from cron-daily doc/Guidebook.txt
This commit is contained in:
@@ -6188,16 +6188,16 @@
|
||||
|
||||
Later, Mike coordinated a major re-write of the game, head-
|
||||
ing a team which included Ken Arromdee, Jean-Christophe Collet,
|
||||
Steve Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike
|
||||
Threepoint, and Janet Walz, to produce NetHack 3.0c.
|
||||
Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
|
||||
John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
|
||||
3.0c.
|
||||
|
||||
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
|
||||
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
|
||||
NetHack 3.0 was ported to the Atari by Eric R. Smith, to
|
||||
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
|
||||
of them and Kevin Darcy later joined the main NetHack Development
|
||||
Team to produce subsequent revisions of 3.0.
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
|
||||
|
||||
@@ -6208,27 +6208,30 @@
|
||||
|
||||
|
||||
|
||||
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
|
||||
Meluch, Stephen Spackman and Pierre Martineau designed overlay
|
||||
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
|
||||
Macintosh. Along with various other Dungeoneers, they continued
|
||||
to enhance the PC, Macintosh, and Amiga ports through the later
|
||||
Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm
|
||||
Meluch, Stephen Spackman and Pierre Martineau designed overlay
|
||||
code for PC NetHack 3.0. Johnny Lee ported NetHack 3.0 to the
|
||||
Macintosh. Along with various other Dungeoneers, they continued
|
||||
to enhance the PC, Macintosh, and Amiga ports through the later
|
||||
revisions of 3.0.
|
||||
|
||||
Version 3.0 went through ten relatively rapidly released
|
||||
"patch-level" revisions. Versions at the time were designated
|
||||
"3.0 patchlevel 10" or "3.0pl10" rather than 3.0.10; that three
|
||||
component numbering scheme began to be used with 3.1.0.
|
||||
Version 3.0 went through ten relatively rapidly released
|
||||
"patch-level" revisions. Versions at the time were known as 3.0
|
||||
for the base release and variously as "3.0a" through "3.0j",
|
||||
"3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
|
||||
through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the
|
||||
three component numbering scheme began to be used with 3.1.0.
|
||||
|
||||
Headed by Mike Stephenson and coordinated by Izchak Miller
|
||||
and Janet Walz, the NetHack Development Team which now included
|
||||
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
|
||||
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
|
||||
Headed by Mike Stephenson and coordinated by Izchak Miller
|
||||
and Janet Walz, the NetHack Development Team which now included
|
||||
Ken Arromdee, David Cohrs, Jean-Christophe Collet, Kevin Darcy,
|
||||
Matt Day, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin,
|
||||
Eric Raymond, and Eric Smith undertook a radical revision of 3.0.
|
||||
They re-structured the game's design, and re-wrote major parts of
|
||||
the code. They added multiple dungeons, a new display, special
|
||||
individual character quests, a new endgame and many other new
|
||||
features, and produced NetHack 3.1.
|
||||
the code. They added multiple dungeons, a new display, special
|
||||
individual character quests, a new endgame and many other new
|
||||
features, and produced NetHack 3.1. Version 3.1.0 was released
|
||||
in January of 1993.
|
||||
|
||||
Ken Lorber, Gregg Wonderly and Greg Olson, with help from
|
||||
Richard Addison, Mike Passaretti, and Olaf Seibert, developed
|
||||
@@ -6259,9 +6262,6 @@
|
||||
mor and so forth, not separate images for beetles and ants or for
|
||||
cloaks and boots).
|
||||
|
||||
Warwick Allison wrote a graphically displayed version of
|
||||
NetHack for the Atari where the tiny pictures were described as
|
||||
"icons" and were distinct for specific types of monsters and
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
@@ -6274,28 +6274,31 @@
|
||||
|
||||
|
||||
|
||||
objects rather than just their classes. He contributed them to
|
||||
the NetHack Development Team which rechristened them "tiles",
|
||||
original usage which has subsequently been picked up by various
|
||||
other games. NetHack's tiles support was then implemented on
|
||||
other platforms (initially MS-DOS but eventually Windows, Qt, and
|
||||
X11 too).
