Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource
Pull to resync.
This commit is contained in:
4
Files
4
Files
@@ -322,6 +322,8 @@ include:
|
||||
date.h onames.h pm.h vis_tab.h
|
||||
(files generated by yacc (or copied from sys/share) at compile time)
|
||||
dgn_comp.h lev_comp.h
|
||||
(file for tiles support copied from win/share at compile time)
|
||||
tile.h
|
||||
(files for win32 that are moved into include at compile time)
|
||||
win32api.h
|
||||
|
||||
@@ -342,6 +344,8 @@ nethack.ico
|
||||
util:
|
||||
(files generated by lex and yacc (or copied from sys/share) at compile time)
|
||||
dgn_lex.c dgn_yacc.c lev_lex.c lev_yacc.c
|
||||
(file generated for unix at compile time if various tiles utilities are built)
|
||||
tiletxt.c
|
||||
(files generated for win32 at compile time)
|
||||
uudecode.exe
|
||||
|
||||
|
||||
@@ -35,6 +35,15 @@ MAP
|
||||
....................................PP...PP.................................
|
||||
....................................PP....PP................................
|
||||
ENDMAP
|
||||
|
||||
# the forest beyond the river
|
||||
REPLACE_TERRAIN:(37,0,59,19),'.','T', 5%
|
||||
REPLACE_TERRAIN:(60,0,64,19),'.','T', 10%
|
||||
REPLACE_TERRAIN:(65,0,75,19),'.','T', 20%
|
||||
# guarantee a path and free spot for the portal
|
||||
TERRAIN:(randline (37,7),(62,02),7), '.'
|
||||
TERRAIN:(62,02),'.'
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||||
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
REGION:(09,05,11,05),unlit,"ordinary"
|
||||
|
||||
@@ -35,6 +35,9 @@ PP...............PPPPP................................PPPP...PPPP........PPP
|
||||
PPP.............PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP....PPPPPP
|
||||
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
|
||||
ENDMAP
|
||||
|
||||
REPLACE_TERRAIN:(01,01,74,18), 'P', '.', 10%
|
||||
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
# Stairs
|
||||
|
||||
@@ -38,7 +38,12 @@ ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
REGION:(24,06,33,13),lit,"temple"
|
||||
|
||||
REPLACE_TERRAIN:(0,0,10,19),'.','T',10%
|
||||
REPLACE_TERRAIN:(65,0,75,19),'.','T',10%
|
||||
|
||||
# Portal arrival point
|
||||
TERRAIN:(05,04),'.'
|
||||
BRANCH:(05,04,05,04),(0,0,0,0)
|
||||
# Stairs
|
||||
STAIR:(52,09),down
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||||
@@ -76,7 +81,7 @@ MONSTER:('@',"abbot"),(33,08)
|
||||
MONSTER:('@',"abbot"),(33,11)
|
||||
MONSTER:('@',"abbot"),(33,12)
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,75,19)
|
||||
NON_DIGGABLE:(18,03,55,16)
|
||||
# Random traps
|
||||
TRAP:"dart",(20,09)
|
||||
TRAP:"dart",(20,10)
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||||
|
||||
@@ -38,6 +38,11 @@ ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
REGION:(24,06,33,13),lit,"temple"
|
||||
|
||||
REPLACE_TERRAIN:(0,0,10,19),'.','T',10%
|
||||
REPLACE_TERRAIN:(65,0,75,19),'.','T',10%
|
||||
TERRAIN:(05,04),'.'
|
||||
|
||||
# Portal arrival point
|
||||
BRANCH:(05,04,05,04),(0,0,0,0)
|
||||
# Stairs
|
||||
@@ -77,7 +82,7 @@ MONSTER:('@',"acolyte"),(33,08)
|
||||
MONSTER:('@',"acolyte"),(33,11)
|
||||
MONSTER:('@',"acolyte"),(33,12)
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,75,19)
|
||||
NON_DIGGABLE:(18,03,55,16)
|
||||
# Random traps
|
||||
TRAP:"dart",(20,09)
|
||||
TRAP:"dart",(20,10)
|
||||
|
||||
@@ -13,11 +13,12 @@
|
||||
MAZE: "Ran-strt",'.'
|
||||
FLAGS: noteleport,hardfloor,arboreal
|
||||
INIT_MAP:mines,'.','.',true,true,lit,false
|
||||
REPLACE_TERRAIN:(0,0,76,19),'.', 'T', 5%
|
||||
GEOMETRY:left,center
|
||||
#1234567890123456789012345678901234567890123456789012345678901234567890
|
||||
MAP
|
||||
..
|
||||
................................... .
|
||||
xx
|
||||
................................... x
|
||||
.. ..
|
||||
.. ...............F............... ..
|
||||
. .. .F. .. .
|
||||
@@ -35,8 +36,8 @@ MAP
|
||||
. .. .F. .. .
|
||||
.. ...............F............... ..
|
||||
.. ..
|
||||
................................... .
|
||||
..
|
||||
................................... x
|
||||
xx
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,40,20),lit,"ordinary"
|
||||
|
||||
@@ -39,6 +39,10 @@ MAP
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
#REGION:(00,00,75,20),lit,"ordinary"
|
||||
|
||||
$streets = selection: floodfill(0,12)
|
||||
|
||||
|
||||
# The down stairs is at one of the 4 "exits". The others are mimics,
|
||||
# mimicing stairwells.
|
||||
$place = { (33,0), (0,12), (25,20), (75,05) }
|
||||
@@ -149,26 +153,14 @@ MONSTER: ('l',"leprechaun"),(74,04),hostile
|
||||
# South exit
|
||||
MONSTER: ('l',"leprechaun"),(25,19),hostile
|
||||
MONSTER: ('n',"water nymph"),(25,18),hostile
|
||||
# Wandering the streets. What I'd really like for this is a random
|
||||
# location, but make sure we're on a given type, e.g. street (if they
|
||||
# existed, of course).
|
||||
MONSTER: ('n',"water nymph"),(07,05),hostile
|
||||
MONSTER: ('l',"leprechaun"),(28,06),hostile
|
||||
MONSTER: ('n',"water nymph"),(38,07),hostile
|
||||
MONSTER: ('l',"leprechaun"),(45,01),hostile
|
||||
MONSTER: ('n',"water nymph"),(59,07),hostile
|
||||
MONSTER: ('l',"leprechaun"),(62,14),hostile
|
||||
MONSTER: ('n',"water nymph"),(71,14),hostile
|
||||
MONSTER: ('l',"leprechaun"),(39,13),hostile
|
||||
MONSTER: ('n',"water nymph"),(18,14),hostile
|
||||
MONSTER: (':',"chameleon"),(19,08),hostile
|
||||
MONSTER: (':',"chameleon"),(22,08),hostile
|
||||
MONSTER: (':',"chameleon"),(16,08),hostile
|
||||
MONSTER: (':',"chameleon"),random,hostile
|
||||
MONSTER: (':',"chameleon"),random,hostile
|
||||
MONSTER: (':',"chameleon"),random,hostile
|
||||
MONSTER: (':',"chameleon"),random,hostile
|
||||
MONSTER: (':',"chameleon"),random,hostile
|
||||
# Wandering the streets.
|
||||
LOOP [ 4 + 1d3 ] {
|
||||
MONSTER: ('n',"water nymph"),rndcoord($streets),hostile
|
||||
MONSTER: ('l',"leprechaun"),rndcoord($streets),hostile
|
||||
}
|
||||
LOOP [ 7 + 1d3 ] {
|
||||
MONSTER: (':',"chameleon"),rndcoord($streets),hostile
|
||||
}
|
||||
|
||||
#
|
||||
# The "locate" level for the quest.
|
||||
|
||||
@@ -247,7 +247,7 @@ GEOMETRY:center,center
|
||||
MAP
|
||||
|
||||
.......................
|
||||
......---------.---------......
|
||||
......-------------------......
|
||||
......----.................----......
|
||||
....----.....-------------.....----....
|
||||
....--.....----...........----.....--....
|
||||
@@ -255,11 +255,11 @@ MAP
|
||||
...|....--....---.......---....--....|...
|
||||
....|...||...---...--+--...---...||...|....
|
||||
....|...|....|....|-...-|....|....|...|....
|
||||
....|...|....|....+.....+....|........|....
|
||||
....|...|....|....+.....+....|....|...|....
