from cron-daily doc/Guidebook.txt

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Later, Mike coordinated a major re-write of the game, head-
ing a team which included Ken Arromdee, Jean-Christophe Collet,
Steve Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike
Threepoint, and Janet Walz, to produce NetHack 3.0c.
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
3.0c.
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
of them and Kevin Darcy later joined the main NetHack Development
Team to produce subsequent revisions of 3.0.
NetHack 3.7 July 5, 2020
@@ -6208,27 +6208,30 @@
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
Meluch, Stephen Spackman and Pierre Martineau designed overlay
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
Macintosh. Along with various other Dungeoneers, they continued
to enhance the PC, Macintosh, and Amiga ports through the later
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
Meluch, Stephen Spackman and Pierre Martineau designed overlay
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
Macintosh. Along with various other Dungeoneers, they continued
to enhance the PC, Macintosh, and Amiga ports through the later
revisions of 3.0.
Version 3.0 went through ten relatively rapidly released
"patch-level" revisions. Versions at the time were designated
"3.0 patchlevel 10" or "3.0pl10" rather than 3.0.10; that three
component numbering scheme began to be used with 3.1.0.
Version 3.0 went through ten relatively rapidly released
"patch-level" revisions. Versions at the time were known as 3.0
for the base release and variously as "3.0a" through "3.0j",
"3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the
three component numbering scheme began to be used with 3.1.0.
Headed by Mike Stephenson and coordinated by Izchak Miller
and Janet Walz, the NetHack Development Team which now included
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
Headed by Mike Stephenson and coordinated by Izchak Miller
and Janet Walz, the NetHack Development Team which now included
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
They re-structured the game's design, and re-wrote major parts of
the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new
features, and produced NetHack 3.1.
the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new
features, and produced NetHack 3.1. Version 3.1.0 was released
in January of 1993.
Ken Lorber, Gregg Wonderly and Greg Olson, with help from
Richard Addison, Mike Passaretti, and Olaf Seibert, developed
@@ -6259,9 +6262,6 @@
mor and so forth, not separate images for beetles and ants or for
cloaks and boots).
Warwick Allison wrote a graphically displayed version of
NetHack for the Atari where the tiny pictures were described as
"icons" and were distinct for specific types of monsters and
NetHack 3.7 July 5, 2020
@@ -6274,28 +6274,31 @@
objects rather than just their classes. He contributed them to
the NetHack Development Team which rechristened them "tiles",
original usage which has subsequently been picked up by various
other games. NetHack's tiles support was then implemented on
other platforms (initially MS-DOS but eventually Windows, Qt, and
X11 too).
Warwick Allison wrote a graphically displayed version of
NetHack for the Atari where the tiny pictures were described as
"icons" and were distinct for specific types of monsters and ob-
jects rather than just their classes. He contributed them to the
NetHack Development Team which rechristened them "tiles", origi-
nal usage which has subsequently been picked up by various other
games. NetHack's tiles support was then implemented on other
platforms (initially MS-DOS but eventually Windows, Qt, and X11
too).
The 3.2 NetHack Development Team, comprised of Michael Alli-
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
version 3.2 in April of 1996.
version 3.2.0 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of
the development team. In a testament to their dedication to the
game, all thirteen members of the original NetHack Development
Team remained on the team at the start of work on that release.
During the interval between the release of 3.1.3 and 3.2, one of
the founding members of the NetHack Development Team, Dr. Izchak
Miller, was diagnosed with cancer and passed away. That release
of the game was dedicated to him by the development and porting
teams.
During the interval between the release of 3.1.3 and 3.2.0, one
of the founding members of the NetHack Development Team, Dr.
Izchak Miller, was diagnosed with cancer and passed away. That
release of the game was dedicated to him by the development and
porting teams.
Version 3.2 proved to be more stable than previous versions.
Many bugs were fixed, abuses eliminated, and game features tuned
@@ -6321,13 +6324,10 @@
The final update to 3.2 was the bug fix release 3.2.3, which
was released simultaneously with 3.3.0 in December 1999 just in
time for the Year 2000.
time for the Year 2000. Because of the newer version, 3.2.3 was
released as a source code patch only, without any ready-to-play
distribution for systems that usually had such.
The 3.3 NetHack Development Team, consisting of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
NetHack 3.7 July 5, 2020
@@ -6340,61 +6340,61 @@
(To anyone considering resurrecting an old version: all
versions before 3.2.3 had a Y2K bug. The high scores file and
the log file contained dates which were formatted using a two-
digit year, and 1999's year 99 was followed by 2000's year 100.
