (out > -1)
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if (out > -1)
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close(out);
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}
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#endif /*AMIGA*/
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#endif
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return 0;
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return res;
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}
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#ifdef EXEPATH
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