from cron-daily doc/Guidebook.txt

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Later, Mike coordinated a major re-write of the game, head- Later, Mike coordinated a major re-write of the game, head-
ing a team which included Ken Arromdee, Jean-Christophe Collet, ing a team which included Ken Arromdee, Jean-Christophe Collet,
Steve Creps, Eric Hendrickson, Izchak Miller, John Rupley, Mike Steve Creps, Eric Hendrickson, Izchak Miller, Eric S. Raymond,
Threepoint, and Janet Walz, to produce NetHack 3.0c. John Rupley, Mike Threepoint, and Janet Walz, to produce NetHack
3.0c.
NetHack 3.0 was ported to the Atari by Eric R. Smith, to NetHack 3.0 was ported to the Atari by Eric R. Smith, to
OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three OS/2 by Timo Hakulinen, and to VMS by David Gentzel. The three
@@ -6197,7 +6198,6 @@
Team to produce subsequent revisions of 3.0. Team to produce subsequent revisions of 3.0.
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@@ -6216,9 +6216,11 @@
revisions of 3.0. revisions of 3.0.
Version 3.0 went through ten relatively rapidly released Version 3.0 went through ten relatively rapidly released
"patch-level" revisions. Versions at the time were designated "patch-level" revisions. Versions at the time were known as 3.0
"3.0 patchlevel 10" or "3.0pl10" rather than 3.0.10; that three for the base release and variously as "3.0a" through "3.0j",
component numbering scheme began to be used with 3.1.0. "3.0 patchlevel 1" through "3.0 patchlevel 10", or "3.0pl1"
through "3.0pl10" rather than 3.0.0 and 3.0.1 through 3.0.10; the
three component numbering scheme began to be used with 3.1.0.
Headed by Mike Stephenson and coordinated by Izchak Miller Headed by Mike Stephenson and coordinated by Izchak Miller
and Janet Walz, the NetHack Development Team which now included and Janet Walz, the NetHack Development Team which now included
@@ -6228,7 +6230,8 @@
They re-structured the game's design, and re-wrote major parts of They re-structured the game's design, and re-wrote major parts of
the code. They added multiple dungeons, a new display, special the code. They added multiple dungeons, a new display, special
individual character quests, a new endgame and many other new individual character quests, a new endgame and many other new
features, and produced NetHack 3.1. features, and produced NetHack 3.1. Version 3.1.0 was released
in January of 1993.
Ken Lorber, Gregg Wonderly and Greg Olson, with help from Ken Lorber, Gregg Wonderly and Greg Olson, with help from
Richard Addison, Mike Passaretti, and Olaf Seibert, developed Richard Addison, Mike Passaretti, and Olaf Seibert, developed
@@ -6259,9 +6262,6 @@
mor and so forth, not separate images for beetles and ants or for mor and so forth, not separate images for beetles and ants or for
cloaks and boots). cloaks and boots).
Warwick Allison wrote a graphically displayed version of
NetHack for the Atari where the tiny pictures were described as
"icons" and were distinct for specific types of monsters and
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@@ -6274,28 +6274,31 @@
objects rather than just their classes. He contributed them to Warwick Allison wrote a graphically displayed version of
the NetHack Development Team which rechristened them "tiles", NetHack for the Atari where the tiny pictures were described as
original usage which has subsequently been picked up by various "icons" and were distinct for specific types of monsters and ob-
other games. NetHack's tiles support was then implemented on jects rather than just their classes. He contributed them to the
other platforms (initially MS-DOS but eventually Windows, Qt, and NetHack Development Team which rechristened them "tiles", origi-
X11 too). nal usage which has subsequently been picked up by various other
games. NetHack's tiles support was then implemented on other
platforms (initially MS-DOS but eventually Windows, Qt, and X11
too).