That got written out successfully but it unintentionally intro-
duced an extra column in the file layout which prevented score
entries from being read back in correctly, interfering with in-
sertion of new high scores and with retrieval of old character
names to use for random ghost and statue names in the current
game.)
The 3.3 NetHack Development Team, consisting of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
in August of 2000.
Version 3.3 offered many firsts. It was the first version to
separate race and profession. The Elf class was removed in pref-
separate race and profession. The Elf class was removed in pref-
erence to an elf race, and the races of dwarves, gnomes, and orcs
made their first appearance in the game alongside the familiar
human race. Monk and Ranger roles joined Archeologists, Barbar-
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
Tourists, Valkyries and of course, Wizards. It was also the
first version to allow you to ride a steed, and was the first
version to have a publicly available web-site listing all the
bugs that had been discovered. Despite that constantly growing
bug list, 3.3 proved stable enough to last for more than a year
made their first appearance in the game alongside the familiar
human race. Monk and Ranger roles joined Archeologists, Barbar-
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
Tourists, Valkyries and of course, Wizards. It was also the
first version to allow you to ride a steed, and was the first
version to have a publicly available web-site listing all the
bugs that had been discovered. Despite that constantly growing
bug list, 3.3 proved stable enough to last for more than a year
and a half.
The 3.4 NetHack Development Team initially consisted of
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
Walz, and Paul Winner, with Warwick Allison joining just before
The 3.4 NetHack Development Team initially consisted of
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
Walz, and Paul Winner, with Warwick Allison joining just before
the release of NetHack 3.4.0 in March 2002.
As with version 3.3, various people contributed to the game
As with version 3.3, various people contributed to the game
as a whole as well as supporting ports on the different platforms
that NetHack runs on:
Pat Rankin maintained 3.4 for VMS.
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
form. Paul Winner and Yitzhak Sapir provided encouragement.
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
hanced the Macintosh port of 3.4.
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
Windows platform. Alex Kompel contributed a new graphical inter-
face for the Windows port. Alex Kompel also contributed a Win-
face for the Windows port. Alex Kompel also contributed a Win-
dows CE port for 3.4.1.
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
the past several releases. Unfortunately Ron's last OS/2 machine
stopped working in early 2006. A great many thanks to Ron for
keeping NetHack alive on OS/2 all these years.
Janne Salmijarvi and Teemu Suikki maintained and enhanced
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
ter he resurrected it for 3.3.1.
The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
stable version that provided continued enjoyment by the community
NetHack 3.7 July 5, 2020
@@ -6406,60 +6406,60 @@
for more than a decade. The NetHack Development Team slowly and
quietly continued to work on the game behind the scenes during
the tenure of 3.4.3. It was during that same period that several
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
the past several releases. Unfortunately Ron's last OS/2 machine
stopped working in early 2006. A great many thanks to Ron for
keeping NetHack alive on OS/2 all these years.
Janne Salmijarvi and Teemu Suikki maintained and enhanced
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
3.3.1.
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
ter he resurrected it for 3.3.1.
The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
stable version that provided continued enjoyment by the community
for more than a decade. The NetHack Development Team slowly and
quietly continued to work on the game behind the scenes during
the tenure of 3.4.3. It was during that same period that several
new variants emerged within the NetHack community. Notably
sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
and its successors originally by Daniel Thaler and then by Alex
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
tinue to be developed, maintained, and enjoyed by the community
and its successors originally by Daniel Thaler and then by Alex
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
tinue to be developed, maintained, and enjoyed by the community
to this day.
In September 2014, an interim snapshot of the code under de-
velopment was released publicly by other parties. Since that
code was a work-in-progress and had not gone through the process
of debugging it as a suitable release, it was decided that the
version numbers present on that code snapshot would be retired
and never used in an official NetHack release. An announcement
velopment was released publicly by other parties. Since that
code was a work-in-progress and had not gone through the process
of debugging it as a suitable release, it was decided that the
version numbers present on that code snapshot would be retired
and never used in an official NetHack release. An announcement
was posted on the NetHack Development Team's official nethack.org
website to that effect, stating that there would never be a
website to that effect, stating that there would never be a
3.4.4, 3.5, or 3.5.0 official release version.
In January 2015, preparation began for the release of
In January 2015, preparation began for the release of
NetHack 3.6.
At the beginning of development for what would eventually
get released as 3.6.0, the NetHack Development Team consisted of
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
At the beginning of development for what would eventually
get released as 3.6.0, the NetHack Development Team consisted of
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
S. Ray joined the NetHack Development Team.
Near the end of the development of 3.6.0, one of the signif-
icant inspirations for many of the humorous and fun features
found in the game, author Terry Pratchett, passed away. NetHack
icant inspirations for many of the humorous and fun features
found in the game, author Terry Pratchett, passed away. NetHack
3.6.0 introduced a tribute to him.