|
||||
Warwick Allison wrote a graphically displayed version of
|
||||
NetHack for the Atari where the tiny pictures were described as
|
||||
"icons" and were distinct for specific types of monsters and ob-
|
||||
jects rather than just their classes. He contributed them to the
|
||||
NetHack Development Team which rechristened them "tiles", origi-
|
||||
nal usage which has subsequently been picked up by various other
|
||||
games. NetHack's tiles support was then implemented on other
|
||||
platforms (initially MS-DOS but eventually Windows, Qt, and X11
|
||||
too).
|
||||
|
||||
The 3.2 NetHack Development Team, comprised of Michael Alli-
|
||||
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
|
||||
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
|
||||
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
|
||||
version 3.2 in April of 1996.
|
||||
version 3.2.0 in April of 1996.
|
||||
|
||||
Version 3.2 marked the tenth anniversary of the formation of
|
||||
the development team. In a testament to their dedication to the
|
||||
game, all thirteen members of the original NetHack Development
|
||||
Team remained on the team at the start of work on that release.
|
||||
During the interval between the release of 3.1.3 and 3.2, one of
|
||||
the founding members of the NetHack Development Team, Dr. Izchak
|
||||
Miller, was diagnosed with cancer and passed away. That release
|
||||
of the game was dedicated to him by the development and porting
|
||||
teams.
|
||||
During the interval between the release of 3.1.3 and 3.2.0, one
|
||||
of the founding members of the NetHack Development Team, Dr.
|
||||
Izchak Miller, was diagnosed with cancer and passed away. That
|
||||
release of the game was dedicated to him by the development and
|
||||
porting teams.
|
||||
|
||||
Version 3.2 proved to be more stable than previous versions.
|
||||
Many bugs were fixed, abuses eliminated, and game features tuned
|
||||
@@ -6321,13 +6324,10 @@
|
||||
|
||||
The final update to 3.2 was the bug fix release 3.2.3, which
|
||||
was released simultaneously with 3.3.0 in December 1999 just in
|
||||
time for the Year 2000.
|
||||
time for the Year 2000. Because of the newer version, 3.2.3 was
|
||||
released as a source code patch only, without any ready-to-play
|
||||
distribution for systems that usually had such.
|
||||
|
||||
The 3.3 NetHack Development Team, consisting of Michael Al-
|
||||
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
|
||||
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
|
||||
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
@@ -6340,61 +6340,61 @@
|
||||
|
||||
|
||||
|
||||
(To anyone considering resurrecting an old version: all
|
||||
versions before 3.2.3 had a Y2K bug. The high scores file and
|
||||
the log file contained dates which were formatted using a two-
|
||||
digit year, and 1999's year 99 was followed by 2000's year 100.
|
||||
That got written out successfully but it unintentionally intro-
|
||||
duced an extra column in the file layout which prevented score
|
||||
entries from being read back in correctly, interfering with in-
|
||||
sertion of new high scores and with retrieval of old character
|
||||
names to use for random ghost and statue names in the current
|
||||
game.)
|
||||
|
||||
The 3.3 NetHack Development Team, consisting of Michael Al-
|
||||
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
|
||||
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
|
||||
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
|
||||
in August of 2000.
|
||||
|
||||
Version 3.3 offered many firsts. It was the first version to
|
||||
separate race and profession. The Elf class was removed in pref-
|
||||
separate race and profession. The Elf class was removed in pref-
|
||||
erence to an elf race, and the races of dwarves, gnomes, and orcs
|
||||
made their first appearance in the game alongside the familiar
|
||||
human race. Monk and Ranger roles joined Archeologists, Barbar-
|
||||
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
|
||||
Tourists, Valkyries and of course, Wizards. It was also the
|
||||
first version to allow you to ride a steed, and was the first
|
||||
version to have a publicly available web-site listing all the
|
||||
bugs that had been discovered. Despite that constantly growing
|
||||
bug list, 3.3 proved stable enough to last for more than a year
|
||||
made their first appearance in the game alongside the familiar
|
||||
human race. Monk and Ranger roles joined Archeologists, Barbar-
|
||||
ians, Cavemen, Healers, Knights, Priests, Rogues, Samurai,
|
||||
Tourists, Valkyries and of course, Wizards. It was also the
|
||||
first version to allow you to ride a steed, and was the first
|
||||
version to have a publicly available web-site listing all the
|
||||
bugs that had been discovered. Despite that constantly growing
|
||||
bug list, 3.3 proved stable enough to last for more than a year
|
||||
and a half.