|
||||
....|...|....|....|-...-|....|....|...|....
|
||||
....|...||...---...--+--...---...||...|....
|
||||
...|....--....---.......---....--....|...
|
||||
...||....---....----.----....---....||...
|
||||
...||....---....---------....---....||...
|
||||
....--.....----...........----.....--....
|
||||
....----.....-------------.....----....
|
||||
......----.................----......
|
||||
@@ -278,6 +278,18 @@ DOOR:closed,(22,12)
|
||||
DOOR:closed,(25,10)
|
||||
# Stairs
|
||||
STAIR:$place[0],up
|
||||
|
||||
# Holes in the concentric ring walls
|
||||
$place = { (22,14),(30,10),(22, 6),(14,10) }
|
||||
SHUFFLE:$place
|
||||
TERRAIN:$place[0],'.'
|
||||
$place = { (22, 4),(35,10),(22,16),( 9,10) }
|
||||
SHUFFLE:$place
|
||||
TERRAIN:$place[0],'.'
|
||||
$place = { (22, 2),(22,18) }
|
||||
SHUFFLE:$place
|
||||
TERRAIN:$place[0],'.'
|
||||
|
||||
# Non diggable walls
|
||||
NON_DIGGABLE:(00,00,44,19)
|
||||
# Objects
|
||||
|
||||
@@ -12,28 +12,41 @@
|
||||
#
|
||||
MAZE: "Val-strt",' '
|
||||
FLAGS: noteleport,hardfloor,icedpools
|
||||
INIT_MAP:solidfill,'I'
|
||||
|
||||
$pools = selection: random & random & random & random & random &
|
||||
random & random & random & random & random & random &
|
||||
random & random &
|
||||
grow(west, random) &
|
||||
grow(north, random) &
|
||||
grow(random & random)
|
||||
# This works because the random coordinates in $pools are evaluated once,
|
||||
# when the variable is initialized.
|
||||
TERRAIN:grow($pools), 'P'
|
||||
TERRAIN:$pools, 'L'
|
||||
|
||||
GEOMETRY:center,center
|
||||
MAP
|
||||
IIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
|
||||
IIIIPPPPPIIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII...IIIIIIIIIIIIIIIIIIIII
|
||||
IIIIPLLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..{..IIIIIIIIIIIIIIIIIIII
|
||||
IIIIPLPPIIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.....IIIIIIPPPIIIIIIIIII
|
||||
IIIPPPPPIIIIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPPLPIIIIIIIIII
|
||||
IIIIPIIIIIIII..IIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.IIIIIPLPPIIIIIIIIII
|
||||
IIIIIIIIIIII..IIIIIPLPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII..IIIIIPPPIIIIIIIIIII
|
||||
IIIIIIII.....IIIIIIPPPIIII|----------------|IIIIIPPPIII.IIIIIIIIIIIIIIIIIIII
|
||||
IIIIIII..III...IIIIIIIIIII|................|IIIIIPLPII..IIIIIIIIIIIIIIIIIIII
|
||||
IIIIII..IIIIII......IIIII.|................|.IIIIPPPII.IIIIIIIIIIIIIIIIIIIII
|
||||
IIIII..IIIIIIIIIIII.......+................+...IIIIIII.IIIIIIIIIIIIIIIIIIIII
|
||||
IIII..IIIIIIIII.....IIIII.|................|.I...IIIII.IIIIIIIIIIIIIIIIIIIII
|
||||
III..IIIIIIIII..IIIIIIIIII|................|IIII.......IIIIIIIIIIIIIIIIIIIII
|
||||
IIII..IIIIIII..IIIIIIIIIII|----------------|IIIIIIIIII...IIIIIIIIIIIIIIIIIII
|
||||
IIIIII..IIII..IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIII...IIIIIIIIIIIIIIIII
|
||||
IIIIIII......IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIPLLPPIIIII...IIIIIIIIIIIIIII
|
||||
IIIIPPPIP...IIIIIIIIIIIPIIIIIIIIIIIIIIIIIIIIIIIIPPPPIIIIIIII...I......IIIIII
|
||||
IIIPPLPPIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.........IIIII
|
||||
IIIIPPPIIIIIIIIIIIIIIPPLPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.......IIIIII
|
||||
IIIIIIIIIIIIIIIIIIIIIIPPPIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
|
||||
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..{..xxxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxxx.....xxxxxxxxxxxxx|----------------|xxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxx
|
||||
xxxxxxx..xxx...xxxxxxxxxxx|................|xxxxxxxxxx..xxxxxxxxxxxxxxxxxxxx
|
||||
xxxxxx..xxxxxx......xxxxx.|................|.xxxxxxxxx.xxxxxxxxxxxxxxxxxxxxx
|
||||
xxxxx..xxxxxxxxxxxx.......+................+...xxxxxxx.xxxxxxxxxxxxxxxxxxxxx
|
||||
xxxx..xxxxxxxxx.....xxxxx.|................|.x...xxxxx.xxxxxxxxxxxxxxxxxxxxx
|
||||
xxx..xxxxxxxxx..xxxxxxxxxx|................|xxxx.......xxxxxxxxxxxxxxxxxxxxx
|
||||
xxxx..xxxxxxx..xxxxxxxxxxx|----------------|xxxxxxxxxx...xxxxxxxxxxxxxxxxxxx
|
||||
xxxxxx..xxxx..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxxx
|
||||
xxxxxxx......xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxx
|
||||
xxxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...x......xxxxxx
|
||||
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.........xxxxx
|
||||
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.......xxxxxx
|
||||
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
||||
ENDMAP
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
|
||||
@@ -34,6 +34,12 @@ MAP
|
||||
..........C.C.........................C............C...........}}}}}........
|
||||
......................CCC.C.................................................
|
||||
ENDMAP
|
||||
|
||||
# first do cloud everywhere
|
||||
REPLACE_TERRAIN:(0,0, 75,19), '.', 'C', 10%
|
||||
# then replace clouds inside the tower back to floor
|
||||
REPLACE_TERRAIN:(13,5, 33,15), 'C', '.', 100%
|
||||
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,19),lit,"ordinary"
|
||||
REGION:(35,00,49,03),unlit,"ordinary"
|
||||
@@ -43,6 +49,7 @@ REGION:(30,10,31,10),unlit,"ordinary"
|
||||
# Stairs
|
||||
STAIR:(30,10),down
|
||||
# Portal arrival point
|
||||
TERRAIN:(63,06),'.'
|
||||
BRANCH:(63,06,63,06),(0,0,0,0)
|
||||
# Doors
|
||||
DOOR:closed,(31,09)
|
||||
@@ -108,46 +115,60 @@ FLAGS: hardfloor
|
||||
GEOMETRY:center,center
|
||||
MAP
|
||||
............. .......................................................
|
||||
.............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
|
||||
.............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
|
||||
.............. ..............}.................................}.......
|
||||
.............. ..............}.---------S---------------------.}.......
|
||||
.............. ..............}.-------------------------------.}.......
|
||||
............... .........C....}.|.............................|.}.......
|
||||
............... ..........C....}.|.---------------------------.|.}.......
|
||||
............... .........CCC.....|.|.........................|.|.........
|
||||
................ ....C....CCC...}.|.|.---S-------------------.|.|.}.......
|
||||
............... .........CCC...}.|.|.........................|.|.}.......
|
||||
................ ....C....CCC...}.|.|.-----------------------.|.|.}.......
|
||||
.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}.......
|
||||
.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
|
||||
................ ....C....CCC...}.|.|.|......|.......S......|.|.|.}.......
|
||||
................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}.......
|
||||
......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}.......
|
||||
............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}.......
|
||||
........C...... ....C....CCC...}.|.|.-----------------------.|.|.}.......
|
||||
....C......C... ........CCC.....|.|.........................|.|.........
|
||||
......C..C.... .........C....}.|.--------------------S------.|.}.......
|
||||
....C......C... ........CCC...}.|.|.........................|.|.}.......
|
||||
......C..C.... .........C....}.|.---------------------------.|.}.......
|
||||
.............. .........C....}.|.............................|.}.......
|
||||
............. ..............}.-------------------------------.}.......
|
||||
............. .............}.................................}.......
|
||||
............. .............}}}}}}}.}}}}}}}}}}}}}}}}}}}.}}}}}}}.......
|
||||
............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.......
|
||||
............. .......................................................