The 3.2 NetHack Development Team, comprised of Michael Alli- The 3.2 NetHack Development Team, comprised of Michael Alli-
son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin son, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps, Kevin
Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er- Darcy, Timo Hakulinen, Steve Linhart, Dean Luick, Pat Rankin, Er-
ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released ic Smith, Mike Stephenson, Janet Walz, and Paul Winner, released
version 3.2 in April of 1996. version 3.2.0 in April of 1996.
Version 3.2 marked the tenth anniversary of the formation of Version 3.2 marked the tenth anniversary of the formation of
the development team. In a testament to their dedication to the the development team. In a testament to their dedication to the
game, all thirteen members of the original NetHack Development game, all thirteen members of the original NetHack Development
Team remained on the team at the start of work on that release. Team remained on the team at the start of work on that release.
During the interval between the release of 3.1.3 and 3.2, one of During the interval between the release of 3.1.3 and 3.2.0, one
the founding members of the NetHack Development Team, Dr. Izchak of the founding members of the NetHack Development Team, Dr.
Miller, was diagnosed with cancer and passed away. That release Izchak Miller, was diagnosed with cancer and passed away. That
of the game was dedicated to him by the development and porting release of the game was dedicated to him by the development and
teams. porting teams.
Version 3.2 proved to be more stable than previous versions. Version 3.2 proved to be more stable than previous versions.
Many bugs were fixed, abuses eliminated, and game features tuned Many bugs were fixed, abuses eliminated, and game features tuned
@@ -6321,13 +6324,10 @@
The final update to 3.2 was the bug fix release 3.2.3, which The final update to 3.2 was the bug fix release 3.2.3, which
was released simultaneously with 3.3.0 in December 1999 just in was released simultaneously with 3.3.0 in December 1999 just in
time for the Year 2000. time for the Year 2000. Because of the newer version, 3.2.3 was
released as a source code patch only, without any ready-to-play
distribution for systems that usually had such.
The 3.3 NetHack Development Team, consisting of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
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@@ -6340,6 +6340,22 @@
(To anyone considering resurrecting an old version: all
versions before 3.2.3 had a Y2K bug. The high scores file and
the log file contained dates which were formatted using a two-
digit year, and 1999's year 99 was followed by 2000's year 100.
That got written out successfully but it unintentionally intro-
duced an extra column in the file layout which prevented score
entries from being read back in correctly, interfering with in-
sertion of new high scores and with retrieval of old character
names to use for random ghost and statue names in the current
game.)
The 3.3 NetHack Development Team, consisting of Michael Al-
lison, Ken Arromdee, David Cohrs, Jessie Collet, Steve Creps,
Kevin Darcy, Timo Hakulinen, Kevin Hugo, Steve Linhart, Ken Lor-
ber, Dean Luick, Pat Rankin, Eric Smith, Mike Stephenson, Janet
Walz, and Paul Winner, released 3.3.0 in December 1999 and 3.3.1
in August of 2000. in August of 2000.
Version 3.3 offered many firsts. It was the first version to Version 3.3 offered many firsts. It was the first version to
@@ -6379,6 +6395,17 @@
face for the Windows port. Alex Kompel also contributed a Win- face for the Windows port. Alex Kompel also contributed a Win-
dows CE port for 3.4.1. dows CE port for 3.4.1.