|
||||
|
||||
The 3.4 NetHack Development Team initially consisted of
|
||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
|
||||
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, with Warwick Allison joining just before
|
||||
The 3.4 NetHack Development Team initially consisted of
|
||||
Michael Allison, Ken Arromdee, David Cohrs, Jessie Collet, Kevin
|
||||
Hugo, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephenson, Janet
|
||||
Walz, and Paul Winner, with Warwick Allison joining just before
|
||||
the release of NetHack 3.4.0 in March 2002.
|
||||
|
||||
As with version 3.3, various people contributed to the game
|
||||
As with version 3.3, various people contributed to the game
|
||||
as a whole as well as supporting ports on the different platforms
|
||||
that NetHack runs on:
|
||||
|
||||
Pat Rankin maintained 3.4 for VMS.
|
||||
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
Michael Allison maintained NetHack 3.4 for the MS-DOS plat-
|
||||
form. Paul Winner and Yitzhak Sapir provided encouragement.
|
||||
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
Dean Luick, Mark Modrall, and Kevin Hugo maintained and en-
|
||||
hanced the Macintosh port of 3.4.
|
||||
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Michael Allison, David Cohrs, Alex Kompel, Dion Nicolaas,
|
||||
and Yitzhak Sapir maintained and enhanced 3.4 for the Microsoft
|
||||
Windows platform. Alex Kompel contributed a new graphical inter-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
face for the Windows port. Alex Kompel also contributed a Win-
|
||||
dows CE port for 3.4.1.
|
||||
|
||||
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
keeping NetHack alive on OS/2 all these years.
|
||||
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced
|
||||
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
|
||||
3.3.1.
|
||||
|
||||
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
|
||||
ter he resurrected it for 3.3.1.
|
||||
|
||||
The release of NetHack 3.4.3 in December 2003 marked the be-
|
||||
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
|
||||
stable version that provided continued enjoyment by the community
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
|
||||
@@ -6406,60 +6406,60 @@
|
||||
|
||||
|
||||
|
||||
for more than a decade. The NetHack Development Team slowly and
|
||||
quietly continued to work on the game behind the scenes during
|
||||
the tenure of 3.4.3. It was during that same period that several
|
||||
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
|
||||
the past several releases. Unfortunately Ron's last OS/2 machine
|
||||
stopped working in early 2006. A great many thanks to Ron for
|
||||
keeping NetHack alive on OS/2 all these years.
|
||||
|
||||
Janne Salmijarvi and Teemu Suikki maintained and enhanced
|
||||
the Amiga port of 3.4 after Janne Salmijarvi resurrected it for
|
||||
3.3.1.
|
||||
|
||||
Christian "Marvin" Bressler maintained 3.4 for the Atari af-
|
||||
ter he resurrected it for 3.3.1.
|
||||
|
||||
The release of NetHack 3.4.3 in December 2003 marked the be-
|
||||
ginning of a long release hiatus. 3.4.3 proved to be a remarkably
|
||||
stable version that provided continued enjoyment by the community
|
||||
for more than a decade. The NetHack Development Team slowly and
|
||||
quietly continued to work on the game behind the scenes during
|
||||
the tenure of 3.4.3. It was during that same period that several
|
||||
new variants emerged within the NetHack community. Notably
|
||||
sporkhack by Derek S. Ray, unnethack by Patric Mueller, nitrohack
|
||||
and its successors originally by Daniel Thaler and then by Alex
|
||||
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
|
||||
tinue to be developed, maintained, and enjoyed by the community
|
||||
and its successors originally by Daniel Thaler and then by Alex
|
||||
Smith, and Dynahack by Tung Nguyen. Some of those variants con-
|
||||
tinue to be developed, maintained, and enjoyed by the community
|
||||
to this day.