|
||||
ENDMAP
|
||||
|
||||
REPLACE_TERRAIN:(0,0,30,20), '.', 'C', 15%
|
||||
REPLACE_TERRAIN:(68,0,75,20), '.', '}', 25%
|
||||
REPLACE_TERRAIN:(34,1,68,19), '}', '.', 2%
|
||||
|
||||
# Dungeon Description
|
||||
REGION:(00,00,75,20),lit,"ordinary"
|
||||
REGION:(37,04,65,16),unlit,"ordinary"
|
||||
REGION:(41,08,46,12),lit,"ordinary"
|
||||
REGION:(56,08,61,12),lit,"ordinary"
|
||||
REGION:(37,04,65,16),unlit,"ordinary",filled,irregular {
|
||||
ROOMDOOR:true,closed,north|south|west|east,random
|
||||
}
|
||||
REGION:(39,06,63,14),unlit,"ordinary",filled,irregular {
|
||||
ROOMDOOR:true,closed,north|south|west|east,random
|
||||
}
|
||||
|
||||
REGION:(41,08,46,12),lit,"ordinary",filled,irregular {
|
||||
ROOMDOOR:true,closed,north|south|west,random
|
||||
}
|
||||
REGION:(56,08,61,12),lit,"ordinary",filled,irregular {
|
||||
ROOMDOOR:true,closed,north|south|east,random
|
||||
}
|
||||
REGION:(48,08,54,08),unlit,"ordinary"
|
||||
REGION:(48,12,54,12),unlit,"ordinary"
|
||||
REGION:(48,10,54,10),unlit,"ordinary"
|
||||
REGION:(48,10,54,10),unlit,"ordinary",filled,irregular {
|
||||
ROOMDOOR:true,closed,north|south|west|east,random
|
||||
}
|
||||
|
||||
# Doors
|
||||
DOOR:locked,(45,03)
|
||||
DOOR:locked,(43,07)
|
||||
DOOR:locked,(58,15)
|
||||
DOOR:locked,(55,10)
|
||||
DOOR:locked,(55,08)
|
||||
DOOR:locked,(55,12)
|
||||
DOOR:locked,(47,08)
|
||||
DOOR:locked,(47,12)
|
||||
# Stairs
|
||||
TERRAIN:(03,17),'.'
|
||||
STAIR:(03,17),up
|
||||
STAIR:(48,10),down
|
||||
# Non diggable walls
|
||||
|
||||
@@ -30,6 +30,32 @@ MAP
|
||||
|.........................................................................|
|
||||
---------------------------------------------------------------------------
|
||||
ENDMAP
|
||||
|
||||
$terrains = TERRAIN:{'-', 'F', 'L', 'T', 'C'}
|
||||
SHUFFLE:$terrains
|
||||
|
||||
[50%]: SWITCH [ 4 ] {
|
||||
CASE 0:
|
||||
TERRAIN:line (10,8),(65, 8), $terrains[0]
|
||||
BREAK
|
||||
CASE 1:
|
||||
TERRAIN:line (15,4),(15, 13), $terrains[0]
|
||||
TERRAIN:line (59,4),(59, 13), $terrains[0]
|
||||
BREAK
|
||||
CASE 2:
|
||||
TERRAIN:line (10,8),(38, 8), $terrains[0]
|
||||
TERRAIN:line (37,8),(65, 8), $terrains[0]
|
||||
TERRAIN:line (37,3),(37, 8), $terrains[0]
|
||||
TERRAIN:line (37,8),(37,14), $terrains[0]
|
||||
BREAK
|
||||
CASE 3:
|
||||
TERRAIN:rect (4,4,70,13), $terrains[0]
|
||||
TERRAIN:line (25, 4),(50, 4), '.'
|
||||
TERRAIN:line (25,13),(50,13), '.'
|
||||
BREAK
|
||||
DEFAULT:
|
||||
}
|
||||
|
||||
# Dungeon Description
|
||||
REGION:(01,01,73,16),lit,"ordinary"
|
||||
# Stairs
|
||||
@@ -561,6 +587,12 @@ MAP
|
||||
----------------------------------------------
|
||||
ENDMAP
|
||||
|
||||
IF [40%] {
|
||||
$terrain = TERRAIN:{ 'L', '}', 'T', '.', '-', 'C' }
|
||||
SHUFFLE:$terrain
|
||||
REPLACE_TERRAIN:(0,0,74,17),'F', $terrain[0], 100%
|
||||
}
|
||||
|
||||
REGION:(01,01,73,16),lit,"ordinary"
|
||||
|
||||
STAIR:random,up
|
||||
@@ -654,6 +686,15 @@ MAP
|
||||
.......................................................................
|
||||
ENDMAP
|
||||
|
||||
IF [33%] {
|
||||
# occasionally it's not a fog maze
|
||||
$terrain = TERRAIN:{ 'L', '}', 'T', '-', 'F' }
|
||||
SHUFFLE:$terrain
|
||||
# break it up a bit
|
||||
REPLACE_TERRAIN:(0,0,70,18),'C', '.', 5%
|
||||
REPLACE_TERRAIN:(0,0,70,18),'C', $terrain[0], 100%
|
||||
}
|
||||
|
||||
REGION:(00,00,70,18),lit,"ordinary"
|
||||
|
||||
# when falling down on this level, never end up in the fog maze
|
||||
|
||||
@@ -45,6 +45,9 @@ MAP
|
||||
..
|
||||
|
||||
ENDMAP
|
||||
|
||||
REPLACE_TERRAIN:(0,0,75,19), ' ', ('.', unlit), 5%
|
||||
|
||||
# Since there are no stairs, this forces the hero's initial placement
|
||||
TELEPORT_REGION:(69,16,69,16),(0,0,0,0)
|
||||
PORTAL:(0,0,75,19),(65,13,75,19),"air"
|
||||
@@ -503,6 +506,19 @@ MAP
|
||||
|...............|
|
||||
-----------------
|
||||
ENDMAP
|
||||
|
||||
IF [75%] {
|
||||
TERRAIN:fillrect (17,14, 30,18),'.'
|
||||
TERRAIN:fillrect (44,14, 57,18),'.'
|
||||
WALLIFY
|
||||
|
||||
$hall = selection:floodfill(37,18)
|
||||
LOOP [6 + 3d4] {
|
||||
MONSTER:('A',"Angel"),rndcoord($hall),noalign,hostile
|
||||
[50%]: MONSTER:random,rndcoord($hall),hostile
|
||||
}
|
||||
}
|
||||
|
||||
# Rider locations
|
||||
$place = { (23,9),(37,14),(51,9) }
|
||||
SHUFFLE: $place
|
||||
|
||||
@@ -31,6 +31,24 @@ MAP
|
||||
| |..|..B...........| |.|..........|.| |.|........| |
|
||||
----------------------------------------------------------------------------
|
||||
ENDMAP
|
||||
|
||||
# Make the path somewhat unpredictable
|
||||
# If you get "lucky", you may have to go through all three graveyards.
|
||||
IF [50%] {
|
||||
TERRAIN:line (50,8),(53,8), '-'
|
||||
TERRAIN:line (40,8),(43,8), 'B'
|
||||
}
|
||||
IF [50%] {
|
||||
TERRAIN:(27,12),'|'
|
||||
TERRAIN:line (27,3),(29,3), 'B'
|
||||
TERRAIN:(28,2), '-'
|
||||
}
|
||||
IF [50%] {
|
||||
TERRAIN:line (16,10),(16,11),'|'
|
||||
TERRAIN:line (9,13),(14,13), 'B'