NetHack 3.7 July 5, 2020
NetHack Guidebook 98
Ron Van Iwaarden was the sole maintainer of NetHack for OS/2 Ron Van Iwaarden was the sole maintainer of NetHack for OS/2
the past several releases. Unfortunately Ron's last OS/2 machine the past several releases. Unfortunately Ron's last OS/2 machine
stopped working in early 2006. A great many thanks to Ron for stopped working in early 2006. A great many thanks to Ron for
@@ -6394,18 +6421,6 @@
The release of NetHack 3.4.3 in December 2003 marked the be- The release of NetHack 3.4.3 in December 2003 marked the be-
ginning of a long release hiatus. 3.4.3 proved to be a remarkably ginning of a long release hiatus. 3.4.3 proved to be a remarkably
stable version that provided continued enjoyment by the community stable version that provided continued enjoyment by the community
NetHack 3.7 July 5, 2020
NetHack Guidebook 98
for more than a decade. The NetHack Development Team slowly and for more than a decade. The NetHack Development Team slowly and
quietly continued to work on the game behind the scenes during quietly continued to work on the game behind the scenes during
the tenure of 3.4.3. It was during that same period that several the tenure of 3.4.3. It was during that same period that several
@@ -6445,6 +6460,18 @@
3.6.0 was released in December 2015, and merged work done by 3.6.0 was released in December 2015, and merged work done by
the development team since the release of 3.4.3 with some of the the development team since the release of 3.4.3 with some of the
beloved community patches. Many bugs were fixed and some code was beloved community patches. Many bugs were fixed and some code was
NetHack 3.7 July 5, 2020
NetHack Guidebook 99
restructured. restructured.
The NetHack Development Team, as well as Steve VanDevender The NetHack Development Team, as well as Steve VanDevender
@@ -6459,22 +6486,10 @@
tained the port of NetHack 3.6 for Microsoft Windows. tained the port of NetHack 3.6 for Microsoft Windows.
Pat Rankin attempted to keep the VMS port running for Pat Rankin attempted to keep the VMS port running for
NetHack 3.6, hindered by limited access. Kevin Smolkowski has NetHack 3.6, hindered by limited access. Kevin Smolkowski has up-
dated and tested it for the most recent version of OpenVMS (V8.4
as of this writing) on Alpha and Integrity (aka Itanium aka IA64)
NetHack 3.7 July 5, 2020 but not VAX.
NetHack Guidebook 99
updated and tested it for the most recent version of OpenVMS
(V8.4 as of this writing) on Alpha and Integrity (aka Itanium aka
IA64) but not VAX.
Ray Chason resurrected the MS-DOS port for 3.6 and contrib- Ray Chason resurrected the MS-DOS port for 3.6 and contrib-
uted the necessary updates to the community at large. uted the necessary updates to the community at large.
@@ -6510,6 +6525,19 @@
The official NetHack web site is maintained by Ken Lorber at The official NetHack web site is maintained by Ken Lorber at
https://www.nethack.org/. https://www.nethack.org/.
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NetHack Guidebook 100
12.1. SPECIAL THANKS 12.1. SPECIAL THANKS
On behalf of the NetHack community, thank you very much once On behalf of the NetHack community, thank you very much once
@@ -6526,18 +6554,6 @@
netland sends a particularly intriguing modification to help out netland sends a particularly intriguing modification to help out
with the game. The NetHack Development Team sometimes makes note with the game. The NetHack Development Team sometimes makes note
of the names of the worst of these miscreants in this, the list of the names of the worst of these miscreants in this, the list
NetHack 3.7 July 5, 2020
NetHack Guidebook 100
of Dungeoneers: of Dungeoneers:
Adam Aronow J. Ali Harlow Mikko Juola Adam Aronow J. Ali Harlow Mikko Juola
Alex Kompel Janet Walz Nathan Eady Alex Kompel Janet Walz Nathan Eady
@@ -6575,6 +6591,19 @@
Frederick Roeber Merlyn LeRoy Tim Lennan Frederick Roeber Merlyn LeRoy Tim Lennan
Gil Neiger Michael Allison Timo Hakulinen Gil Neiger Michael Allison Timo Hakulinen
Greg Laskin Michael Feir Tom Almy Greg Laskin Michael Feir Tom Almy
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NetHack Guidebook 101
Greg Olson Michael Hamel Tom West Greg Olson Michael Hamel Tom West
Gregg Wonderly Michael Sokolov Warren Cheung Gregg Wonderly Michael Sokolov Warren Cheung
Hao-yang Wang Mike Engber Warwick Allison Hao-yang Wang Mike Engber Warwick Allison
@@ -6594,6 +6623,43 @@
NetHack 3.7 July 5, 2020 NetHack 3.7 July 5, 2020