|
||||
|
||||
In September 2014, an interim snapshot of the code under de-
|
||||
velopment was released publicly by other parties. Since that
|
||||
code was a work-in-progress and had not gone through the process
|
||||
of debugging it as a suitable release, it was decided that the
|
||||
version numbers present on that code snapshot would be retired
|
||||
and never used in an official NetHack release. An announcement
|
||||
velopment was released publicly by other parties. Since that
|
||||
code was a work-in-progress and had not gone through the process
|
||||
of debugging it as a suitable release, it was decided that the
|
||||
version numbers present on that code snapshot would be retired
|
||||
and never used in an official NetHack release. An announcement
|
||||
was posted on the NetHack Development Team's official nethack.org
|
||||
website to that effect, stating that there would never be a
|
||||
website to that effect, stating that there would never be a
|
||||
3.4.4, 3.5, or 3.5.0 official release version.
|
||||
|
||||
In January 2015, preparation began for the release of
|
||||
In January 2015, preparation began for the release of
|
||||
NetHack 3.6.
|
||||
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
|
||||
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
|
||||
At the beginning of development for what would eventually
|
||||
get released as 3.6.0, the NetHack Development Team consisted of
|
||||
Warwick Allison, Michael Allison, Ken Arromdee, David Cohrs,
|
||||
Jessie Collet, Ken Lorber, Dean Luick, Pat Rankin, Mike Stephen-
|
||||
son, Janet Walz, and Paul Winner. In early 2015, ahead of the
|
||||
release of 3.6.0, new members Sean Hunt, Pasi Kallinen, and Derek
|
||||
S. Ray joined the NetHack Development Team.
|
||||
|
||||
Near the end of the development of 3.6.0, one of the signif-
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
icant inspirations for many of the humorous and fun features
|
||||
found in the game, author Terry Pratchett, passed away. NetHack
|
||||
3.6.0 introduced a tribute to him.
|
||||
|
||||
3.6.0 was released in December 2015, and merged work done by
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
the development team since the release of 3.4.3 with some of the
|
||||
beloved community patches. Many bugs were fixed and some code was
|
||||
restructured.
|
||||
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
|
||||
ate on various UNIX flavors and maintained the X11 interface.
|
||||
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
|
||||
tained the port of NetHack 3.6 for Mac OSX.
|
||||
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
|
||||
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
|
||||
tained the port of NetHack 3.6 for Microsoft Windows.
|
||||
|
||||
Pat Rankin attempted to keep the VMS port running for
|
||||
NetHack 3.6, hindered by limited access. Kevin Smolkowski has
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
@@ -6472,36 +6472,51 @@
|
||||
|
||||
|
||||
|
||||
updated and tested it for the most recent version of OpenVMS
|
||||
(V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka
|
||||
IA64) but not VAX.
|
||||
restructured.
|
||||
|
||||
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
|
||||
The NetHack Development Team, as well as Steve VanDevender
|
||||
and Kevin Smolkowski, ensured that NetHack 3.6 continued to oper-
|
||||
ate on various UNIX flavors and maintained the X11 interface.
|
||||
|
||||
Ken Lorber, Haoyang Wang, Pat Rankin, and Dean Luick main-
|
||||
tained the port of NetHack 3.6 for Mac OSX.
|
||||
|
||||
Michael Allison, David Cohrs, Bart House, Pasi Kallinen,
|
||||
Alex Kompel, Dion Nicolaas, Derek S. Ray and Yitzhak Sapir main-
|
||||
tained the port of NetHack 3.6 for Microsoft Windows.
|
||||
|
||||
Pat Rankin attempted to keep the VMS port running for
|
||||
NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
|
||||
dated and tested it for the most recent version of OpenVMS (V8.4
|
||||
as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
|
||||
but not VAX.
|
||||
|
||||
Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
|
||||
uted the necessary updates to the community at large.
|
||||
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
some new features were assembled and released as NetHack 3.6.1.
|
||||
In late April 2018, several hundred bug fixes for 3.6.0 and
|
||||
some new features were assembled and released as NetHack 3.6.1.
|
||||
The NetHack Development Team at the time of release of 3.6.1 con-
|
||||
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
|
||||
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
|
||||
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
|
||||
sisted of Warwick Allison, Michael Allison, Ken Arromdee, David
|
||||
Cohrs, Jessie Collet, Pasi Kallinen, Ken Lorber, Dean Luick,
|
||||
Patric Mueller, Pat Rankin, Derek S. Ray, Alex Smith, Mike
|
||||
Stephenson, Janet Walz, and Paul Winner.