|
||||
}
|
||||
|
||||
|
||||
# Dungeon Description
|
||||
# The shrine to Moloch.
|
||||
REGION:(01,06,05,14),lit,"temple"
|
||||
|
||||
@@ -193,44 +193,44 @@ ROOM: "ordinary" , lit, (3,3), (center,center), (31,15) {
|
||||
FOUNTAIN: (17, 5)
|
||||
FOUNTAIN: (13, 8)
|
||||
|
||||
SUBROOM: "ordinary", random, (2,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (2,0), (2,2) {
|
||||
ROOMDOOR: false, closed, west, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", unlit, (5,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", unlit, (5,0), (2,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (8,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (8,0), (2,2) {
|
||||
ROOMDOOR: false, closed, east, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", lit, (16,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", lit, (16,0), (2,2) {
|
||||
ROOMDOOR: false, closed, west, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", unlit, (19,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", unlit, (19,0), (2,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (22,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (22,0), (2,2) {
|
||||
ROOMDOOR: false, locked, south, random
|
||||
MONSTER: ('G', "gnome"), random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", unlit, (25,0), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", unlit, (25,0), (2,2) {
|
||||
ROOMDOOR: false, closed, east, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", lit, (2,5), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", lit, (2,5), (2,2) {
|
||||
ROOMDOOR: false, closed, north, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", lit, (5,5), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", lit, (5,5), (2,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (8,5), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (8,5), (2,2) {
|
||||
ROOMDOOR: false, locked, north, random
|
||||
MONSTER: ('G', "gnome"), random
|
||||
}
|
||||
@@ -251,7 +251,7 @@ SUBROOM: "candle shop", lit, (11,10), (4,3) {
|
||||
ROOMDOOR: false, closed, east, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", unlit, (7,10), (3,3) {
|
||||
[75%]: SUBROOM: "ordinary", unlit, (7,10), (3,3) {
|
||||
ROOMDOOR: false, locked, north, random
|
||||
MONSTER: ('G', "gnome"), random
|
||||
}
|
||||
@@ -263,7 +263,7 @@ SUBROOM: "temple", lit, (19,5), (4,4) {
|
||||
MONSTER: ('G', "gnomish wizard"), random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", lit, (18,10), (4,3) {
|
||||
[75%]: SUBROOM: "ordinary", lit, (18,10), (4,3) {
|
||||
ROOMDOOR: false, locked, west, random
|
||||
MONSTER: ('G', "gnome lord"), random
|
||||
}
|
||||
@@ -534,6 +534,32 @@ MAP
|
||||
----- ------ ------- ---------------
|
||||
ENDMAP
|
||||
|
||||
IF [75%] {
|
||||
IF [50%] {
|
||||
TERRAIN:line (25,8),(25,9), '|'
|
||||
} ELSE {
|
||||
TERRAIN:line (16,13),(17,13), '-'
|
||||
}
|
||||
}
|
||||
IF [75%] {
|
||||
IF [50%] {
|
||||
TERRAIN:line (36,10),(36,11), '|'
|
||||
} ELSE {
|
||||
TERRAIN:line (32,15),(33,15), '-'
|
||||
}
|
||||
}
|
||||
IF [50%] {
|
||||
TERRAIN:fillrect (21,4,22,5), '.'
|
||||
TERRAIN:line (14,9),(14,10), '|'
|
||||
}
|
||||
IF [50%] {
|
||||
TERRAIN:(46,13), '|'
|
||||
TERRAIN:line (43,5),(47,5), '-'
|
||||
TERRAIN:line (42,6),(46,6), '.'
|
||||
TERRAIN:line (46,7),(47,7), '.'
|
||||
}
|
||||
[50%]: TERRAIN:fillrect (69,11,71,11), '-'
|
||||
|
||||
STAIR:(01,01),up
|
||||
STAIR:(46,03),down
|
||||
FOUNTAIN:(50,09)
|
||||
@@ -693,19 +719,19 @@ ROOM: "ordinary" , lit, (3,3), (center,center), (30,15) {
|
||||
FOUNTAIN: (12, 07)
|
||||
FOUNTAIN: (11, 13)
|
||||
|
||||
SUBROOM: "ordinary", random, (2,2), (4,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (2,2), (4,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (7,2), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (7,2), (2,2) {
|
||||
ROOMDOOR: false, closed, north, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (7,5), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (7,5), (2,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", lit, (10,2), (3,4) {
|
||||
[75%]: SUBROOM: "ordinary", lit, (10,2), (3,4) {
|
||||
MONSTER:('G',"gnome"),random
|
||||
MONSTER:('Y',"monkey"),random
|
||||
MONSTER:('Y',"monkey"),random
|
||||
@@ -713,16 +739,16 @@ SUBROOM: "ordinary", lit, (10,2), (3,4) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (14,2), (4,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (14,2), (4,2) {
|
||||
ROOMDOOR: false, closed, south, 0
|
||||
MONSTER: 'n', random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (16,5), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (16,5), (2,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", unlit, (19,2), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", unlit, (19,2), (2,2) {
|
||||
ROOMDOOR: false, locked, east, random
|
||||
MONSTER: ('G',"gnome king"),random
|
||||
}
|
||||
@@ -731,7 +757,7 @@ SUBROOM: "food shop" [50%], lit, (19,5), (2,3) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (2,7), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (2,7), (2,2) {
|
||||
ROOMDOOR: false, closed, east, random
|
||||
}
|
||||
|
||||
@@ -743,7 +769,7 @@ SUBROOM: "candle shop", lit, (5,10),(3,3) {
|
||||
ROOMDOOR: false, closed, north, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (11,10), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (11,10), (2,2) {
|
||||
ROOMDOOR: false, locked, west, random
|
||||
MONSTER: 'G',random
|
||||
}
|
||||
@@ -752,11 +778,11 @@ SUBROOM: "shop" [60%], lit, (14,10), (2,3) {
|
||||
ROOMDOOR: false, closed, north, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (17,11), (4,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (17,11), (4,2) {
|
||||
ROOMDOOR: false, closed, north, random
|
||||
}
|
||||
|
||||
SUBROOM: "ordinary", random, (22,11), (2,2) {
|
||||
[75%]: SUBROOM: "ordinary", random, (22,11), (2,2) {
|
||||
ROOMDOOR: false, closed, south, random
|
||||
SINK: (00,00)
|
||||
}
|
||||
@@ -953,6 +979,31 @@ MAP
|
||||
---------------------------------------------------------------------------
|
||||
ENDMAP
|
||||
|
||||
IF [50%] {
|
||||
TERRAIN:(55,14),'-'
|
||||
TERRAIN:(56,14),'-'
|
||||
TERRAIN:(61,15),'|'
|
||||
TERRAIN:(52,5), 'S'
|
||||
DOOR:locked, (52,5)
|
||||
}
|
||||
IF [50%] {
|
||||
TERRAIN:(18,1), '|'
|
||||
TERRAIN:rect (7,12, 8,13), '.'
|
||||
}
|
||||
IF [50%] {
|
||||
TERRAIN:(49,4), '|'
|
||||
TERRAIN:(21,5), '.'
|
||||
}
|
||||
IF [50%] {
|
||||
IF [50%] {
|
||||
TERRAIN:(22,1), '|'
|
||||
} ELSE {
|
||||
TERRAIN:(50,7), '-'
|
||||
TERRAIN:(51,7), '-'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Dungeon Description
|
||||
FOUNTAIN:(14,13)
|
||||
REGION:(23,03,48,06),lit,"ordinary"
|
||||
|
||||
@@ -162,7 +162,7 @@ MAP
|
||||
|..---|.}--.--}.|..|.......|.
|
||||
|.....|.}}---}}.|..|.......|.
|
||||
|.....S.}}}}}}}.|..|.......|.
|
||||
|.....|.........|..S.......|.
|
||||
|.....|.........|..|.......|.
|
||||
----------------------------.
