fix #4191 - flags.verbose vs level change messages
Suppress the "you climb/fly up the stairs/ladder" message if the 'verbose' option is off (unless punishment is going to augment the message by "with great effort").
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@@ -109,6 +109,7 @@ don't create globs of ooze/slime/pudding with bknown flag set so pre-known to
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do allow globs with same curse/bless state to merge even when that state is
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known for one and unknown for the other; result will have bknown clear
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fix pile mark after killing a monster carrying a potion which is destroyed
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don't list suit as likely candidate for Take-off if cloak blocks it
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only list known blank scrolls and known blank spellbooks as likely candidates
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when choosing an item to write on for applied magic marker
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make status hilites use same color names as menucolors
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@@ -122,6 +123,7 @@ allow the same color names for status hilites and menucolors
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override MSGTYPE=norep while executing the ':' command
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if a chameleon took vampire form, it would stop periodically changing shape
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corpses obtained from tipping an ice box wouldn't rot away
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suppress "you climb up the stairs" message if verbose option is off
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Platform- and/or Interface-Specific Fixes
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27
src/do.c
27
src/do.c
@@ -1109,11 +1109,12 @@ boolean at_stairs, falling, portal;
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{
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int fd, l_idx;
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xchar new_ledger;
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boolean cant_go_back, up = (depth(newlevel) < depth(&u.uz)),
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newdungeon = (u.uz.dnum != newlevel->dnum),
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was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz),
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familiar = FALSE;
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boolean new = FALSE; /* made a new level? */
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boolean cant_go_back, great_effort,
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up = (depth(newlevel) < depth(&u.uz)),
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newdungeon = (u.uz.dnum != newlevel->dnum),
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was_in_W_tower = In_W_tower(u.ux, u.uy, &u.uz),
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familiar = FALSE,
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new = FALSE; /* made a new level? */
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struct monst *mtmp;
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char whynot[BUFSZ];
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char *annotation;
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@@ -1314,11 +1315,13 @@ boolean at_stairs, falling, portal;
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u_on_dnstairs();
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/* you climb up the {stairs|ladder};
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fly up the stairs; fly up along the ladder */
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pline("%s %s up%s the %s.",
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(Punished && !Levitation) ? "With great effort you" : "You",
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Flying ? "fly" : "climb",
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(Flying && at_ladder) ? " along" : "",
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at_ladder ? "ladder" : "stairs");
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great_effort = (Punished && !Levitation);
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if (flags.verbose || great_effort)
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pline("%s %s up%s the %s.",
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great_effort ? "With great effort, you" : "You",
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Flying ? "fly" : "climb",
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(Flying && at_ladder) ? " along" : "",
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at_ladder ? "ladder" : "stairs");
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} else { /* down */
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if (at_ladder)
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u_on_newpos(xupladder, yupladder);
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@@ -1332,8 +1335,8 @@ boolean at_stairs, falling, portal;
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if (flags.verbose)
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You("fly down %s.",
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at_ladder ? "along the ladder" : "the stairs");
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} else if (near_capacity() > UNENCUMBERED || Punished
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|| Fumbling) {
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} else if (near_capacity() > UNENCUMBERED
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|| Punished || Fumbling) {
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You("fall down the %s.", at_ladder ? "ladder" : "stairs");
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if (Punished) {
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drag_down();
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