|
||||
|
||||
In early May 2019, another 320 bug fixes along with some en-
|
||||
hancements and the adopted curses window port, were released as
|
||||
hancements and the adopted curses window port, were released as
|
||||
3.6.2.
|
||||
|
||||
Bart House, who had contributed to the game as a porting
|
||||
Bart House, who had contributed to the game as a porting
|
||||
team participant for decades, joined the NetHack Development Team
|
||||
in late May 2019.
|
||||
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
NetHack 3.6.3 was released on December 5, 2019 containing
|
||||
over 190 bug fixes to NetHack 3.6.2.
|
||||
|
||||
NetHack 3.6.4 was released on December 18, 2019 containing a
|
||||
security fix and a few bug fixes.
|
||||
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
NetHack 3.6.5 was released on January 27, 2020 containing
|
||||
some security fixes and a small number of bug fixes.
|
||||
|
||||
NetHack 3.6.6 was released on March 8, 2020 containing a se-
|
||||
@@ -6510,22 +6525,7 @@
|
||||
The official NetHack web site is maintained by Ken Lorber at
|
||||
https://www.nethack.org/.
|
||||
|
||||
12.1. SPECIAL THANKS
|
||||
|
||||
On behalf of the NetHack community, thank you very much once
|
||||
again to M. Drew Streib and Pasi Kallinen for providing a public
|
||||
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
|
||||
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
|
||||
geoneers who invest their time and effort into annual NetHack
|
||||
tournaments such as Junethack, The November NetHack Tournament,
|
||||
and in days past, devnull.net (gone for now, but not forgotten).
|
||||
|
||||
- - - - - - - - - -
|
||||
|
||||
From time to time, some depraved individual out there in
|
||||
netland sends a particularly intriguing modification to help out
|
||||
with the game. The NetHack Development Team sometimes makes note
|
||||
of the names of the worst of these miscreants in this, the list
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
@@ -6538,6 +6538,22 @@
|
||||
|
||||
|
||||
|
||||
12.1. SPECIAL THANKS
|
||||
|
||||
On behalf of the NetHack community, thank you very much once
|
||||
again to M. Drew Streib and Pasi Kallinen for providing a public
|
||||
NetHack server at nethack.alt.org. Thanks to Keith Simpson and
|
||||
Andy Thomson for hardfought.org. Thanks to all those unnamed dun-
|
||||
geoneers who invest their time and effort into annual NetHack
|
||||
tournaments such as Junethack, The November NetHack Tournament,
|
||||
and in days past, devnull.net (gone for now, but not forgotten).
|
||||
|
||||
- - - - - - - - - -
|
||||
|
||||
From time to time, some depraved individual out there in
|
||||
netland sends a particularly intriguing modification to help out
|
||||
with the game. The NetHack Development Team sometimes makes note
|
||||
of the names of the worst of these miscreants in this, the list
|
||||
of Dungeoneers:
|
||||
Adam Aronow J. Ali Harlow Mikko Juola
|
||||
Alex Kompel Janet Walz Nathan Eady
|
||||
@@ -6575,6 +6591,19 @@
|
||||
Frederick Roeber Merlyn LeRoy Tim Lennan
|
||||
Gil Neiger Michael Allison Timo Hakulinen
|
||||
Greg Laskin Michael Feir Tom Almy
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NetHack Guidebook 101
|
||||
|
||||
|
||||
|
||||
Greg Olson Michael Hamel Tom West
|
||||
Gregg Wonderly Michael Sokolov Warren Cheung
|
||||
Hao-yang Wang Mike Engber Warwick Allison
|
||||
@@ -6582,7 +6611,7 @@
|
||||
Irina Rempt-Drijfhout Mike Passaretti
|
||||
Izchak Miller Mike Stephenson
|
||||
|
||||
Brand and product names are trademarks or registered trade-
|
||||
Brand and product names are trademarks or registered trade-
|
||||
marks of their respective holders.
|
||||
|
||||
|
||||
@@ -6594,6 +6623,43 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NetHack 3.7 July 5, 2020
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user