|
||||
ENDMAP
|
||||
STAIR:levregion(01,00,79,20),(0,0,28,12),up
|
||||
@@ -175,9 +175,10 @@ REGION:(07,03,15,11),unlit,"morgue",unfilled
|
||||
REGION:(17,06,18,11),unlit,"beehive"
|
||||
# make the entry chamber a real room; it affects monster arrival;
|
||||
# `unfilled' is a kludge to force an ordinary room to remain a room
|
||||
REGION:(20,06,26,11),unlit,"ordinary",unfilled
|
||||
REGION:(20,06,26,11),unlit,"ordinary",unfilled {
|
||||
ROOMDOOR:true, closed, north|west, random
|
||||
}
|
||||
DOOR:closed,(18,05)
|
||||
DOOR:closed,(19,11)
|
||||
LADDER:(11,07),up
|
||||
# Non diggable walls
|
||||
# Walls inside the moat stay diggable
|
||||
|
||||
51
src/cmd.c
51
src/cmd.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 cmd.c $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$ */
|
||||
/* NetHack 3.5 cmd.c $NHDT-Date: 1430534601 2015/05/02 02:43:21 $ $NHDT-Branch: master $:$NHDT-Revision: 1.186 $ */
|
||||
/* NetHack 3.5 cmd.c $Date: 2013/03/16 01:44:28 $ $Revision: 1.162 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -1935,27 +1935,54 @@ int final;
|
||||
}
|
||||
if (Half_physical_damage) enlght_halfdmg(HALF_PHDAM, final);
|
||||
if (Half_spell_damage) enlght_halfdmg(HALF_SPDAM, final);
|
||||
/* polymorph and other shape change */
|
||||
if (Protection_from_shape_changers)
|
||||
you_are("protected from shape changers",
|
||||
from_what(PROT_FROM_SHAPE_CHANGERS));
|
||||
if (Polymorph) you_are("polymorphing", from_what(POLYMORPH));
|
||||
if (Unchanging) {
|
||||
const char *what = 0;
|
||||
|
||||
if (!Upolyd) /* Upolyd handled below after current form */
|
||||
you_can("not change from your current form",
|
||||
from_what(UNCHANGING));
|
||||
/* blocked shape changes */
|
||||
if (Polymorph)
|
||||
what = !final ? "polymorph" : "have polymorphed";
|
||||
else if (u.ulycn >= LOW_PM)
|
||||
what = !final ? "change shape" : "have changed shape";
|
||||
if (what) {
|
||||
Sprintf(buf, "would %s periodically", what);
|
||||
/* omit from_what(UNCHANGING); too verbose */
|
||||
enl_msg(You_, buf, buf,
|
||||
" if not locked into your current form", "");
|
||||
}
|
||||
} else if (Polymorph) {
|
||||
you_are("polymorphing periodically", from_what(POLYMORPH));
|
||||
}
|
||||
if (Polymorph_control)
|
||||
you_have("polymorph control",from_what(POLYMORPH_CONTROL));
|
||||
if (u.ulycn >= LOW_PM) {
|
||||
Strcpy(buf, an(mons[u.ulycn].mname));
|
||||
if (Upolyd && u.umonnum != u.ulycn) {
|
||||
/* foreign shape (except were-form which is handled below) */
|
||||
Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
|
||||
if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
|
||||
you_are(buf,"");
|
||||
}
|
||||
if (Upolyd) {
|
||||
if (u.umonnum == u.ulycn) Strcpy(buf, "in beast form");
|
||||
else Sprintf(buf, "polymorphed into %s", an(youmonst.data->mname));
|
||||
if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
|
||||
you_are(buf,"");
|
||||
if (lays_eggs(youmonst.data) && flags.female)
|
||||
if (lays_eggs(youmonst.data) && flags.female) /* Upolyd */
|
||||
you_can("lay eggs", "");
|
||||
if (u.ulycn >= LOW_PM) {
|
||||
/* "you are a werecreature [in beast form]" */
|
||||
Strcpy(buf, an(mons[u.ulycn].mname));
|
||||
if (u.umonnum == u.ulycn) {
|
||||
Strcat(buf, " in beast form");
|
||||
if (wizard) Sprintf(eos(buf), " (%d)", u.mtimedone);
|
||||
}
|
||||
you_are(buf,"");
|
||||
}
|
||||
if (Unchanging) you_can("not change from your current form",
|
||||
from_what(UNCHANGING));
|
||||
if (Unchanging && Upolyd) /* !Upolyd handled above */
|
||||
you_can("not change from your current form",
|
||||
from_what(UNCHANGING));
|
||||
if (Hate_silver) you_are("harmed by silver","");
|
||||
/* movement and non-armor-based protection */
|
||||
if (Fast) you_are(Very_fast ? "very fast" : "fast",from_what(FAST));
|
||||
if (Reflecting) you_have("reflection",from_what(REFLECTING));
|
||||
if (Free_action) you_have("free action",from_what(FREE_ACTION));
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 dig.c $NHDT-Date: 1426465434 2015/03/16 00:23:54 $ $NHDT-Branch: debug $:$NHDT-Revision: 1.73 $ */
|
||||
/* NetHack 3.5 dig.c $NHDT-Date: 1430697288 2015/05/03 23:54:48 $ $NHDT-Branch: master $:$NHDT-Revision: 1.86 $ */
|
||||
/* NetHack 3.5 dig.c $Date: 2012/02/16 03:01:37 $ $Revision: 1.67 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -1862,6 +1862,10 @@ long timeout; /* unused */
|
||||
setmnotwielded(obj->ocarry,obj);
|
||||
MON_NOWEP(obj->ocarry);
|
||||
}
|
||||
} else if (obj->where == OBJ_MIGRATING) {
|
||||
/* clear destination flag so that obfree()'s check for
|
||||
freeing a worn object doesn't get a false hit */
|
||||
obj->owornmask = 0L;
|
||||
}
|
||||
rot_organic(arg, timeout);
|
||||
if (on_floor) {
|
||||
|
||||
67
src/invent.c
67
src/invent.c
@@ -1111,7 +1111,30 @@ register const char *let,*word;
|
||||
}
|
||||
return(allownone ? &zeroobj : (struct obj *) 0);
|
||||
}
|
||||
if(ilet == def_oc_syms[COIN_CLASS].sym) {
|
||||
/* since gold is now kept in inventory, we need to do processing for
|
||||
select-from-invent before checking whether gold has been picked */
|
||||
if (ilet == '?' || ilet == '*') {
|
||||
char *allowed_choices = (ilet == '?') ? lets : (char *)0;
|
||||
long ctmp = 0;
|
||||
|
||||
if (ilet == '?' && !*lets && *altlets)
|
||||
allowed_choices = altlets;
|
||||
ilet = display_pickinv(allowed_choices, TRUE,
|
||||
allowcnt ? &ctmp : (long *)0);
|
||||
if (!ilet) continue;
|
||||
if (allowcnt && ctmp >= 0) {
|
||||
cnt = ctmp;
|
||||
if (!cnt) prezero = TRUE;
|
||||
allowcnt = 2;
|
||||
}
|
||||
if (ilet == '\033') {
|
||||
if (flags.verbose)
|
||||
pline1(Never_mind);
|
||||
return (struct obj *)0;
|
||||
}
|
||||
/* they typed a letter (not a space) at the prompt */
|
||||
}
|
||||
if (ilet == def_oc_syms[COIN_CLASS].sym) {
|
||||
if (!usegold) {
|
||||
You("cannot %s gold.", word);
|
||||
return(struct obj *)0;
|
||||
@@ -1124,43 +1147,21 @@ register const char *let,*word;
|
||||
*/
|
||||
if (allowcnt == 2 && cnt <= 0) {
|
||||
if (cnt < 0 || !prezero)
|
||||
pline_The(
|
||||