3.6.0 was released in December 2015, and merged work done by
the development team since the release of 3.4.3 with some of the
the development team since the release of 3.4.3 with some of the
beloved community patches. Many bugs were fixed and some code was
restructured.
The NetHack Development Team, as well as Steve VanDevender
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
ate on various UNIX flavors and maintained the X11 interface.
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
tained the port of NetHack 3.6 for Mac OSX.
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
tained the port of NetHack 3.6 for Microsoft Windows.
Pat Rankin attempted to keep the VMS port running for
NetHack 3.6, hindered by limited access. Kevin Smolkowski has
NetHack 3.7 July 5, 2020
@@ -6472,36 +6472,51 @@
updated and tested it for the most recent version of OpenVMS
(V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka
IA64) but not VAX.
restructured.
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
The NetHack Development Team, as well as Steve VanDevender
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
ate on various UNIX flavors and maintained the X11 interface.
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
tained the port of NetHack 3.6 for Mac OSX.
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
tained the port of NetHack 3.6 for Microsoft Windows.
Pat Rankin attempted to keep the VMS port running for
NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
dated and tested it for the most recent version of OpenVMS (V8.4
as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
but not VAX.
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
uted the necessary updates to the community at large.
In late April 2018, several hundred bug fixes for 3.6.0 and
some new features were assembled and released as NetHack 3.6.1.
In late April 2018, several hundred bug fixes for 3.6.0 and
some new features were assembled and released as NetHack 3.6.1.
The NetHack Development Team at the time of release of 3.6.1 con-
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
Stephenson, Janet Walz, and Paul Winner.
In early May 2019, another 320 bug fixes along with some en-
hancements and the adopted curses window port, were released as
hancements and the adopted curses window port, were released as
3.6.2.
Bart House, who had contributed to the game as a porting
Bart House, who had contributed to the game as a porting
team participant for decades, joined the NetHack Development Team
in late May 2019.
NetHack 3.6.3 was released on December 5, 2019 containing
NetHack 3.6.3 was released on December 5, 2019 containing
over 190 bug fixes to NetHack 3.6.2.
NetHack 3.6.4 was released on December 18, 2019 containing a
security fix and a few bug fixes.
NetHack 3.6.5 was released on January 27, 2020 containing
NetHack 3.6.5 was released on January 27, 2020 containing
some security fixes and a small number of bug fixes.
NetHack 3.6.6 was released on March 8, 2020 containing a se-
@@ -6510,22 +6525,7 @@
The official NetHack web site is maintained by Ken Lorber at
https://www.nethack.org/.
12.1. SPECIAL THANKS
On behalf of the NetHack community, thank you very much once
again to M. Drew Streib and Pasi Kallinen for providing a public
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
geoneers who invest their time and effort into annual NetHack
tournaments such as Junethack, The November NetHack Tournament,
and in days past, devnull.net (gone for now, but not forgotten).
- - - - - - - - - -
From time to time, some depraved individual out there in
netland sends a particularly intriguing modification to help out
with the game. The NetHack Development Team sometimes makes note
of the names of the worst of these miscreants in this, the list
NetHack 3.7 July 5, 2020
@@ -6538,6 +6538,22 @@
12.1. SPECIAL THANKS
On behalf of the NetHack community, thank you very much once
again to M. Drew Streib and Pasi Kallinen for providing a public
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
geoneers who invest their time and effort into annual NetHack
tournaments such as Junethack, The November NetHack Tournament,
and in days past, devnull.net (gone for now, but not forgotten).
- - - - - - - - - -
From time to time, some depraved individual out there in
netland sends a particularly intriguing modification to help out
with the game. The NetHack Development Team sometimes makes note
of the names of the worst of these miscreants in this, the list
of Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola
Alex Kompel Janet Walz Nathan Eady
@@ -6575,6 +6591,19 @@
Frederick Roeber Merlyn LeRoy Tim Lennan
Gil Neiger Michael Allison Timo Hakulinen
Greg Laskin Michael Feir Tom Almy
NetHack 3.7 July 5, 2020
NetHack Guidebook 101
Greg Olson Michael Hamel Tom West
Gregg Wonderly Michael Sokolov Warren Cheung
Hao-yang Wang Mike Engber Warwick Allison
@@ -6582,7 +6611,7 @@
Irina Rempt-Drijfhout Mike Passaretti
Izchak Miller Mike Stephenson
Brand and product names are trademarks or registered trade-
Brand and product names are trademarks or registered trade-
marks of their respective holders.
@@ -6594,6 +6623,43 @@
NetHack 3.7 July 5, 2020