Merge branch 'NetHack-3.6.2'

This commit is contained in:
nhmall
2018-12-18 17:11:53 -05:00
2 changed files with 34 additions and 32 deletions

View File

@@ -9,9 +9,9 @@ Makefile.lib NH_filestag=(file%s_for_MSDOS_and_OS/2_versions_-_untested_for_3.6.
#termcap.uu NH_filestag=(file%s_for_MSDOS_and_OS/2_versions_-_untested_for_3.6.2)
termcap.uu NH_filestag=>Makefile.lib
pcmain.c NH_filestag=(file_for_MSDOS,_OS/2,_NT,_Amiga,_and_Atari_versions_-_untested_for_3.6.2)
pcmain.c NH_filestag=(file_for_MSDOS,_OS/2,_Amiga,_and_Atari_versions_-_untested_for_3.6.2)
pcsys.c NH_filestag=(file%s_for_MSDOS,_OS/2,_NT,_and_Atari_versions_-_untested_for_3.6.2)
pcsys.c NH_filestag=(file%s_for_MSDOS,_OS/2_and_Atari_versions_-_untested_for_3.6.2)
pcunix.c NH_filestag=>pcsys.c
NetHack.cnf NH_filestag=(file_for_MSDOS,_OS/2,_and_Atari_versions_-_untested_for_3.6.2)

View File

@@ -1,4 +1,4 @@
/* NetHack 3.6 recover.c $NHDT-Date: 1501461282 2017/07/31 00:34:42 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.16 $ */
/* NetHack 3.6 recover.c $NHDT-Date: 1545170503 2018/12/18 22:01:43 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.18 $ */
/* Copyright (c) Janet Walz, 1992. */
/* NetHack may be freely redistributed. See license for details. */
@@ -58,8 +58,7 @@ char *FDECL(exepath, (char *));
#if defined(__BORLANDC__) && !defined(_WIN32)
extern unsigned _stklen = STKSIZ;
#endif
char
savename[SAVESIZE]; /* holds relative path of save file from playground */
char savename[SAVESIZE]; /* holds relative path of save file from playground */
int
main(argc, argv)
@@ -217,19 +216,19 @@ restore_savefile(basename)
char *basename;
{
int gfd, lfd, sfd;
int lev, savelev, hpid, pltmpsiz;
int res = 0, lev, savelev, hpid, pltmpsiz;
xchar levc;
struct version_info version_data;
struct savefile_info sfi;
char plbuf[PL_NSIZ];
/* level 0 file contains:
* pid of creating process (ignored here)
* level number for current level of save file
* name of save file nethack would have created
* savefile info
* player name
* and game state
* pid of creating process (ignored here)
* level number for current level of save file
* name of save file nethack would have created
* savefile info
* player name
* and game state
*/
(void) strcpy(lock, basename);
gfd = open_levelfile(0);
@@ -278,12 +277,12 @@ char *basename;
}
/* save file should contain:
* version info
* savefile info
* player name
* current level (including pets)
* (non-level-based) game state
* other levels
* version info
* savefile info
* player name
* current level (including pets)
* (non-level-based) game state
* other levels
*/
sfd = create_savefile();
if (sfd < 0) {
@@ -348,7 +347,7 @@ char *basename;
set_levelfile_name(0);
(void) unlink(lock);
for (lev = 1; lev < 256; lev++) {
for (lev = 1; lev < 256 && res == 0; lev++) {
/* level numbers are kept in xchars in save.c, so the
* maximum level number (for the endlevel) must be < 256
*/
@@ -357,8 +356,11 @@ char *basename;
if (lfd >= 0) {
/* any or all of these may not exist */
levc = (xchar) lev;
write(sfd, (genericptr_t) &levc, sizeof(levc));
copy_bytes(lfd, sfd);
if (write(sfd, (genericptr_t) &levc, sizeof levc)
!= sizeof levc)
res = -1;
else
copy_bytes(lfd, sfd);
Close(lfd);
(void) unlink(lock);
}
@@ -369,27 +371,27 @@ char *basename;
#if 0 /* OBSOLETE, HackWB is no longer in use */
#ifdef AMIGA
{
if (res == 0) {
/* we need to create an icon for the saved game
* or HackWB won't notice the file.
*/
char iconfile[FILENAME];
int in, out;
char iconfile[FILENAME];
int in, out;
(void) sprintf(iconfile, "%s.info", savename);
in = open("NetHack:default.icon", O_RDONLY);
out = open(iconfile, O_WRONLY | O_TRUNC | O_CREAT);
if (in > -1 && out > -1) {
(void) sprintf(iconfile, "%s.info", savename);
in = open("NetHack:default.icon", O_RDONLY);
out = open(iconfile, O_WRONLY | O_TRUNC | O_CREAT);
if (in > -1 && out > -1) {
copy_bytes(in, out);
}
if (in > -1)
}
if (in > -1)
close(in);
if (out > -1)
if (out > -1)
close(out);
}
#endif /*AMIGA*/
#endif
return 0;
return res;
}
#ifdef EXEPATH