"LRS would be very interested to know you have that much.");
|
||||
pline_The(
|
||||
"LRS would be very interested to know you have that much.");
|
||||
return (struct obj *)0;
|
||||
}
|
||||
|
||||
}
|
||||
if(ilet == '?' || ilet == '*') {
|
||||
char *allowed_choices = (ilet == '?') ? lets : (char *)0;
|
||||
long ctmp = 0;
|
||||
|
||||
if (ilet == '?' && !*lets && *altlets)
|
||||
allowed_choices = altlets;
|
||||
ilet = display_pickinv(allowed_choices, TRUE,
|
||||
allowcnt ? &ctmp : (long *)0);
|
||||
if(!ilet) continue;
|
||||
if (allowcnt && ctmp >= 0) {
|
||||
cnt = ctmp;
|
||||
if (!cnt) prezero = TRUE;
|
||||
allowcnt = 2;
|
||||
}
|
||||
if(ilet == '\033') {
|
||||
if(flags.verbose)
|
||||
pline1(Never_mind);
|
||||
return((struct obj *)0);
|
||||
}
|
||||
/* they typed a letter (not a space) at the prompt */
|
||||
}
|
||||
if(allowcnt == 2 && !strcmp(word,"throw")) {
|
||||
if (allowcnt == 2 && !strcmp(word,"throw")) {
|
||||
/* permit counts for throwing gold, but don't accept
|
||||
* counts for other things since the throw code will
|
||||
* split off a single item anyway */
|
||||
if (ilet != def_oc_syms[COIN_CLASS].sym)
|
||||
allowcnt = 1;
|
||||
if(cnt == 0 && prezero) return((struct obj *)0);
|
||||
if(cnt > 1) {
|
||||
You("can only throw one item at a time.");
|
||||
continue;
|
||||
allowcnt = 1;
|
||||
if (cnt == 0 && prezero) return (struct obj *)0;
|
||||
if (cnt > 1) {
|
||||
You("can only throw one item at a time.");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
context.botl = 1; /* May have changed the amount of money */
|
||||
@@ -1913,8 +1914,8 @@ long* out_cnt;
|
||||
/* wiz_identify stuffed the wiz_identify cmd character
|
||||
into iflags.override_ID */
|
||||
Sprintf(prompt, "Debug Identify (%s to permanently identify)",
|
||||
visctrl(iflags.override_ID));
|
||||
add_menu(win, NO_GLYPH, &any,' ', iflags.override_ID, ATR_NONE,
|
||||
visctrl(iflags.override_ID));
|
||||
add_menu(win, NO_GLYPH, &any,'_', iflags.override_ID, ATR_NONE,
|
||||
prompt, MENU_UNSELECTED);
|
||||
}
|
||||
nextclass:
|
||||
|
||||
83
src/mkobj.c
83
src/mkobj.c
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 mkobj.c $NHDT-Date: 1430472720 2015/05/01 09:32:00 $ $NHDT-Branch: master $:$NHDT-Revision: 1.95 $ */
|
||||
/* NetHack 3.5 mkobj.c $NHDT-Date: 1430697424 2015/05/03 23:57:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.97 $ */
|
||||
/* NetHack 3.5 mkobj.c $Date: 2012/03/10 02:49:08 $ $Revision: 1.70 $ */
|
||||
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -2032,9 +2032,12 @@ const char *mesg;
|
||||
switch (obj->where) {
|
||||
case OBJ_INVENT:
|
||||
case OBJ_MINVENT:
|
||||
case OBJ_MIGRATING:
|
||||
sanity_check_worn(obj);
|
||||
break;
|
||||
case OBJ_MIGRATING:
|
||||
/* migrating objects overload the owornmask field
|
||||
with a destination code; skip attempt to check it */
|
||||
break;
|
||||
case OBJ_FLOOR:
|
||||
/* note: ball and chain can also be OBJ_FREE, but not across
|
||||
turns so this sanity check shouldn't encounter that */
|
||||
@@ -2180,32 +2183,44 @@ struct obj *obj;
|
||||
/* [W_ART,W_ARTI are property bits for items which aren't worn] */
|
||||
};
|
||||
char maskbuf[60];
|
||||
unsigned long allmask = 0L;
|
||||
const char *what;
|
||||
unsigned long owornmask, allmask = 0L;
|
||||
int i, n = 0;
|
||||
|
||||
/* use owornmask for testing and bit twiddling, but use original
|
||||
obj->owornmask for printing */
|
||||
owornmask = obj->owornmask;
|
||||
/* figure out how many bits are set, and also which are viable */
|
||||
for (i = 0; wearbits[i]; ++i) {
|
||||
if ((owornmask & wearbits[i]) != 0L) ++n;
|
||||
allmask |= wearbits[i];
|
||||
if ((obj->owornmask & wearbits[i]) != 0L) ++n;
|
||||
}
|
||||
if (n == 2 && carried(obj) && obj == uball && (owornmask & W_BALL) != 0L
|
||||
&& (owornmask & (W_WEP|W_SWAPWEP|W_QUIVER)) != 0L) {
|
||||
/* chained ball can be wielded/alt-wielded/quivered; if so,
|
||||
pretend it's not chained in order to check the weapon pointer
|
||||
(we've already verified the ball pointer by successfully passing
|
||||
the if-condition to get here...) */
|
||||
owornmask &= ~W_BALL;
|
||||
n = 1;
|
||||
}
|
||||
if (n > 1) {
|
||||
/* multiple bits set */
|
||||
Sprintf(maskbuf, "worn mask (multiple) 0x%08lx", obj->owornmask);
|
||||
insane_object(obj, ofmt0, maskbuf, (struct monst *)0);
|
||||
}
|
||||
if ((obj->owornmask & ~allmask) != 0L
|
||||
|| (carried(obj) && (obj->owornmask & W_SADDLE) != 0L)) {
|
||||
if ((owornmask & ~allmask) != 0L
|
||||
|| (carried(obj) && (owornmask & W_SADDLE) != 0L)) {
|
||||
/* non-wearable bit(s) set */
|
||||
Sprintf(maskbuf, "worn mask (bogus)) 0x%08lx", obj->owornmask);
|
||||
insane_object(obj, ofmt0, maskbuf, (struct monst *)0);
|
||||
}
|
||||
if (n == 1 && (carried(obj)
|
||||
|| (obj->owornmask & (W_BALL|W_CHAIN)) != 0L)) {
|
||||
const char *what = 0;
|
||||
|
||||
if (n == 1 && (carried(obj) || (owornmask & (W_BALL|W_CHAIN)) != 0L)) {
|
||||
what = 0;
|
||||
/* verify that obj in hero's invent (or ball/chain elsewhere)
|
||||
with owornmask of W_foo is the object pointed to by ufoo */
|
||||
switch (obj->owornmask) {
|
||||
case W_ARM: if (obj != uarm) what = "armor"; /* suit */
|
||||
switch (owornmask) {
|
||||
case W_ARM: if (obj != uarm) what = "suit";
|
||||
break;
|
||||
case W_ARMC: if (obj != uarmc) what = "cloak";
|
||||
break;
|
||||
@@ -2246,6 +2261,50 @@ struct obj *obj;
|
||||
insane_object(obj, ofmt0, maskbuf, (struct monst *)0);
|
||||
}
|
||||
}
|
||||
if (n == 1 && (carried(obj) || (owornmask & (W_BALL|W_CHAIN)) != 0L
|
||||
|| mcarried(obj))) {
|
||||
/* check for items worn in invalid slots; practically anything can
|
||||
be wielded/alt-wielded/quivered, so tests on those are limited */
|
||||
what = 0;
|
||||
if (owornmask & W_ARMOR) {
|
||||
if (obj->oclass != ARMOR_CLASS) what = "armor";
|
||||
} else if (owornmask & (W_WEP|W_SWAPWEP|W_QUIVER)) {
|
||||
/* monsters don't maintain alternate weapon or quiver */
|
||||
if (mcarried(obj) && (owornmask & (W_SWAPWEP|W_QUIVER)) != 0L)
|
||||
what = (owornmask & W_SWAPWEP) != 0L ? "monst alt weapon?"
