remove unneeded per level flag
this is now taken care of in back_to_glyph (via altar_to_glyph)
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@@ -60,7 +60,7 @@ struct {
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enum {MON_GLYPH, OBJ_GLYPH, OTH_GLYPH, TERMINATOR = -1};
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#define EXTRA_SCROLL_DESCR_COUNT ((SCR_BLANK_PAPER - SCR_STINKING_CLOUD) - 1)
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const char *altar_text[] = {
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"unaligned", "chaotic", "neutral", "lawful", "high altar",
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"unaligned", "chaotic", "neutral", "lawful", "other altar",
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};
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enum wall_levels { main_dungeon, mines, gehennom, knox, sokoban };
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@@ -329,7 +329,7 @@ tilename(int set, const int file_entry, int gend UNUSED)
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/* Altars */
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cmap = S_altar;
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for (k = altar_unaligned; k <= altar_highaltar; k++) {
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for (k = altar_unaligned; k <= altar_other; k++) {
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/* Since defsyms only has one altar symbol,
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it isn't much help in identifying details
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these. Roll our own name. */
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@@ -889,7 +889,7 @@ init_tilemap(void)
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/* Altars */
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cmap = S_altar;
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j = 0;
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for (k = altar_unaligned; k <= altar_highaltar; k++) {
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for (k = altar_unaligned; k <= altar_other; k++) {
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offset = GLYPH_ALTAR_OFF + j;
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precheck((offset), "altar");
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tilemap[offset].tilenum = tilenum;
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@@ -1377,7 +1377,7 @@ acceptable_tilename(int glyph_set, int idx, const char *encountered,
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{ "raised drawbridge", "vertical closed drawbridge" },
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{ "raised drawbridge", "horizontal closed drawbridge" },
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{ "altar", "unaligned altar" },
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{ "altar", "high altar" },
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{ "altar", "other altar" },
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#if 0
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{ "dark part of a room", "stone" },
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#endif
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