remove unneeded per level flag

this is now taken care of in back_to_glyph (via altar_to_glyph)
This commit is contained in:
nhmall
2021-09-22 21:17:21 -04:00
parent 6c2a34ef94
commit 47df95d8b8
5 changed files with 10 additions and 35 deletions

View File

@@ -317,7 +317,7 @@
* cmap A S_ndoor through S_brdnladder
* Count: (S_brdnladder - S_ndoor) + 1 = 19
*
* Altars Altar (Unaligned, Chaotic, Neutral, Lawful, high altar)
* Altars Altar (unaligned, chaotic, neutral, lawful, other)
* Count: 5
*
* cmap B S_grave through S_vibrating_square
@@ -916,7 +916,7 @@ enum altar_colors {
altar_color_neutral = CLR_GRAY,
altar_color_lawful = CLR_GRAY,
#endif
altar_color_highaltar = CLR_BRIGHT_MAGENTA,
altar_color_other = CLR_BRIGHT_MAGENTA,
};
/* types of explosions */
@@ -956,7 +956,7 @@ enum altar_types {
altar_chaotic,
altar_neutral,
altar_lawful,
altar_highaltar
altar_other
};
enum { GM_FLAGS, GM_TTYCHAR, GM_COLOR, NUM_GLYPHMOD }; /* glyphmod entries */

View File

@@ -342,7 +342,6 @@ extern int wiz_debug_cmd_bury(void);
/* ### display.c ### */
extern void magic_map_background(xchar, xchar, int);
extern void map_altar(xchar, xchar, int);
extern void map_background(xchar, xchar, int);
extern void map_trap(struct trap *, int);
extern void map_object(struct obj *, int);