|
||||
: "monst quiver?";
|
||||
/* hero can quiver gold but not wield it (hence not alt-wield
|
||||
it either); also catches monster wielding gold */
|
||||
else if (obj->oclass == COIN_CLASS
|
||||
&& (owornmask & (W_WEP|W_SWAPWEP)) != 0L)
|
||||
what = (owornmask & W_WEP) != 0L ? "weapon" : "alt weapon";
|
||||
} else if (owornmask & W_AMUL) {
|
||||
if (obj->oclass != AMULET_CLASS) what = "amulet";
|
||||
} else if (owornmask & W_RING) {
|
||||
if (obj->oclass != RING_CLASS && obj->otyp != MEAT_RING)
|
||||
what = "ring";
|
||||
} else if (owornmask & W_TOOL) {
|
||||
if (obj->otyp != BLINDFOLD && obj->otyp != TOWEL
|
||||
&& obj->otyp != LENSES) what = "blindfold";
|
||||
} else if (owornmask & W_BALL) {
|
||||
if (obj->oclass != BALL_CLASS) what = "chained ball";
|
||||
} else if (owornmask & W_CHAIN) {
|
||||
if (obj->oclass != CHAIN_CLASS) what = "chain";
|
||||
} else if (owornmask & W_SADDLE) {
|
||||
if (obj->otyp != SADDLE) what = "saddle";
|
||||
}
|
||||
if (what) {
|
||||
char oclassname[30];
|
||||
struct monst *mon = mcarried(obj) ? obj->ocarry : 0;
|
||||
|
||||
/* if we've found a potion worn in the amulet slot,
|
||||
this yields "worn (potion amulet)" */
|
||||
Strcpy(oclassname, def_oc_syms[(uchar)obj->oclass].name);
|
||||
Sprintf(maskbuf, "worn (%s %s)",
|
||||
makesingular(oclassname), what);
|
||||
insane_object(obj, ofmt0, maskbuf, mon);
|
||||
}
|
||||
}
|
||||
#else /* not (BETA || DEBUG) */
|
||||
/* dummy use of obj to avoid "arg not used" complaint */
|
||||
if (!obj) insane_object(obj, ofmt0, "<null>", (struct monst *)0);
|
||||
|
||||
@@ -895,7 +895,7 @@ union yyalloc
|
||||
/* YYFINAL -- State number of the termination state. */
|
||||
#define YYFINAL 9
|
||||
/* YYLAST -- Last index in YYTABLE. */
|
||||
#define YYLAST 1031
|
||||
#define YYLAST 1033
|
||||
|
||||
/* YYNTOKENS -- Number of terminals. */
|
||||
#define YYNTOKENS 194
|
||||
@@ -1176,9 +1176,9 @@ static const yytype_int16 yypact[] =
|
||||
-654, 309, 387, 555, 556, 558, 733, 733, -654, -654,
|
||||
66, -31, 671, 46, 698, 571, 567, 672, 573, 66,
|
||||
215, 700, 566, 581, 66, 587, 359, 589, 66, 359,
|
||||
-18, -18, 672, 663, 664, -654, -654, 541, 544, 521,
|
||||
-654, -18, -18, 307, -654, 595, 590, 672, 597, 66,
|
||||
67, 186, 659, 730, 604, 669, -1, 8, -654, 606,
|
||||
-18, -18, 672, 663, 664, -654, -654, 592, 593, 521,
|
||||
-654, -18, -18, 307, -654, 598, 596, 672, 597, 66,
|
||||
67, 186, 660, 730, 604, 669, -1, 8, -654, 606,
|
||||
607, -1, -1, -1, 66, 609, 89, -18, 141, 12,
|
||||
57, 665, -654, 52, 52, -654, 156, 605, -38, 697,
|
||||
-654, -654, 331, 347, 168, 168, -654, -654, -654, 56,
|
||||
@@ -1339,9 +1339,9 @@ static const yytype_int16 yypgoto[] =
|
||||
-654, -654, -654, -654, -654, -654, -654, -654, -654, -654,
|
||||
-654, -654, -654, -654, -654, -654, -654, 421, -653, 200,
|
||||
-654, -385, -492, -654, -654, -654, 369, 682, -168, -136,
|
||||
-312, 583, 150, -308, -386, -485, -418, -473, 596, -459,
|
||||
-132, -55, -654, 396, -654, -654, 610, -654, -654, 781,
|
||||
-135, 576, -392, -654, -654, -654, -654, -654, -124, -654
|
||||
-312, 583, 150, -308, -386, -485, -418, -473, 602, -459,
|
||||
-132, -55, -654, 396, -654, -654, 610, -654, -654, 778,
|
||||
-135, 575, -392, -654, -654, -654, -654, -654, -124, -654
|
||||
};
|
||||
|
||||
/* YYDEFGOTO[NTERM-NUM]. */
|
||||
@@ -1442,8 +1442,8 @@ static const yytype_int16 yytable[] =
|
||||
433, 719, 720, 721, 722, 723, 724, 725, 726, 727,
|
||||
728, 442, 443, 444, 446, 451, 452, 310, 311, 312,
|
||||
313, 314, 453, 310, 311, 312, 313, 314, 455, 857,
|
||||
457, 463, 464, 480, 481, 864, 493, 465, 483, 819,
|
||||
466, 202, 203, 193, 494, 495, 496, 501, 502, 16,
|
||||
457, 463, 464, 465, 466, 864, 480, 493, 483, 819,
|
||||
481, 202, 203, 193, 494, 495, 496, 501, 502, 16,
|
||||
507, 526, -159, 537, 194, 195, 554, 17, 845, 552,
|
||||
18, 19, 20, 21, 22, 23, 24, 25, 26, 555,
|
||||
557, 853, 27, 28, 29, 558, 561, 586, 30, 31,
|
||||
@@ -1472,8 +1472,8 @@ static const yytype_int16 yytable[] =
|
||||
839, 840, 833, 841, 843, 846, 848, 850, 849, 10,
|
||||
851, 172, 855, 856, 434, 861, 863, 339, 166, 865,
|
||||
508, 807, 560, 292, 796, 802, 753, 299, 826, 222,
|
||||
847, 838, 731, 437, 668, 698, 556, 547, 0, 535,
|
||||
374, 581
|
||||
847, 838, 731, 437, 668, 698, 556, 374, 0, 535,
|
||||
581, 0, 0, 547
|
||||
};
|
||||
|
||||
static const yytype_int16 yycheck[] =
|
||||
@@ -1550,8 +1550,8 @@ static const yytype_int16 yycheck[] =
|
||||
132, 97, 98, 99, 100, 101, 102, 103, 104, 105,
|
||||
106, 3, 131, 136, 131, 5, 140, 185, 186, 187,
|
||||
188, 189, 131, 185, 186, 187, 188, 189, 131, 855,
|
||||
131, 58, 58, 128, 134, 861, 67, 186, 131, 784,
|
||||
186, 59, 60, 139, 4, 131, 67, 131, 131, 6,
|
||||
131, 58, 58, 131, 131, 861, 128, 67, 131, 784,
|
||||
134, 59, 60, 139, 4, 131, 67, 131, 131, 6,
|
||||
131, 136, 77, 131, 150, 151, 3, 14, 831, 138,
|
||||
17, 18, 19, 20, 21, 22, 23, 24, 25, 131,
|
||||
134, 844, 29, 30, 31, 4, 139, 131, 35, 36,
|
||||
@@ -1580,8 +1580,8 @@ static const yytype_int16 yycheck[] =
|
||||
4, 134, 192, 134, 134, 131, 134, 134, 129, 5,
|
||||
134, 55, 131, 131, 336, 131, 860, 192, 49, 134,
|
||||
396, 767, 450, 164, 754, 762, 678, 169, 795, 139,
|
||||
833, 821, 653, 341, 603, 629, 443, 431, -1, 419,
|
||||
249, 455
|
||||
833, 821, 653, 341, 603, 629, 443, 249, -1, 419,
|
||||
455, -1, -1, 431
|
||||
};
|
||||
|
||||
/* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
|
||||
@@ -1634,7 +1634,7 @@ static const yytype_uint16 yystos[] =
|
||||
335, 132, 132, 132, 209, 207, 335, 321, 3, 3,
|
||||
133, 297, 3, 131, 136, 344, 131, 335, 64, 65,
|
||||
271, 5, 140, 131, 335, 131, 208, 131, 335, 208,
|
||||
323, 323, 344, 58, 58, 186, 186, 58, 267, 344,
|
||||
323, 323, 344, 58, 58, 131, 131, 58, 267, 344,
|
||||
323, 323, 3, 7, 133, 158, 159, 328, 329, 344,
|
||||
128, 134, 344, 131, 335, 55, 59, 316, 59, 61,
|
||||
62, 317, 320, 67, 4, 131, 67, 352, 59, 133,
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# Makefile for NetHack's utility programs.
|
||||
# NetHack 3.5 Makefile.utl $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
|
||||
# NetHack 3.5 Makefile.utl $NHDT-Date: 1430639195 2015/05/03 07:46:35 $ $NHDT-Branch: master $:$NHDT-Revision: 1.19 $
|
||||
# NetHack 3.5 Makefile.utl $Date: 2012/01/10 17:47:30 $ $Revision: 1.18 $
|
||||
|
||||
# Root of source tree:
|
||||
@@ -325,8 +325,13 @@ xpm2img.ttp: xpm2img.o bitmfile.o
|
||||
tile2beos: tile2beos.o $(TEXT_IO)
|
||||
$(CC) $(LFLAGS) -o tile2beos tile2beos.o $(TEXT_IO) -lbe
|
||||
|
||||
tilemap: ../win/share/tilemap.c $(HACK_H)
|
||||
$(CC) $(CFLAGS) $(LFLAGS) -o tilemap ../win/share/tilemap.c $(LIBS)
|
||||
#--compiling and linking in one step leaves extra debugging files (in their
|
||||
# own subdirectories!) on OSX; compile and link separately to suppress
|
||||
# that without mucking about with extra OS-specific CFLAGS and/or LFLAGS
|
||||
#tilemap: ../win/share/tilemap.c $(HACK_H)
|
||||
# $(CC) $(CFLAGS) $(LFLAGS) -o tilemap ../win/share/tilemap.c $(LIBS)
|
||||
tilemap: tilemap.o
|
||||
$(CC) $(LFLAGS) -o tilemap tilemap.o $(LIBS)
|
||||
../src/tile.c: tilemap
|
||||
./tilemap
|
||||
|
||||
@@ -334,9 +339,17 @@ tilemap: ../win/share/tilemap.c $(HACK_H)
|
||||
cp ../win/share/tile.h ../include/tile.h
|
||||
tiletext.o: ../win/share/tiletext.c $(CONFIG_H) ../include/tile.h
|
||||
$(CC) $(CFLAGS) -c ../win/share/tiletext.c
|
||||
tiletxt.o: ../win/share/tilemap.c $(HACK_H)
|
||||
$(CC) $(CFLAGS) -c -DTILETEXT ../win/share/tilemap.c
|
||||
mv tilemap.o tiletxt.o
|
||||
tiletxt.c: ./Makefile
|
||||
echo '/* alternate compilation for tilemap.c to create tiletxt.o' > tiletxt.c
|
||||
echo ' that does not rely on "cc -c -o tiletxt.o tilemap.c"' >> tiletxt.c
|
||||
echo ' since many pre-POSIX compilers did not support that */' >> tiletxt.c
|
||||
echo '#define TILETEXT' >> tiletxt.c
|
||||
echo '#include "../win/share/tilemap.c"' >> tiletxt.c
|
||||
echo '/*tiletxt.c*/' >> tiletxt.c
|
||||
tiletxt.o: tiletxt.c ../win/share/tilemap.c $(HACK_H)
|
||||
$(CC) $(CFLAGS) -c tiletxt.c
|
||||
tilemap.o: ../win/share/tilemap.c $(HACK_H)
|
||||
$(CC) $(CFLAGS) -c ../win/share/tilemap.c
|
||||
|
||||
gifread.o: ../win/share/gifread.c $(CONFIG_H) ../include/tile.h
|
||||
$(CC) $(CFLAGS) -c ../win/share/gifread.c
|
||||
@@ -402,7 +415,7 @@ clean:
|
||||
spotless: clean
|
||||
-rm -f lev_lex.c lev_yacc.c dgn_lex.c dgn_yacc.c
|
||||
-rm -f ../include/lev_comp.h ../include/dgn_comp.h
|
||||
-rm -f ../include/tile.h
|
||||
-rm -f ../include/tile.h tiletxt.c
|
||||
-rm -f makedefs lev_comp dgn_comp recover dlb
|
||||
-rm -f gif2txt txt2ppm tile2x11 tile2img.ttp xpm2img.ttp tilemap
|
||||
|
||||
|
||||
20
util/.gitignore
vendored
20
util/.gitignore
vendored
@@ -1,13 +1,19 @@
|
||||
dgn_yacc.c
|
||||
dgn_lex.c
|
||||
makedefs
|
||||
tilemap
|
||||
dgn_comp
|
||||
dgn_yacc.c
|
||||
lev_lex.c
|
||||
lev_yacc.c
|
||||
tile2x11
|
||||
tiletxt.c
|
||||
makedefs
|
||||
dgn_comp
|
||||
lev_comp
|
||||
tileedit
|
||||
tile2bmp
|
||||
dlb
|
||||
recover
|
||||
tilemap
|
||||
tileedit
|
||||
tile2x11
|
||||
tile2bmp
|
||||
tile2beos
|
||||
gif2txt
|
||||
txt2ppm
|
||||
tile2img.ttp
|
||||
xpm2ppm.ttp
|
||||
|
||||
@@ -2450,11 +2450,11 @@ ter_selection_x : coord_or_var
|
||||
{
|
||||
add_opvars(splev, "o", VA_PASS1(SPO_SEL_FILLRECT));
|
||||
}
|
||||
| line_ID coord_or_var '-' coord_or_var
|
||||
| line_ID coord_or_var ',' coord_or_var
|
||||
{
|
||||
add_opvars(splev, "o", VA_PASS1(SPO_SEL_LINE));
|
||||
}
|
||||
| randline_ID coord_or_var '-' coord_or_var ',' math_expr_var
|
||||
| randline_ID coord_or_var ',' coord_or_var ',' math_expr_var
|
||||
{
|
||||
/* randline (x1,y1),(x2,y2), roughness */
|
||||
add_opvars(splev, "o", VA_PASS1(SPO_SEL_RNDLINE));
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
/* $NHDT-Date: 1430640199 2015/05/03 08:03:19 $ $NHDT-Branch: master $:$NHDT-Revision: 1.3 $ */
|
||||
/* $Date: 2002/03/17 20:02:47 $ $Revision: 1.2 $ */
|
||||
|
||||
/*
|
||||
* Convert the given input files into an output file that is expected
|
||||
* by nethack.
|
||||
*
|
||||
* $NHDT-Date$ $NHDT-Branch$:$NHDT-Revision$
|
||||
* $Date: 2002/03/17 20:02:47 $ $Revision: 1.2 $
|
||||
*
|
||||
* Assumptions:
|
||||
* + Two dimensional byte arrays are in row order and are not padded
|
||||
* between rows (x11_colormap[][]).
|
||||
@@ -28,7 +28,7 @@ static unsigned char
|
||||
pix_to_colormap(pix)
|
||||
pixel pix;
|
||||
{
|
||||
int i;
|
||||
unsigned i;
|
||||
|
||||
for (i = 0; i < header.ncolors; i++) {
|
||||
if (pix.r == ColorMap[CM_RED][i] &&
|
||||
@@ -80,9 +80,9 @@ convert_tiles(tb_ptr, total)
|
||||
static void
|
||||
merge_text_colormap()
|
||||
{
|
||||
int i, j;
|
||||
unsigned i, j;
|
||||
|
||||
for (i = 0; i < colorsinmap; i++) {
|
||||
for (i = 0; i < (unsigned)colorsinmap; i++) {
|
||||
for (j = 0; j < header.ncolors; j++)
|
||||
if (x11_colormap[j][CM_RED] == ColorMap[CM_RED][i] &&
|
||||
x11_colormap[j][CM_GREEN] == ColorMap[CM_GREEN][i] &&
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 tilemap.c $NHDT-Date: 1429464668 2015/04/19 17:31:08 $ $NHDT-Branch: master $:$NHDT-Revision: 1.18 $ */
|
||||
/* NetHack 3.5 tilemap.c $NHDT-Date: 1430621065 2015/05/03 02:44:25 $ $NHDT-Branch: master $:$NHDT-Revision: 1.19 $ */
|
||||
/* SCCS Id: @(#)tilemap.c 3.5 2000/06/04 */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
|
||||
@@ -177,7 +177,7 @@ int set, entry;
|
||||
i = entry - tilenum;
|
||||
if (i < (MAXEXPCHARS * EXPL_MAX)) {
|
||||
if (set == OTH_GLYPH) {
|
||||
static char *explosion_types[] = { /* hack.h */
|
||||
static const char *explosion_types[] = { /* hack.h */
|
||||
"dark", "noxious", "muddy", "wet",
|
||||
"magical", "fiery", "frosty"
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
/* NetHack 3.5 tiletext.c $NHDT-Date: 1429484196 2015/04/19 22:56:36 $ $NHDT-Branch: master $:$NHDT-Revision: 1.6 $ */
|
||||
/* NetHack 3.5 tiletext.c $NHDT-Date: 1430640200 2015/05/03 08:03:20 $ $NHDT-Branch: master $:$NHDT-Revision: 1.7 $ */
|
||||
/* NetHack 3.5 tiletext.c $Date: 2009/05/06 10:59:03 $ $Revision: 1.4 $ */
|
||||
/* SCCS Id: @(#)tiletext.c 3.5 1999/10/24 */
|
||||
/* NetHack may be freely redistributed. See license for details. */
|
||||
@@ -286,8 +286,8 @@ const char *type;
|
||||
/* Fill placeholder with noise */
|
||||
if ( !placeholder_init ) {
|
||||
placeholder_init++;
|
||||
for ( i=0; i<sizeof(placeholder); i++ )
|
||||
((char*)placeholder)[i]=i%256;
|
||||
for (i = 0; i < (int)sizeof placeholder; i++)
|
||||
((char *)placeholder)[i] = i % 256;
|
||||
}
|
||||
|
||||
read_text_colormap(tile_file);
|
||||
|
||||
Reference in New Issue
Block a user